Starting AP at higher level...


Pathfinder Adventure Path General Discussion


I'm currently running my group through a module, Dragon's Demand and after they were done, I was thinking of running an Adventure Path, from the start, with the same characters.
Granted this means, a little more work on my part bumping up all the encounters (but with HeroLab, I don't think it'd be that hard, few more HD here, class level or two there, etc etc)
currently my group is at level 4, but after today's session, they'll have a bit of downtime in-game in which I'll be letting them do what they want, if they want to stick around for the auction... we'll continue with DD, but if they decide they get bored and want to move on, well, I'm going to have to have something else ready for next week...

advisable or not?
or sneak them into book 2 of something...
I seek your collected wisdom
thanks, Crumb


My advice? You've got a unique opportunity to let the PCs experience what they're really capable of. Approach your group about running the base module as is, without changing. Let them kick some ass, let that party of first level bandits quiver in fear as the 4th level killing machines roll over them like a HURRICANE.

You'll get through the first module faster (your PCs will likely steamroll it), and honestly, what's an extra 9000 XP against the full 1-17 curve?


Pathfinder Roleplaying Game Superscriber

I agree. By the end of the 2nd book, they'll be on the same track (or pretty close).


Pathfinder Roleplaying Game Superscriber

The nice thing about DD is that it is pretty generic in terms of character requirements, so there are plenty of APs that "fit" as a follow-on.

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