Thematic Multiclassing


Advice


I recently discovered the tarot-card based classes and was wondering the best way to combine them I've looked at the...

...Card caster magus, Suit seeker Inquisitor and the Story summoner...

...and was wondering how to best combine them and which ones aren't as viable for a tarot based multiclass. the current campaign i'm in features futuristic firearms and armor and a resurgence of magic so guns are available for martial fighters and magic isn't all to common (until we go into space of course then we'll all be screwed).

i'm thinking a combo of

Summoner 10-15 (possibly 15+)
(being my favorite class the summoner gets most of my attention, buffing the eidolon with cards makes it even better (variable +4 to anything), focusing on charisma and dex are my top priorities (why i looked at ninja, Street mage/gypsy bard and the Teppobushi Gunslinger) of course protection circles work now but the cards let me change alignment based on circle and enemy)

Inquisitor 5-9 (thinking either 5 or 8)
(the buffs from drawing cards is very cool (a +4 enhancement to wisdom means i can supplement a non focused Wisdom for divine stuff and at 8th level thats four +4's), and with the free teamwork feats with my eidolon... divine spells also don't hurt as i could heal and support more than just my eidolon and thats without adding bane and such)

Magus 0-5 (more weapons and arcana is nice...)
(aside from getting all martial weapons, being able to Gambit stuff is cool. and the card caster magus can enchant other ranged weapons like rifles and rocket launchers, or for traditional games bows and throwing weapons eg. flask of oil with burning hands but... i do wonder what a fireball infused seeking Rocket launcher would do...)

(just had another idea if you wanna do something funny grab teppobushi and a ranged magus then use the rapid-fire ability teppobushi have to machine gun whoever is downrange with brilliant energy Alchemical rounds)

Thoughts/suggestions?
Thanks for the feedback and help

Dark Archive

Saraphali wrote:

I recently discovered the tarot-card based classes and was wondering the best way to combine them I've looked at the...

...Card caster magus, Suit seeker Inquisitor and the Story summoner...

...and was wondering how to best combine them and which ones aren't as viable for a tarot based multiclass. the current campaign i'm in features futuristic firearms and armor and a resurgence of magic so guns are available for martial fighters and magic isn't all to common (until we go into space of course then we'll all be screwed).

i'm thinking a combo of

Summoner 10-15 (possibly 15+)
(being my favorite class the summoner gets most of my attention, buffing the eidolon with cards makes it even better (variable +4 to anything), focusing on charisma and dex are my top priorities (why i looked at ninja, Street mage/gypsy bard and the Teppobushi Gunslinger) of course protection circles work now but the cards let me change alignment based on circle and enemy)

Inquisitor 5-9 (thinking either 5 or 8)
(the buffs from drawing cards is very cool (a +4 enhancement to wisdom means i can supplement a non focused Wisdom for divine stuff and at 8th level thats four +4's), and with the free teamwork feats with my eidolon... divine spells also don't hurt as i could heal and support more than just my eidolon and thats without adding bane and such)

Magus 0-5 (more weapons and arcana is nice...)
(aside from getting all martial weapons, being able to Gambit stuff is cool. and the card caster magus can enchant other ranged weapons like rifles and rocket launchers, or for traditional games bows and throwing weapons eg. flask of oil with burning hands but... i do wonder what a fireball infused seeking Rocket launcher would do...)

(just had another idea if you wanna do something funny grab teppobushi and a ranged magus then use the rapid-fire ability teppobushi have to machine gun whoever is downrange with brilliant energy Alchemical rounds)

Thoughts/suggestions?
Thanks for the feedback and help

There are 2 problems with trying to do this. 1) You lose out on potent class abilities and spells by multiclassing. These 3 are some of the worst classes to water down wiht mutliclassing. You end up with weak spellcasting and a weak eidonlon. 2) You would have to have pretty obscene stats to make that work very well. That combo has no ability scores it can afford to be below 14.


There is also the Cartomancer Witch archetype.

Unfortunately, Corey is right the character's effectiveness and I don't think Cartomancer helps.

If you ever play in a Gestalt campaign there should be a way to make the idea work.


i was thinking i would very much take advantage of the Suit seekers "array" ability and play it ranged. with a +4 enhancement bonus to anything it could work right? i'll have to look at the Cartomancer didn't see it when i was combing archetypes, a level ten Azata eidolon is almost like a level 5 fighter so i'm not worrying about melee

(we have a bloodrager with a chainsaw, a very huggy (grapplestyle) geokineticist, a spellslinger and an oracle so i'm making a backup for when i inevitably die)

combat isn't that big of a deal for us and the eidolon can be very strong even without full progression, just wondering the smartest path to take with my idea. i do see the issue with these classes and multiclassing though. i saw one thread about having mystic theurge helping the eidolon as a house rule so i'll talk to my DM about that.

thanks for the insight

Liberty's Edge

1 person marked this as a favorite.

With a bit of work the 'Gambit' angle can be fairly effective;

A 3 level dip in Cartomancer Witch grants Deadly Dealer, makes the cards NOT destroyed when used, gives them the Returning ability, and allows them to be used to deliver touch spells.

A 2 level dip in Card Caster Magus grants Deadly Dealer and allows cards to deliver touch or ranged spells. At 5th level they can apply their Arcane Pool to add enchantments to an entire harrow deck.

Deck of Silvering Fate doubles Arcane Strike damage.

Gloves of Arcane Striking cause all enemies adjacent to target hit to ALSO take Arcane Strike damage.

Belt of Mighty Hurling (lesser or greater) allows Str for attack on thrown weapons.


Oh neat i didn't know that... i looked at the suit seeker and it's to random and awkward to rely on the bonus (plus it's only available at 16th level)

so the story summoner and Cartomancer seem like a good combo, as the witch can combine cartomancy with the circle warden for maximum team buffs. The gambit idea is pretty awesome. but im thinking of focusing on the summoner idea. the card throwing is pretty great though especially if you had throw anything (throwing the halfling while they are enchanted?) you could turn a handful of caltrops into dangerous landmines

Thanks Dunkerson i'll totally write this idea down somewhere next time i make a character

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Thematic Multiclassing All Messageboards

Want to post a reply? Sign in.