Stat the Gods!!!


Homebrew and House Rules

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Perhaps unsurprisingly, the Avatar of Death has quite a few options. Most notably, though...

1) She goes first
2) She's going to hit you - yes, even if you have things like concealment or mirror image, and no, your AC will not be high enough
3) When she does hit you, she's almost certainly going to kill you


So... Why does she have stats at all if she's so virtually omnipotent?


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Because the OP asked for stats. o wo

Although the character isn't even close to omnipotent. That said, it has such hilariously overpowered abilities mainly as a way of emphasizing that attempting to fight the avatar of the god of death is probably going to end with you dying very quickly. It's not meant to be fair or reasonable - godly power usually isn't. XD


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GM Rednal wrote:

Because the OP asked for stats. o wo

Although the character isn't even close to omnipotent. That said, it has such hilariously overpowered abilities mainly as a way of emphasizing that attempting to fight the avatar of the god of death is probably going to end with you dying very quickly. It's not meant to be fair or reasonable - godly power usually isn't. XD

What happens if you set up multiple Mirrors of Opposition in a room with the avatar of the god of death? Who goes first?


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In that case, it's actually rolled. XD (The feat addresses that.)

Although that assumes they'd work, because the Avatar of Death also has an ability to simply ignore effects multiple times per day... and isn't the sort of being you could plausibly divine information on in order to plan the kind of insane theorycrafting that can happen on online boards and such. XD


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A mere aspect of one god in a pantheon gets this sort of treatment?

Do you prefer running low level campaigns Rednal?


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I prefer to run full campaigns, going from 1-20. ...Given how long they take, I think I've actually done enough low-level stuff for now, though.

That said, it's not likely something like this would ever actually show up in my games. I prefer to have deities remain largely within the realm of "plot device", where they can simply act as the story needs them to. Really, I only wrote this up as a kind of thought exercise to see how a deity's aspect might act if it ever needed to. ...Mostly, it just kind of comes down to "at a certain point, numbers are meaningless".

Also, I use Hero Lab, so it was waaaaaaaay easier to make than it might look like. XD


See, if it was the aspect of a monotheistic deity it might manage to break a level 2 shepherd's hip before losing a wrestling match, but this deity is only one of many :P


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My Self wrote:
GM Rednal wrote:

Because the OP asked for stats. o wo

Although the character isn't even close to omnipotent. That said, it has such hilariously overpowered abilities mainly as a way of emphasizing that attempting to fight the avatar of the god of death is probably going to end with you dying very quickly. It's not meant to be fair or reasonable - godly power usually isn't. XD

What happens if you set up multiple Mirrors of Opposition in a room with the avatar of the god of death? Who goes first?

I think your fate in this scenario would be like that of Daffy Duck in Rabbit Seasoning . . . .


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True. XD

...But it probably helps that Avatars aren't so much permanent independent beings as temporary entities created for one particular job and endowed with whatever power the deity thinks is appropriate (and is capable of providing). And they wouldn't be fighting each other, either, due to certain in-universe rules on that sort of thing. Explaining in full would take awhile, but for the short version, "The overdeity doesn't allow it".

So given that, you could have a Level 1 avatar with no special powers at all. Or you could have something that's just "lol, you lose". Or anywhere in between. Maybe there's something realistic created as a test, or as a teacher to help educate one of the party members. Maybe not. XD As I said... they're plot devices.


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Oh no arguments on deities as plot devices. Many a time I've employed a deity in some way.

However in my own games a party of 3 [4 with PF rules] at level 20would walk all over one full Deity of anything, the only solo threat is something of Overgod class.


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Well, this IS the homebrew forum. XD In my setting, the closest most people can conceivably get is demigod - ten mythic tiers, and unable to oppose a full deity by themselves. Ascension to full godhood is possible, but... complicated. XD

...What's happening in my main game doesn't count.


Mythic is WAY too complicated and too many hassles for my tastes.

Level 13 you're a demigod, level 17 your a god. Bam.


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It helps if you're using Mythic Mania, or at least the Mythic Solutions PDF. XD That... solves a lot of its problems.


That it may, but when a level 20 wizard can already reproduce most feats of the Judeo-Christian God...

I don't feel the need for mythic lol.


Pathfinder Lost Omens Subscriber
UnArcaneElection wrote:
Bandw2 wrote:

this is how I would stat the gods

reference

Strength: א‎0!
Dexterity: א‎0!
Constitution: א‎0!
Intelligence: א‎0!
Wisdom: א‎0!
Charisma: ~8
{. . .}

Why the 8 for Charisma?

gods tend to not be the most charismatic of individuals.


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^While I disagree with them on a lot (up to everything), I wouldn't say that they are lacking in Charisma. Descriptions of divine manifestation usually talk about how personally awesome the deity is. I have yet to hear of a nerd deity manifestation . . . .


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But a!*~#!# manifestations are a dime a dozen.


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Well, Charisma also tends to be the strength of personality. When they're jerks, they tend to REALLY be jerks. XD


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Pathfinder Lost Omens Subscriber
UnArcaneElection wrote:

^While I disagree with them on a lot (up to everything), I wouldn't say that they are lacking in Charisma. Descriptions of divine manifestation usually talk about how personally awesome the deity is. I have yet to hear of a nerd deity manifestation . . . .

you're probably talking about the cool gods, not the normal ones like Hephaestus and Mars.


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
UnArcaneElection wrote:
I have yet to hear of a nerd deity manifestation . . . .

That's because those are the gods who show up to whine about how the new world that everyone's making is inconsistent because it has lizard-people but not muskrat-people, or complains about how the floating islands aren't aerodynamic. Eventually the rest of the pantheon just stops inviting that guy, and the mortal world forgets that he exists.


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Bandw2 wrote:
UnArcaneElection wrote:

^While I disagree with them on a lot (up to everything), I wouldn't say that they are lacking in Charisma. Descriptions of divine manifestation usually talk about how personally awesome the deity is. I have yet to hear of a nerd deity manifestation . . . .

you're probably talking about the cool gods, not the normal ones like Hephaestus and Mars.

the cool ones, you mean like Aphrodite and Ishtar?


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I wrote:
What CR would you recommend for a deity's avatar?
James Jacobs wrote:

Anything from CR 30 on down; deities can do whatever they want, and that includes making their avatar CR 1/10 if they desire. Whatever is needed for the story is what I recommend.

So now I present to you an Avatar of Rovagug at CR 1/8!

Avatar of Rovagug:
Avatar of Rovagug
This worm-like thing scurries about on eight legs, its mouth takes up about a third of its body size, however its looks more cuddly than threatening.
AVATAR OF ROVAGUG CR 1/8
XP 50

CE Diminutive aberration (chaotic, evil, deity, avatar)
Init +2; Senses blindsense 20 ft., darkvision 20 ft., termorsense 20 ft.; Perception +0
DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 2 (1d8–2) fast healing 1/10
Fort -2, Ref +2, Will +2
OFFENSE
Speed 5 ft., burrow 5 ft., climb 5 ft., fly 30 ft. (good)
Melee bite +6 (1d3–5)
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 3, Wis 10, Cha 10
Base Atk +0; CMB –2; CMD 3 (11 vs. trip)
Feats Weapon Finesse
Skills Climb +10, +Fly +16, Intimidate +4; Racial Modifiers Climb +8, Fly +8, +4 Intimidate
Languages Aklo (can’t speak)
ECOLOGY
Environment any (Dead Vault)
Organization solitary, adorable (2-5)
Treasure triple

Sometimes a small part of Rovagug manages to escape the Dead Vault,these avatars are nicknamed baby Rovagugs. Baby Rovagugs often become prey to local wildlife.


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Et cetera et cetera wrote:
I wrote:
What CR would you recommend for a deity's avatar?
James Jacobs wrote:

Anything from CR 30 on down; deities can do whatever they want, and that includes making their avatar CR 1/10 if they desire. Whatever is needed for the story is what I recommend.

So now I present to you an Avatar of Rovagug at CR 1/8!

** spoiler omitted **

Sometimes a small part of Rovagug manages to escape the Dead Vault,these avatars are nicknamed baby Rovagugs. Baby Rovagugs often become prey to local wildlife.

OMG I want it in plushy form!


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Well, create a flesh to plush spell ;)


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Klorox wrote:
Well, create a flesh to plush spell ;)

No need to create it; it can be found in the letters column (as a staff response) in Dragon issue #190.


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My Self wrote:
GM Rednal wrote:

Because the OP asked for stats. o wo

Although the character isn't even close to omnipotent. That said, it has such hilariously overpowered abilities mainly as a way of emphasizing that attempting to fight the avatar of the god of death is probably going to end with you dying very quickly. It's not meant to be fair or reasonable - godly power usually isn't. XD

What happens if you set up multiple Mirrors of Opposition in a room with the avatar of the god of death? Who goes first?

As an immediate action, she kills the Mirrors by using her death note to to pierce their points of death which she can see with her Mystic Eyes.

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