New Homebrew Class - The Empyreus


Homebrew and House Rules


1 person marked this as a favorite.

Can I please get some feedback and input on my homebrew, the Empyreus?

The Empyreus Class

Its designed to be a well-rounded versatile class, capable of combining a offense, support and crowd control in a single turn.
They don't excel in any roles expected from the standard classes, but are expected to contribute in their own niche that any adventuring party will find valuable.


I like it, but the first thing I thought of while reading it's description was a Jedi. And then I though of if you based the magus off of the bard

RPG Superstar Season 9 Top 16

The class falls into the same issue I see with plenty of other homebrew classes. It's basically just a bag of talents. They get one interesting class feature that doesn't feel fleshed out, a massive talent pool, and an at-will blast that deals typeless damage. That's it.

Overall, while it's not a bad class, it just feels like a much less fleshed out version of the vitalist, which I'm pretty sure was your inspiration.


Cyrad wrote:

The class falls into the same issue I see with plenty of other homebrew classes. It's basically just a bag of talents. They get one interesting class feature that doesn't feel fleshed out, a massive talent pool, and an at-will blast that deals typeless damage. That's it.

Overall, while it's not a bad class, it just feels like a much less fleshed out version of the vitalist, which I'm pretty sure was your inspiration.

Thanks for the input.

Yes, the Empyreus borrows dominantly from two classes: The Vitalist and the Warlock, but without encroaching on the two classes' primary role and carving its own niche.

Though he may have the Warlock's at-will blast and infusions, it doesn't scale damage high enough to outmatch the rest of the party and instead uses Siphon as a debuffing mechanism.

Though he may have the Vitalists' collective, he cannot reliably heal or protect his allies to trivialize combat and instead uses link in his own way.

RPG Superstar Season 9 Top 16

As I said, that's the issue. The class has the collective but without all the other mechanics that support it. It has an eldritch blast, but locks its main purpose behind a talent pool. And if the primary use of siphon is debuffing, then that's what it should do by default.

The class tries to be a mix of the two classes together, but there's very little cohesion and identity with with respect to its class features because almost all of its strong points lie behind a talent pool.

The Exchange

I'll have to admit, while it mechanically isn't a bad class, the actual way it fits in my worldview is hard to see. While you provide info on the class and give a description of the class, there's no real backstory. Another problem that I just restate with Cyrad is that it is a bag of tricks class with a couple of special abilities that don't really stand out from the crowd. Believe me, I tried with a Wizard subschool, and it struggled with the same problems. You can find it here.


Thank you both for the input, I'll see if I can polish this class even better.

@Cryad, the Empyreus is not a strictly default debuffer or a strictly default buffer. He combines both roles in a single round of action thanks to how his class features work.

As a standard action - He uses Siphon to take away a target's strength or speed or senses, etc.

Then with a swift action - He uses Link to pass those bonuses on to his allies, or he may opt to keep those bonuses to himself.

Finally, with an immediate action - He may use essence boosts through his link to temporarily grant a minor bonus to allies such as increasing their AC against an attack or their saves against a spell.

This variability and identity is inline with the Alchemist in terms of how their choice of talents decide their roles.

The empyreus could be a Reiki practitioner, who chooses to invest more in augment quintessences rather than siphon quintessences.

Otherwise, could be a Black Magic practitioner, who chose to invest more in siphoning rather than supporting.

@Theliah Strongarm
I tried to ignore giving the Empyreus a solid backstory or mold. Because I personally believe, much like certain classes, the empyreus come in many names within culture, history, lore or mythologies.

Since you insisted, I have made an entry in my google doc that I hope might satisfy you.

Brief bit of trivia: The Empyreus is based off Empyrean, a greek idea similar to alchemy that dictates that all creation in the world is made from light and energy.
In Greece, these are the classic elements of alchemy
In India, this is the outer chakra traditions
In Japan and Native America, this is the religion of animism

Nevertheless, the idea is that the Empyreus is an individual who knows how to shape all these sorts of energies into abilities that does not fit any classification of arcane, divine, psionic, occult, etc.

RPG Superstar Season 9 Top 16

You said that siphon's primary use is debuffing, but siphon doesn't debuff unless you get a talent for it. The alchemist is a good class, but I can't really compare the empyreus with it. Locking all class features behind discoveries is one of the biggest criticisms of the alchemist. Yet despite that, the alchemist has three powerful, unique class features that are not only each useful without any talents, but also do an excellent job conveying the identity of the class.

I consider the new description an improvement, but Theliah Strongarm has a point. What's the narrative behind the class? How do they fit in the world? What do most of them do? What profession do they typically have? How did they get their powers? Are they like monks? Are they like scholars? Just some people who manipulate energy feels a little nebulous. You have room to add more concrete lore without making them too flavor-specific.


@Cyrad
Thanks for providing the specific questions I need to answer for this class, I have already updated my docs to answer those questions, as well as giving the Empyreus a few more of its own class features that helps make it a more unique class.

"You said that siphon's primary use is debuffing, but siphon doesn't debuff unless you get a talent for it."

If I may be so impudent, you gain a quintessence at 1st level - Either the Empyreus chooses to be a supporter and select an essence augment or chooses to be a debuffer and select a siphon augment. It really depends on your build whether you invest in making your Link better or your Siphon better.

"What's the narrative behind the class? How do they fit in the world? What do most of them do? What profession do they typically have? How did they get their powers? Are they like monks? Are they like scholars?"

As I said before, the class was based on actual people who believe that all living things possess an energy that they can manipulate either for combat or for healing.

In India, these are chakra practitioners. In China and Korea, quigong practitioners. In Japan, Reiki practitioners, etc.

As for professions and the nature of their powers, its actually varied by their lifestyle and background, which I personally believe would be appreciated as this lets players integrate Empyrii in any group or society.

They could be healers, much like clerics, who use their natural talents to deliver a healing touch.

They could be monastics, much like monks, who use these energies for self-perfection much like Ki.

They could be hermetics, much like druids, shamans and witchdoctors, who uses these supernatural sensitivity to natural energies to be watchers, protectors and guardians.

They could be scholars, much like wizards who wish to study more into the secrets of their powers, or sorcerers who have a natural inclination to controlling these energies much like a bloodline power.

RPG Superstar Season 9 Top 16

All classes vary in flavor, but all of the published ones have some kind of concrete example. The description doesn't have any. You're giving me a lot of real world examples, but you haven't written any in the description.

The Green Traveller wrote:

@Cyrad

Thanks for providing the specific questions I need to answer for this class, I have already updated my docs to answer those questions, as well as giving the Empyreus a few more of its own class features that helps make it a more unique class.

"You said that siphon's primary use is debuffing, but siphon doesn't debuff unless you get a talent for it."

If I may be so impudent, you gain a quintessence at 1st level - Either the Empyreus chooses to be a supporter and select an essence augment or chooses to be a debuffer and select a siphon augment. It really depends on your build whether you invest in making your Link better or your Siphon better.

But the primary purpose of siphon is debuffing. You're trying to create build diversity, but all you're doing is creating a situation where the player always ends up with a class feature that can't be used for its intended purpose for a couple of levels. It's an antipattern.

I made a similar mistake with a class I designed, and it frustrated players.


"All classes vary in flavor, but all of the published ones have some kind of concrete example"

I already explained quite well that an Empyreus is an energy manipulator not bound by arcane, divine, psionic, occult or any descriptor. The closest descriptor to it would be similar to the Kineticist as "living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies."

Also I fixed the anti-pattern, thanks for pointing that out:
Siphon is now attainable at 1st level.
Quintessences are now attainable at 2nd level and every 2 levels after.

At 1st level, Siphon decently works well as its primary damage dealing ability, until the damage scales poorly at later levels that it works better as a backup or debuffing ability.

You have to understand that no two Empyrii are alike due to their selection of talents. You stress over the debuffing nature of the Empyreus, but I designed the Empyreus to be fully capable of disregarding much of his siphon powers (save for the Siphon Essence talent) in favor of being a more support oriented role.

RPG Superstar Season 9 Top 16

By the way, you should generally always have class feature descriptions begin with what level the player receives the feature. This is standard writing style and makes it much easier to read.

The Green Traveller wrote:

"All classes vary in flavor, but all of the published ones have some kind of concrete example"

I already explained quite well that an Empyreus is an energy manipulator not bound by arcane, divine, psionic, occult or any descriptor. The closest descriptor to it would be similar to the Kineticist as "living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies."

Yes, but the kineticist description then goes on to explain how kineticists gain their powers and that many of them are motivated to figure out the mysteries. The Occult Adventures book also explains that the kineticist draws forth power of the Elemental Planes through their body. This places the kineticist in the world. This creates narrative. Just saying, "I'm just a guy that manipulates energy" doesn't do that.

I totally understand the class's general premise, and I'm not trying to be a jerk. I'm encouraging you to flesh out the narrative and lore of the class in the actual description, but you refuse to do that for the sake of making the class feel more generic in terms of having a broad flavor. You don't have to do that.

The Green Traveller wrote:


Also I fixed the anti-pattern, thanks for pointing that out:
Siphon is now attainable at 1st level.
Quintessences are now attainable at 2nd level and every 2 levels after.

That's actually not the antipattern I was talking about. That's just a mistake. The antipattern is that you're putting the class features at odds with each other for the sake of build diversity.

And now you have new problems. The class's 1st level is broken. You now start off with an ability that does nothing by itself, a pool of points with nothing to spend it on, and a blast that was originally designed to be a debuffing tool.

My point is it's a flawed approach to put the class features at odds by forcing the player to choose one or the other to augment. It makes the building a character of this class feel crappy. There's no reason to limit the class like this. The empyreus is a 3/4 BAB class with no spellcasting. There's plenty of room in the power budget allow both aspects of the class to function well without the opportunity costs.

Why not give meaningful uses of siphon and link immediately? Why not have two talent pools and alternate when a player gets a talent from either pool?


Thanks for the advice.
I've worked out how I want to integrate the Empyreus into the world at large. I posted it on the doc, I'd appreciate some more feedback.

I also followed your suggestion regarding the split talent pool. Its a good idea, especially since you're right regarding how the Empyreus is 3/4 BAB with no spellcasting.

I also fleshed out his class features more, making him more in-tune of the 'Magic Battery' sort of class, being able to use wands and rods by using his own pool rather than the wands' charges - as well as logically applying it further by letting him replicate spells for crafting.

If possible, can I ask you to balance-check the Quintessence powers as well?


The Green Traveller wrote:


As a standard action - He uses Siphon to take away a target's strength or speed or senses, etc.

Then with a swift action - He uses Link to pass those bonuses on to his allies, or he may opt to keep those bonuses to himself.

Finally, with an immediate action - He may use essence boosts through his link to temporarily grant a minor bonus to allies such as increasing their AC against an attack or their saves against a spell.

This doesn't work, you can't have a swift and immediate action on the same turn.


"This doesn't work, you can't have a swift and immediate action on the same turn."

Yeah, you're right. Its not on the same turn, I'm still figuring out how to let an Empyreus use his Attacks of Opportunity to aid his allies using his Quintessence powers.

Any good suggestions?


1 person marked this as a favorite.

I updated and reworded some of the abilities and the class features mix well with each other now.

Can I please get some more feedback on this?


Good to see some free empyreus stuff. ;)

RPG Superstar Season 9 Top 16

I will look over the talents in detail sometime. I just haven't had much time this week.


1 person marked this as a favorite.

Thanks again, guys.


Green Traveller, have you thought about checking out different 3PP classes to get ideas about different ideas of how to build classes? (Which are possibly one of the most complicated things to create.)

There are so many different and highly reviewed sources out there it would be a pity if you didn't check something out to broaden your perspective.

Just an idea. Oh, before I forget, Cyrad is possibly one of the most active reviewers of homebrew classes here. In my opinion, he has a good eye and a good brain for this stuff and his advice is honest commentary and not meant to be rude.

Either way, have fun and keep up the good work.


1 person marked this as a favorite.

Yeah, thanks for the advice. I actually got the idea from the Empyreus from reading about most of the DSP classes notably the Vitalist and Tactician.

Also, I have 4 other homebrews that need some extra eyes to fix. But I want to do this one class at a time rather than all at once.


1 person marked this as a favorite.

Thanks to the input of Mr. Turner, I have updated and reworded the Empyreus and made some more fixes and updates.

I'd wholly appreciate more feedback and more constructive criticisms.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / New Homebrew Class - The Empyreus All Messageboards

Want to post a reply? Sign in.