Leadership without the followers


Advice


Has a feat or something come out that grants a cohort but no army of followers? I ask because one of my characters is eyeing the vigilante class for curse of the crimson throne and

spoilers:
if Trinia survives long enough, I wanted her to be the vigilante's wisecracking/pun-making sidekick, the silver imp!

If not I'll just houserule Leadership, I just wanted to know if there was something first party I could work with.

Also, shame on Paizo for not having a vigilante archetype/high level vigilante talent that grants you a spunky yet determined sidekick!


Angry Wizard wrote:

Has a feat or something come out that grants a cohort but no army of followers? I ask because one of my characters is eyeing the vigilante class for curse of the crimson throne and ** spoiler omitted **

If not I'll just houserule Leadership, I just wanted to know if there was something first party I could work with.

Also, shame on Paizo for not having a vigilante archetype/high level vigilante talent that grants you a spunky yet determined sidekick!

No because since most DM's disalllow the followers anyway, the cohort has always been the main meat of the feat. The followers were just salad dressing.


Followers require a certain amount of bookwork on the part of the player and GM. My old group when we got the feat made them useful depending on the campaign. Before rules came out in Ultimate Campaign we used Followers to set up and run our bases and shops or whatever. They became moneymakers for us. The cohort led them often staying home as well. Our GM's myself included worked with making this concept work. Followers then became an asset to use rather then a problem.
Cohorts are why most people take the feat. Even then we often made them stay at home for a variety of reasons. It's essentially another character to play often at a weaker power level then PCs. For a small group of four or less this wasn't a huge problem for the group or a GM but it did at times slow things down.
In this character's case this could work. The Dark Knight Returns, the graphic novel by Frank Miller shows Batman getting remnants of a gang to follow after him. He used them in the last part of the novel then began training them to eventually follow in his footsteps. He could use them to help establish a base, lay groundwork for informants or a host of other things. He doesn't have to limit them to his heroic identity either. His social identity could make use of them. Butlers, Drivers, stand ins or whatever.


I'd discourage them from playing a Vigilante and maybe direct them toward something that can function similarly if they aren't specifically eyeing it for the superhero shtick. The ridiculous Dual Identity stuff seems tailor-made to make a character not work alongside any other class, they literally designed the class to be played in Vigilante-only games, and a sidekick who doesn't also have class levels in Vigilante doesn't work, even thematically.


There's Torchbearer and Squire, but they give you a weaker Cohort as well.

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