A very Intrigueing situation any thoughts or advice on how to move forward


Advice


Hey i am in a very interesting situation right now that may end with me being forced to fight my party.

i am a level 5 Human Bladebound Magus

hp 54
i got some good rolls on hp

money 500-550 gp

str 16
dex 12
con 14
int 14
wis 10
cha 8

feats:
Toughness
Weapon proficiency bastard
Extra arcane pool
Lunge

traits:
Magical linage (shocking grasp)
and reactionary

spells all cantrips(lv 0 spells)

lv 1 spells
colour spray
grease
shocking grasp
true strike
shield
obscuring mist
vanish

lv 2 spells
mirror image
frigid touch
Pyrotechnics
Bears Endurance
Invisiblilty
(last spell to be determined either lv 1 or 2 cant decide gm is giving me time to think)

Equipment
torches
backpack
bedroll
rations
water skins
potions of light healing * 3
grapeling hook
rope (hemp)

Masterwork Chain Shirt

my black blade is a bastard sword 1 handed because exotic weapon proficiency
amulet of natural armour +1
ring of deflection + 1
cloak of resistance + 1 all saves

So now for whats happening in my game
i was sick (really sick) for a day and my party had to go on without me so i was thrown in the hospital after i was mind controlled by fae creatures and my party had to shoot me in the leg in order to save me.

then my party entered a fae portal and were immediately mind controlled by the fae losing their saves they were completely compelled to do what the fae asked them to do.

that basically sums up the game i missed.

now the goal of the fae is essentially world domination in a kind of we are superior to you way #fae greatest everyone else in inferior king of antagonist. they have a racial hierarchy governmrnt type. were all "lesser races" are either enslaved subjugated or killed (unless elf or gnome those guys got a good deal eh) and my party witch is a mix of good neutral and evil is compelled to help them...

except for me. rip me. any ways the fae invasion would mean either death or enslavement for humans, dwarves, and orks ect but our resident ork rolled a natural 1 on resisting the spell to help the fae and essentially became like a dog to said fae creatures.

after rejoining my party for a time i realized this after my party revealed to the eleven parliament that the fae would destroy them if they didn't help due to some kind of ancient treaties (btw the elves agreed to said alliance out of fear of the "unkillable fae")

my charecter a chaotic GOOD Human character who obviously does not want his race or himself to be killed or enslaved, and is not under any mind influence is now fleeing the elven capital

(with his bum leg mind you) with the intention of informing the humans, orks, goblins ect of the impending fae invasion (#gm is on board with this only he knows party in the dark). the only party member with me is an unconscious half elf who was absent for our most recent game but not the one i was absent from. so i do not know if he is trust worthy.

anyways this game is getting really intense for me and is really exiteing (the party split is less than ideal but its not terrible)
what i want to know is what you guys think i should do next. i am not being pursued by anyone yet and i should be able to escape to the human capital.

Also my gm has hinted that my black blade witch is possibly fae in nature might have a big roll in the story

So what do you guys think i should do next ?


Get a way of putting down an antimagic field. It will suppress any enchantments on you friends should they approach you, possibly allowing the party to be back together.

In the bestiaries, most fey are chaotic, so protection form chaos will help. That said, thay are currently acting LE, so investing in protection form evil/law may also be worth it.

Your blackblade will share your alignment and general views. Regardless of its origins, if you have one ally, it's your sword.

When prioritizing forces to recruit, go to the dwarves first, as they are most likely to be capable of outfitting an army with cold iron weapons.

If you are below the level at which the Tane become a problem, your main concerns are animals, plant creatures, and SLAs. Golems can handle all of those.


The Sideromancer wrote:

Get a way of putting down an antimagic field. It will suppress any enchantments on you friends should they approach you, possibly allowing the party to be back together.

In the bestiaries, most fey are chaotic, so protection form chaos will help. That said, thay are currently acting LE, so investing in protection form evil/law may also be worth it.

Your blackblade will share your alignment and general views. Regardless of its origins, if you have one ally, it's your sword.

When prioritizing forces to recruit, go to the dwarves first, as they are most likely to be capable of outfitting an army with cold iron weapons.

If you are below the level at which the Tane become a problem, your main concerns are animals, plant creatures, and SLAs. Golems can handle all of those.

This plan is pretty solid il definitely think about implementing it now i wanna see even more ideas just to see how differently everyone would act when in this situation. and so i ahve more options thanks man XD


It sounds like your GM is likely gonna get you into the plan as well soon enough, to keep the group together. Don't be grumpy, and be ready for this if it happens. You're 95% likely to be a fey slave until Deus-Ex-Machina. Invest in some cold iron, if you stand a chance, and be careful who you buy from. Hopefully your GM lets you get away with that info with a minimal knowledge check.

I assume the Fey is straight-up Dominating your party members, for them to go so against their alignment. As a Magus with Spellcraft and probably Knowledge(Arcana), you'll likely know that much. None of your current spells are of any help to break this enchantment, and charisma is your dump stat, so for the love of god Don't try to talk to anyone. Hopefully your GM is generous with using pure roleplay for this instead.

My advice would be to attempt to visit any town, and find/buy a way to send long distance messages. Multiple scrolls of Animal Messengers, and send them to each capitol. It's important to also purchase a map and give them clear directions. Sadly, the Magus arsenal is not built for this...

I think you're going to want Invisibility if you're on the run, or Raven's Flight if you want a spell that might be useful in the middle of battle. Try to avoid deep forests.

As for your friend, just make sure they strip of all magic items and Detect Magic on them, first and foremost. The GM will likely anticipate this, but you're not really at an option to abandon your only asset if you don't find anything. Ask what their spell casting ability is like, their survival, or their disguise checks. You're fit for battle- dunno what they are.

Finally, hide your s$#!. You might not be able to pass for a decent fey-enchanted slave, but at the least you can stop looking like a magus with a unique blade.

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