Dastis |
So we got 1/2 way through a dungeon yesterday and are already at 200000gp each. And this is the dm who typically puts most of the gold at the end of the dungeon. I already have maxed out every one of the big 6 items, have a huge number of stacked effects across all body slots, metamagic rods > spellslots, most major staffs, immunities/high resistances to most forms of disable, 5 methods of revival on death, and +5 tomes for every non dump stat. What do I buy now because I know the enemies will keep scaling in power from here?
Johnny_Devo |
You could buy backup magic weapons. For example, if your magic weapon has "flaming" and 9 enhancement bonus worth of other effects, you might pick up a few weapons that have "bane" instead.
Same idea for armor.
Have you considered material for your main weapon/armor? sometimes those can have nice effects, like DR on adamantium armor.
Actually, now that I think of it, how is your weapon maxed out? 200,000 gp is the cost of a single +10 enhancement equivalent bonus weapon. Do you mean 2,000,000?
Dastis |
I mean I have all the flat +bonustoX stuff enchanted as high as the dm will let me
Arcanist class by the way. Did think of Runestones of Power and I do have an expansive supply of consumables already
200,000gp intended. Simply put I expect to come out of this dungeon with at least 500,000gp based around the size of the last dungeons hoard
Lady-J |
make your self a falactory for immortality if your a caster if thats not what your character is going for get a belt of physical perfection, a headband on mental perfection, a ring of protection +5, ammulet of natural armor +5, cloack of resistance +5 and a few other odds and ends +5 tomes other than that i have no idea maybe find a way that you can keep all your items on death?
BretI |
If you have Consume Magic Item as an exploit and down time, consider buying a magical staff. Recharge it during down time, use it either for the staff powers or to gain a bit of Arcane Reservoir.
Ring of Wizardry should work for an Arcanist.
Giving us more information about the character would help, such as if it has any archetypes and what exploits it has.
Lorewalker |
Dastis wrote:What do I buy now because I know the enemies will keep scaling in power from here?Perhaps the single most important thing a veteran adventurer can buy: a luxurious retirement.
This of course means buying an inn, a shop or something along those lines. As each of those is inevitably run by an ex-adventurer.
Lorewalker |
I think your DM might be a bit gold-happy.
I think Lorewalker's idea of buying and equipping an army is a good one, just minus the replacing your character.
Having all the crap you have, plus a fully outfitted army should help you take out those nasty monsters.
I personally just don't like characters that are overpowered... and few things can make a character so than too much wealth. It's about as bad as allowing the Leadership feat.
But, if your campaign includes too much wealth then having your own army is a good way to spend that money. Get yourself a city-state, island or small country. As Mel Brooks once(many times) said, it's good to be the king.
Dastis |
Vanilla Arcanist with 2 levels of Diabolist. Blaster. Metamagic exploits, dimensional slide, familiar, potent spells, a few homebrew, etc. Basically just a blaster who deals 900 dpr because the dm has a very odd idea of game balance.
Good idea dropping more money on the imps. The're only at half build. I do have a dragon army. Maybe they could use some full plate. Would go lich but I am already at the dm's template cap. Campaign will be ending soon so I will think on a retirement plan.
The Steel Refrain |
Why overthink it at this point? Sounds like you have everything you really need or want, and given the high amount of loot your GM doles out, you'll probably get even more gold in the near future.
Just pour it all into scrolls of wish and/or the necessary material components.
(The fort/base + army idea is also fun, but could change the complexion of your game, so you'll need to think about that and talk with the DM about whether that works.)
Fruian Thistlefoot |
Vanilla Arcanist with 2 levels of Diabolist. Blaster. Metamagic exploits, dimensional slide, familiar, potent spells, a few homebrew, etc. Basically just a blaster who deals 900 dpr because the dm has a very odd idea of game balance.
Good idea dropping more money on the imps. The're only at half build. I do have a dragon army. Maybe they could use some full plate. Would go lich but I am already at the dm's template cap. Campaign will be ending soon so I will think on a retirement plan.
Luck stone- 20,000gp +1 Luck to Saves, Skills checks, and Ability Checks (Initiative Booster)
Boot's of Teleport- 49,500gp 3/day Teleport
Orange Prism- 30,000gp +1 CL
Pale Green Prism- 30,000gp +1 competence bonus on attack rolls, saves, skill checks, and ability checks (Initiative Booster)
Clear Spindle Ioun Stone + Wayfinder- 4,500gp No need to eat or drink again. Constant protection from Possession from evil creatures. I assume Diabolist's deal with enough evil things this will help if you don't already have it.
Permanency Greater Demiplane- 22,500gp per casting but A place where your God is always nice.
Greater Metamagic Rod of Quicken- 175,000gp 3 words- Quicken Time Stop.
Staff of Power is 235,000gp if you come up with 35,000gp more. But I honestly think the Greater meta magic Rod of Quicken to be a stronger choice. But if you love the Idea of staffs then this one is the best none Artifact staff on the market.
Charon's Little Helper |
Gilfalas wrote:This of course means buying an inn, a shop or something along those lines. As each of those is inevitably run by an ex-adventurer.Dastis wrote:What do I buy now because I know the enemies will keep scaling in power from here?Perhaps the single most important thing a veteran adventurer can buy: a luxurious retirement.
First you would have to take an arrow to the knee so that you can complain about it.
Paranoid Oldman |
Intelligent magic items break the action economy. Something with shades at will would be really great and a real steal at a bit over 300k. Or my personal favorite, summon monster 4 creating 1d4+1 lantern archons per round so you have a permanent regenerating swarm of them, hitting touch ac and ignoring dr. Stack that with some good aoe buffs and you can instagib anything that doesn't have high touch ac. In general, any single spell with a high amount of utility that is very good when used every single round of the day is perfect on an intelligent item. I've seen limited wish used to great effect with this, wall of stone is also a classic, Basically it's a way to buy a free at will spell every round, provided you make it yourself and it's dedicated purpose is chosen correctly.
Dastis |
Nice ideas from Fruian
@The Steel Refrain- mostly because I know that the game is going to keep getting harder and I was the only party member that didn't get sent home to their clone surviving at 3hp thanks to fast healing. Particularly since every party member has at least 3 minor artifacts
Will have to work on the arrow
The Steel Refrain |
Nice ideas from Fruian
@The Steel Refrain- mostly because I know that the game is going to keep getting harder and I was the only party member that didn't get sent home to their clone surviving at 3hp thanks to fast healing. Particularly since every party member has at least 3 minor artifacts
Will have to work on the arrow
Agreed that Fruian offered a really great list. I still legitimately think that a few scrolls of Wish and relevant components won't go astray though.
The scrolls are actually fairly cheap (on a relative scale), and having the versatility to pull out a Wish whenever you might need one would be super handy (such as when you've exhausted your 9th level spells for the day, or if you needed to step into the shoes of your divine caster temporarily, etc.)
But the rods suggested by Fruian are definitely a great call, as well as the Orange Prism Ioun Stone, and any items that provide other boosts you don't have already (luck and competence bonuses being two of the more uncommon ones).
Fruian Thistlefoot |
Buy a tame, armoured flying mount I guess? Like a wyvern or griffon.
Why?
Overland Flight can be casted on yourself the night Before and Paired with an Extend rod for all day flight. (My typical/favorite method of having constant flight.)
Or you can Phantom Steed.
Also flying Brooms and Carpets exist without the need of the Handle Animal skill and needing to armor a steed. A flying tamed animal seems so mundane compared to the options for flight that is available.
Fruian Thistlefoot |
Pet wyverns are mundane?
Yes...To a person who can create their own plane of Existence, Teleport between planets, Stop time, and bend the laws of reality to their whim...A wyvern is very Mundane.
Edit: Let us not forget He can Polymorph his Familiar. Or use Form of the Dragon 3 on it and ride a dragon around. So I mean he has unlimited options above buying a tamed pet.
Charon's Little Helper |
I give the same answer every time I see one of these topics. Spend the money on ale and whores. The finest ale brewed by the eldest celestial dwarves, aged for a millenium. And extraplanar courtesans who command the attention of the genie lords, who have to haggle to employ them.
WC Fields would have agreed.
I spent half my money on gambling, alcohol and wild women. The other half I wasted.
Ravingdork |
Get yourself a flying castle or two (or three!), for use as your army's artillary platform (you did buy an army, didn't you?) and mobile base of operations--and also just because flying castles are pretty damned cool.