Ideas for an encounter


Advice


Ok, so, the future recurring villain (a male elf soul weaver -from spheres of power- level 8) is still unknown to the gestalt level 1 solo PC and the male human cleric level 1 NPC.
He is not here when they arrive but they find his two henchmen and they'll fight.
It'll be a hard fight. These guys are dark and their chief is a necromancer.

The first henchman is an fighter 2/dread 1 (psionics) and will go in melee.
What could be the second one to make the combat interesting ?
I thought about a sorcerer (a blaster) but not sure it'll be interesting at a level so low.
With a kineticist (void, negative energy blast), I'm afraid it'll be too hard.

You can use all paizo classes, path of war, psionics, spheres of power, liber influxus communis, and all archetypes.
You can use all archetypes. You can gestalt.

The fight will happen underground in a cave, where they were hiding to do a dark ritual (the poor dhampir girl has been already sacrified, the PC is too late).


Does he have any bonus hp because just the first sounds like a solo boss fight


Wounds and Vigor rules, gestalt, 20 point buy, maybe 1 rank Mythic.
Classes from paizo, path of war, spheres of power, psionics and liber influxus communis allowed but cannot gestalt 2 classes from the same source except paizo (gestalting 2 spheres of power classes is forbidden for example).

Fighter 2/dread 1 could be too hard, true, so let's say fighter 1/dread 1 or gestalt fighter/dread 2.
I want a "melee" character and a ranged (magical or not) one, but both "dark" themed.


human fighter 1/dread 1 attacking in melee and trying to scare the PC and the NPC, with a grendle* momenta** 2 behind him, acting as a support.

*grendle = half humanoid (here elf) - half troll, from Bloodforge book.
**momenta = support class from liber influxus communis


How about making the second henchman identical to the first? Same classes and stats, they even look and dress the same. The only difference is one is right handed and the other left handed because they are really two halves of the same dark soul. In combat they always move on the same initiative count and move to flank the same foe using devastating teamwork feats.


Great idea, not for this fight because I want a frontman and a fragile character helping him !

I like it, could use it for another combat !

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