7 - 08 judge to soul 2 question.


GM Discussion

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

In the seccion A there are varius conditions.

Strong Winds: Areas A1, A2, and A3 are subject to strong winds that extinguish nonmagical flames and impose a –2 penalty on ranged attack rolls and Perception checks.See page 439 of the Core Rulebook for more information about wind effects.

Whiteout: Finally, areas A1, A2, and A3 contain whiteout conditions blocking vision beyond 5 feet, as per fog (Rulebook 439). Creatures move at half speed and take a –4 penalty on Dexterity checks and Dexterity based skill checks as well as vision-based Perception checks. Creatures native to cold environments or with the cold subtype take only half these check penalties, but still move at half speed. Creatures with snow vision are unaffected by whiteout conditions. These rules were originally presented on page 66 of Pathfinder Adventure
Path #51: The Hungry Storm.

My Question is:
In the Whiteout rules, the –4 penalty on Dexterity checks and Dexterity based skill checks as well as vision-based Perception checks, this penalty affect to initiative and ranged attacks?

Silver Crusade 1/5

A ranged attack is not a dexterity check, but an initiative roll is (unless you use CHA for initiative, but that's a bit of a corner case).

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

then, what is a Dexterity check?

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

Any time you add only your Dex modifier and nothing else. A ranged attack is a Dexterity-based check, a subtle difference.

Dark Archive 4/5 5/55/5 ** Venture-Lieutenant, Spain—Mirande de Ebro

Steven Schopmeyer wrote:
Any time you add only your Dex modifier and nothing else. A ranged attack is a Dexterity-based check, a subtle difference.

This is the subtle difference what i need to learn.

Thanks Steven

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