BulbsHamuu |
So I'm making a homebrew campaign world. The game will take place on a disc world - one massive ocean, one pangea sized continent with a massive country sized mountain near the center. The basic gist of the back story of this world is that it was once a massive colony ship going through space. Scientists messed with this undiscovered magical element and caused a catastrophic disaster. Over time the magic of the element started creating a world around the colony ship and it would have created a planet had plot not occurred.
With that information how would the feywild work in something like this? I have some ideas - one of which is the fey being a vision of the planet the disc world could become. Another is just a crazy fey version of the discworld. One final idea I had is since this is basically space have like floating fey islands that are still forming (like the fey version of this world is still forming). If there are any known rules for something like this or more ideas that would be helpful. :D
Bane Wraith |
Yeesh... Hard one. Pathfinder's mythos already depends on some established factors regarding planes of existence and the background of several races. The Astral plane works a particular way, there are inner sphere planes (First World included) and outer planes, gnomes and others descended from fey that had long since migrated to the material plane... I've not seen enough modules to say whether the First World phenomenon is reproduced on other planets in different ways, but I'd bet it is.
I'd recommend writing that any creatures living on this new world have ancient lineages tied to fey as per the usual, and suggest that new ley lines grow in any areas that strongly resemble the fey wild (even if they are relatively new) over time. Thus, introduce a few groves, a small enchanted forest, or whatever fey creatures you wish in a localized section of this discworld.
The First World in pathfinder is considered an infinite plane. If you wish, there's bound to be at least one area that strongly resembles your Discworld, if you want to go with a mirroring world. But... Personally, I prefer to work on ley lines, and introduce some obscure places where the two just barely scrape.
Neat idea on floating Fey-islands. XD Always wondered what it'd be like to grow a whole fey forest from a single fairy ring (circle of shrooms) in the middle of nowhere, with the absence of natural diversity drawing forth the creative, enchanting, chaotic forces of the fey... Maybe it really would take off into the sky!
The Sideromancer |
Yeesh... Hard one. Pathfinder's mythos already depends on some established factors regarding planes of existence and the background of several races. The Astral plane works a particular way, there are inner sphere planes (First World included) and outer planes, gnomes and others descended from fey that had long since migrated to the material plane... I've not seen enough modules to say whether the First World phenomenon is reproduced on other planets in different ways, but I'd bet it is.
I'd recommend writing that any creatures living on this new world have ancient lineages tied to fey as per the usual, and suggest that new ley lines grow in any areas that strongly resemble the fey wild (even if they are relatively new) over time. Thus, introduce a few groves, a small enchanted forest, or whatever fey creatures you wish in a localized section of this discworld.
The First World in pathfinder is considered an infinite plane. If you wish, there's bound to be at least one area that strongly resembles your Discworld, if you want to go with a mirroring world. But... Personally, I prefer to work on ley lines, and introduce some obscure places where the two just barely scrape.
Neat idea on floating Fey-islands. XD Always wondered what it'd be like to grow a whole fey forest from a single fairy ring (circle of shrooms) in the middle of nowhere, with the absence of natural diversity drawing forth the creative, enchanting, chaotic forces of the fey... Maybe it really would take off into the sky!
I find that natural diversity is more than the fey could have, given their arbitrary taboos that nature doesn't care about.
Bane Wraith |
I find that natural diversity is more than the fey could have, given their arbitrary taboos that nature doesn't care about.
I don't know much about Fey lore in our world. In Pathfinder, the First World isn't just a first template; It's a conduit, a medium for souls into the material plane from the positive energy plane. Basically, it's the bright counterpart to the shadow plane. When suggesting that it would bring biodiversity, I meant it would literally bring new life to fit and challenge any niche present on closed system, a disc-world. New life would slowly seep in where these connections are made, stabilize, and become part of nature.
But yes... In the First World itself, I'm willing to bet you're right.
The Sideromancer |
I see it like this:
Evolution is a natural process wherein creatures will take any advantage available to them.
Magic is a natural reservoir of extremely large amounts of power.
Therefore, it is to be expected that creatures will evolve to use magical abilities.
Natural creature using natural process to use a natural form of energy->worm with magic and the wits to use it->abberation type->unnatural->wut
Bane Wraith |
I see it like this:
Evolution would go rampant in a world filled with many, many intelligent species, a natural world that includes dragons, demons, giant and Dire creatures along with regular counterparts, and straight-up monsters and aberrations that are almost exclusively predatory.
In a world where souls and magic are established fact, something like a constant influence or restriction on nature is needed, whether subtle or prominent, to keep such a system from basically going Primal Zerg (Evolving over vast periods of time until there are only extremes; super-beasts, very wonky flora or swarms of fauna and insects, and fiercely guarded settlements just barely surviving either the rampant beasts or desolation of life and farmland)
Omnivorous Dire Boars begin to appear, can kill the wolves that are hunting their lesser kin, and still subsist off the land. They've essentially just been africanized. So Dire Wolves step in and can successfully hunt the boars. Congratulations, you now have a forest of Dire fauna that the normals just can't creep back into.
Magic may grow in creatures... but I vote Evolution only has its sway in the most basic natural selection. In order to be assured that weaker, more typical fauna exist, either creatures of greater power must be naturally only occurring in specific zones (and somehow contained to those zones), or some outside force can help fill the gaps.
I encourage the use of fey in a world to basically 'take over' a forest, and keep it a zone where all these things may coexist, while simultaneously ruling that such species only exist in these unique areas tied to ley lines or whatnot. Thankfully most aberrations have specific habitats included in their descriptions...
The Sideromancer |
While that makes sense, I dislike one organization effectively in charge of what is and is not natural. Probably because I'm used to pokemon where "walk into a cave, come out with a floating thunder lamprey and an ironclad plant" is a perfectly normal occurrence, despite neither of those being natural in the conventional sense,
Bane Wraith |
While that makes sense, I dislike one organization effectively in charge of what is and is not natural. Probably because I'm used to pokemon where "walk into a cave, come out with a floating thunder lamprey and an ironclad plant" is a perfectly normal occurrence, despite neither of those being natural in the conventional sense,
Come. Let's go enjoy some Magikarp sushi and discuss.