KingOfAnything Venture-Agent, Nebraska—Omaha |
pg. 8 wrote:
Upon arrival, the Pathfinders only have access to the Crater (area B), Frozen City (area D), and Sea of Light (area F). The fortress’s defenses ward against teleportation further into the complex. As the Pathfinders explore Aucturn’s Tear, they gain access deeper into the interior. The Frozen City leads to the Ice Reservoir (area E) and from there to the Vault Entrance (area C). The Sea of Light leads to the Labyrinth of Flame (area G) and from there to the Vault Entrance. The Crater leads directly to the Vault Entrance, and there Pathfinders may secure a means of quick transportation to and from the other areas. Once the Vault Entrance is secure and the House has claimed three other regions, Part 3 begins and the Vault (area H) becomes accessible
See also: previous discussion