Add Only What You Are Told to Add example (MM)


Rules Questions and Gameplay Discussion


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Rulebook page 29 wrote:
"When you discard a Galvanic Chakram +1 to add 1d6 to your combat check, playing a Blessing of Horus doesn't add 2 dice because you did not add the Electricity trait."

In order to discard the Galvanic Chakram +1 to add 1d6, you must first have revealed it to use your Dexterity or Ranged skill and add the Electricity trait et al. Playing a Blessing of Horus does give two dice because the check has the electricity trait.


Isn't the discard for 1d6 the knife power, i.e. it requires another weapon to have been played on the check?


The d6 is part of the first power. The knife power on this weapon adds 1d4+1 and the Electricity trait.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Galvanic Chakram +1 wrote:

For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1; you may additionally discard this card to add another 1d6.

If proficient with weapons, discard this card to ignore a non-villain monster's power that happens before you act.

If proficient with weapons, on your combat check, if you played another weapon, discard this card to add 1d4+1 and the Electricity trait.

There is no way to play Galvanic Chakram +1 to add dice to a check without also adding the Electricity trait. Even if it was meant to refer to the knife 1d4+1 instead of the additional 1d6 from the first power, it still gets the trait.


Malcolm_Reynolds wrote:
The d6 is part of the first power. The knife power on this weapon adds 1d4+1 and the Electricity trait.

Ah. Seems you've found yourself a future FAQ entry!

Grand Lodge

The original poster deleted his post. There's no reason to argue about combat checks using this weapon Electricity since it is a trait on the weapon. And using it as bonus damage also adds Electricity. I don't see a need for a FAQ.


Theryon Stormrune wrote:
The original poster deleted his post. There's no reason to argue about combat checks using this weapon Electricity since it is a trait on the weapon. And using it as bonus damage also adds Electricity. I don't see a need for a FAQ.

?? The OP is pointing out an error in a rulebook example. Looks like there is an error.

Grand Lodge

elcoderdude wrote:
Theryon Stormrune wrote:
The original poster deleted his post. There's no reason to argue about combat checks using this weapon Electricity since it is a trait on the weapon. And using it as bonus damage also adds Electricity. I don't see a need for a FAQ.
?? The OP is pointing out an error in a rulebook example. Looks like there is an error.

I'm sorry. Glitch of my browser; didn't see Malcolm's post. You're correct. The rulebook is incorrect because of what I said. However, that should be fixed when they post the rulebook I hope!

Paizo Employee Chief Technical Officer

The example has been replaced in the FAQ.


cosined wrote:
Malcolm_Reynolds wrote:
The d6 is part of the first power. The knife power on this weapon adds 1d4+1 and the Electricity trait.
Ah. Seems you've found yourself a future FAQ entry!

Today's the day!

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