MageHunter |
Well then, you're kind've stuck. This leads to a paradox where working with evil pisses off the Paladin, and binding a good outsider pisses off the Paladin. :p
Maybe the Paladin believes in interrogation?
I think I've heard justifications for Inevitables, as they don't really value freedom. They can be a little... intense though.
Darksol the Painbringer |
I vote something Celestial. Why? For starters, it'll give you access to spells that the Paladin is very limited on (or can't even cast at all). Second, you can call upon it to assist you for the things that you do without the Paladin calling you some sort of Demon Worshipper that must be sent back to Hell. Third, the Celestials should be very easy to appease by simply saying that "they are serving the Greater Good." It might get old, but would you rather constantly praise them, or even give them Artifacts of Evil to abolish/destroy, or would you rather be required to basically donate your kidney or a firstborn orphan every time you need them for something?
I'd also double check with your GM as to how he would run the ability, as he may do things differently than what I've described.
Dastis |
Look at angels. Easy to get them to do anything(Except killing innocents), powerful, and have some great SLAs that your party is missing. Evil and neutral outsiders are really better for planar binding so you can kill them off when their done.
Another option is Daemons. Their like angels but kill innocents and are even easier to motivate. Biggest problem is the party paladin. Make sure to appease him with malconvoker logic and giving the soul payments out of paladin perception check range
Chaotic/Lawful creatures are great for specific jobs but honestly it restricts what they can do so much. True neutral creatures are usually of the Aeon variety; unpredictable at best, uncontrollable andd murderous otherwise
QuidEst |
Aether elemental. They're neutral, so no objections from the Paladin either way, and they're permanently semi-invisible. Elementals get bound for stuff all the time and there's not much fuss about it, and the Aether elementals don't even have other associated creatures like djinn to get ticked off. Not as useful as some of the other outsiders, but it won't cause issues.
The Skeptical Gnome |
Hmmm. From a mechanical perspective, I'd say demons, since they're not as intelligent as devils, but not as bat shit crazy as daemons, but from an rp perspective, good aligned outsiders would be best, so as not to piss off the paladin. Summoning something neutral, like a psychopomp or inevitable would probably be best. Just never, EVER summon a Qlippoth. Qlippoths are bad news.
Snowlilly |
I'd say demons.
Don't mind wrecking stuff for you and unlike devils won't be too clever in the deals.
Succubus sorcerer or oracle.
A demon, very clever, very flexible.
Give her a Ring of Mind Shielding and have her use Alter Self.
Alternately, if an oracle, make sure she casts Undetectable Alignment. Oracle spells could prove very useful with your party configuration.
What level are we talking about?
NoTongue |
Malefic wrote:I can give class levels?Technically, yes.
I would still recommend talking to your DM first.
You cannot, it is not a character that you create, you will get a standard version of the creature straight from a monster manual.
The only way of getting an outsider with class levels with True Name is if you meet one in character and then it's up to the DM whether or not you where able to find that particular outsiders name.
Snowlilly |
Snowlilly wrote:Malefic wrote:I can give class levels?Technically, yes.
I would still recommend talking to your DM first.
You cannot, it is not a character that you create, you will get a standard version of the creature straight from a monster manual.
The only way of getting an outsider with class levels with True Name is if you meet one in character and then it's up to the DM whether or not you where able to find that particular outsiders name.
The whole point of True Name is, you are not calling Generic Outside X.
You are, infact, calling a specific named individual who may very well grow and change over time as you interact with him.
This is evidenced by the fact that, while the name you have does not change as you level, the HD limit of the creature increases.
Some DM's may so no, and they have that right, but nothing in the True Name ability places any limitation on what is called other than HD<=Wizard level.
The answer remains: talk to your DM.
Plausible Pseudonym |
Shikaku Kyouryuu wrote:Destroy the world, bind a Great Old OneA wizard cannot use True Name to summon a creature with more HD than he possesses levels.
This isn't actually right. At 11th level you can call a 12 HD outsider, and if you take it at 15th level you can call a 18 HD outsider, but those are the two fixed caps, your own HD don't directly matter except for meeting those threshold prereqs and there's no provision for going over 18 HD.
avr |
Snowlilly wrote:This isn't actually right. At 11th level you can call a 12 HD outsider, and if you take it at 15th level you can call a 18 HD outsider, but those are the two fixed caps, your own HD don't directly matter except for meeting those threshold prereqs and there's no provision for going over 18 HD.Shikaku Kyouryuu wrote:Destroy the world, bind a Great Old OneA wizard cannot use True Name to summon a creature with more HD than he possesses levels.
Actually there's a feat, item and prestige class, each of which extends the HD limit by 2. Augment Calling, Caller's Feather, and I forget the name of the PrC.
Dastis |
Problem with Aeons is that the're Aeons. There are some mechanically great monsters that I would never try to bind because of what they are. Aeons are terribly difficult to deal with individually, are impossible to find out what an individual might want, don't necessarily follow all of a universes rules, and most importantly hiveminded. This line of thought is why people advise against devils and high int monsters. They may not screw you every time but when they do.... shudder