Da Great Green Prophet?


Advice


Hello,

I'm wondering the following:
How would one go and create/convert Wurrzag Da Great Green Prophet from Warhammer Fantasy battle to Pathfinder?
An article about him: http://warhammerfantasy.wikia.com/wiki/Wurrzag

The following I know about him:
-A savage orc
-A Shaman in the Greenskins culture (akin to Shaman or Oracle?)
-Has a boar ride.
-Heads to the thickest of the battle

Basically I'd see him as some sort of either melee/hybrid Oracle or Shaman's if they can take on the same roles? One could always use half-orcs stat lines or some such.

Any WH fans who might have a better idea how to convert him into Pathfinder?


I'd imagine a shaman would be a good way to go, though some animal handling may be in order for him to be able to ride his to ride his boar. Scarred witch doctor's also a pretty interesting choice. Think they have to female, but that's an easy homebrew. Wouldn't be to hard to give him a few melee feats, and the savage orc bit's a matter of roleplay, as is the heading to the thickest fighting during battle. Don't know how effective a fighter he'd be, but it's certainly doable.


I have a vague memory of savage orcs using magic tattoos instead of armor. Dunno if that's outdated now, it was a long time ago. If so it does seem like it would work better with a fey/sylvan wildblooded sorcerer than an oracle or shaman.


Nature Oracles can get animal companions. I'm not sure but I thibk there's a way for Shamans to get Oracle Revelations.

Holy Vindicator maybe?

You could add templates to a boar and factor in CR or advace hit dice.


There generally isn't just one way to build a character. We know he should be an Orc (or maybe Half Orc for mechanics). He should fight, use magic, and have a boar companion.

Speaker for the Past Nature Shaman
Spirit Guide (Battle) Lunar or Nature Oracle
Nature's Fang Druid
pre-errata Scarred Witch Doctor Strength Witch (with a Mauler pig familiar?)

Or even Crossblooded Orc/Sylvan Sorcerer (no, its not actually legal, but its an idea)

Maybe he is a Spirit Summoner, and the boar is his Eidolon...

Actually, Eldritch Heritage (Orc) is a good idea for any of these builds.

There are many ways to represent his essence when building a character. They will all have a little different feel to them, but can all be effective characters that capture his essential qualities


Boars are medium at the larget. You could use the undeesized mount feat.


I suppose he could just purchase or raise a dire boar? If I recall correctly you can raise an animal tame with a sufficiently high handle animal check. My worry for most options that aren't a part of a class would be that they'd get crushed at higher levels though.


7 levels of Beast Rider Cavalier would let you get a Large Dire Boar companion, though that is a bit much for a "dip" on a primarily spellcasting character.

Silver Crusade

If you really want to make Wurrzag, you need to find some way for him to go without armour. Some kind of Monk/Druid build would be extremely thematic, but I'm not sure it would actually work very well. Monk WIS to AC could count for his magical tattoos. Grab undersized mount so you can ride you Boar companion. You don't need much WIS to be a successful druid, but unfortunately you do need it for AC . . .

Whether or not this is possible depends pretty heavily on how powerful he needs to be, and what level he needs to get to. In a friendly, fun game with little concern for whether or not he is actually effective I imagine he could be a fabulous character.


avr wrote:
I have a vague memory of savage orcs using magic tattoos instead of armor. Dunno if that's outdated now, it was a long time ago. If so it does seem like it would work better with a fey/sylvan wildblooded sorcerer than an oracle or shaman.

You're correct, they do not wear armor but I don't think it will be an issue with my GM. We'll just figure something out for the RP looks etc.

I'll stick to either Oracle, Shaman or a Druid and won't go for Sorcerers or other d6 casters.


The Skeptical Gnome wrote:
I'd imagine a shaman would be a good way to go, though some animal handling may be in order for him to be able to ride his to ride his boar. Scarred witch doctor's also a pretty interesting choice. Think they have to female, but that's an easy homebrew. Wouldn't be to hard to give him a few melee feats, and the savage orc bit's a matter of roleplay, as is the heading to the thickest fighting during battle. Don't know how effective a fighter he'd be, but it's certainly doable.

Yeah Scarred witch doctor could be a great choice but only the d6 makes me slightly afraid of it.


I second the Monk/Druid idea with Boar as ACompanion. Lunar Oracle would alternatively get you Cha to AC to represent tattoo armour and get you the Boar ACompanion.
Monk Druid is the better Fighter probably and doesn't suffer from the weak Fort save.


Laurence Walker wrote:

If you really want to make Wurrzag, you need to find some way for him to go without armour. Some kind of Monk/Druid build would be extremely thematic, but I'm not sure it would actually work very well. Monk WIS to AC could count for his magical tattoos. Grab undersized mount so you can ride you Boar companion. You don't need much WIS to be a successful druid, but unfortunately you do need it for AC . . .

Whether or not this is possible depends pretty heavily on how powerful he needs to be, and what level he needs to get to. In a friendly, fun game with little concern for whether or not he is actually effective I imagine he could be a fabulous character.

Yeah I know that sadly without armour that's one thing but I can figure it out with the GM so basically I'm looking mostly magical and physical abilities similar to Wurrzag instead of the nakedness.


Conjoy wrote:

I second the Monk/Druid idea with Boar as ACompanion. Lunar Oracle would alternatively get you Cha to AC to represent tattoo armour and get you the Boar ACompanion.

Monk Druid is the better Fighter probably and doesn't suffer from the weak Fort save.

I think the Lunar Oracle is a good choice. I'll propably ask how Orcs have it in my GM's homebrew world and how their culture works. What I've heard so far is very much like the Greenskins of Warhammer fantasy.

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