SamaelTheOdd |
The problem with our last party is that one of our characters weren´t built well. One of our party members decided to be a dwarven paladin. Her charisma was 7. We all died because of her. She didn´t even know she had lay on hands or smite evil. And when she figured out she had lay on hands she used it on herself as opposed to a party member that was unconscious at the time or my snow leopard that was right beside her. She always wanted to rush into fights. I´m worried that she´s going to try that again. But this time it would be worse because her character is an oracle. She does have burning hands though. Any tips on keeping her from running off after goblins and other things?
I helped her make her second character so it wasn´t as badly made as her paladin. She´s our healer. Our last party member is a sorcerer.
We have a bit of trouble with encounters because we only have 3 party members as opposed to 4.
Links to the sheets:
Human Sorcerer: http://www.myth-weavers.com/sheet.html#id=969358
Skinwalker(Witchwolf) Ranger: http://www.myth-weavers.com/sheet.html#id=965648
Catfolk Oracle: http://www.myth-weavers.com/sheet.html#id=952238
GM Rednal |
Have you considered pointing this player to some of the online character building guides? It sounds like they may not be very familiar with their choices, and reading through those ought to help.
(Normally, a Paladin is very survivable and SHOULD be able to rush into danger - ideally to distract the danger and protect everyone else.)
Jason Wedel |
1 person marked this as a favorite. |
I know I am going to sound like a jerk, please understand there is no judgment here.
She sounds like a very new player, if so I HIGHLY recommend a class with few abilities, strong but simple combat skills that add to basic mechanics. One that gets more complicated as you level.
Basically I am saying have you had her play a fighter or Rogue? Neither are mechanically complicated at low levels
A level 1 Human Fighter with Increased Initiative, Toughness (or Exotic Weapon) and Weapon Focus is a really good training wheel's character
ccs |
Clearly a new player.... Whatever she plays she should start by reading the book/class & knowing what her spells, abilities, etc do.
Next you 3 should talk about your characters so you'll know in advance if someone'll be prone to certain actions.
You can't stop her from doing x. Only some RL xp can do that.... But you can plan around it.:)
Prof. Löwenzahn |
1 person marked this as a favorite. |
I think 13 is too young to expect such a reasonable playstyle. I used to chase after Goblins and jump through Portals with my first Dwarf, too, and I'm double her age. Because dwarfs do stuff like that.
Is the rest of the group that young too? Because then, it's up to the GM to make a campaign that does not result in death, when someone acts unreasonable. As to the healing Thing... I'd advice her to Play a character that has no possibility and thus no duty to look after her allies. But now that she plays an Orcale, maybe she'll focus on healing and learn to care.
Fuzzy-Wuzzy |
1 person marked this as a favorite. |
Is the rest of the group that young too? Because then, it's up to the GM to make a campaign that does not result in death, when someone acts unreasonable.
Eh, I remember characters dying in middle school (not going to say how long ago that was) and we dealt with it. 13-yr-olds aren't fragile, just wacky, impatient and often irresponsible.
ngc7293 |
When I played 1st edition D&D there wasn't a point buy system. Even though we had to walk thought 10 feet of snow (both ways) to get to school... The DM still looked at our character sheets. If the OP doesn't reply, I have to assume that he or she was a newby also. The GM should always have a look at the players character sheets if they know they are dealing with players they know are new to the game.
'Sani |
I think 13 is too young to expect such a reasonable playstyle. I used to chase after Goblins and jump through Portals with my first Dwarf, too, and I'm double her age. Because dwarfs do stuff like that.
Is the rest of the group that young too? Because then, it's up to the GM to make a campaign that does not result in death, when someone acts unreasonable. As to the healing Thing... I'd advice her to Play a character that has no possibility and thus no duty to look after her allies. But now that she plays an Orcale, maybe she'll focus on healing and learn to care.
It also varies by person. While many children can be reckless or unreasonable, I've been in PFS games with a 9 year old girl that was a FAR more level headed player than half the rest of the party of adults!
If this player is the type who wants to run headlong into danger without planning or forethought, tell her to look at the barbarian class and then stand back.
Starbuck_II |
The problem with our last party is that one of our characters weren´t built well. One of our party members decided to be a dwarven paladin. Her charisma was 7. We all died because of her. She didn´t even know she had lay on hands or smite evil. And when she figured out she had lay on hands she used it on herself as opposed to a party member that was unconscious at the time or my snow leopard that was right beside her. She always wanted to rush into fights. I´m worried that she´s going to try that again. But this time it would be worse because her character is an oracle. She does have burning hands though. Any tips on keeping her from running off after goblins and other things?
I helped her make her second character so it wasn´t as badly made as her paladin. She´s our healer. Our last party member is a sorcerer.
We have a bit of trouble with encounters because we only have 3 party members as opposed to 4.Links to the sheets:
Human Sorcerer: http://www.myth-weavers.com/sheet.html#id=969358
Skinwalker(Witchwolf) Ranger: http://www.myth-weavers.com/sheet.html#id=965648
Catfolk Oracle: http://www.myth-weavers.com/sheet.html#id=952238
Does she know she is supposed to be the healer?
Or did you assume because she chose Oracle?Dosgamer |
Inexperienced players need a guiding hand during character creation, not told "know your role!"
Story time!
I had a Champions RPG book when I was at college but never played the game. I had created a couple of characters but never showed them to anybody. Fast forward a few years and I get invited to play in a local Champions game. My first. I took one of the characters I made up. He had a STR of 110. The GM took one look at my character sheet and promptly had me go sit with one of the experienced members to rework my character into something playable.
It turned out to be one of my most favorite characters of any game I've ever played. Bottom line is good for you for taking the time to help out your inexperienced player. The whole game will benefit. Good luck!
Rub-Eta |
1 person marked this as a favorite. |
We all died because of her.
If your characters can't survive, don't blame it on her. Especially not if she's new to Pathfinder (unless she actively made her character kill your characters).
You can't expect new players to know their role. You can't expect new players to know their character. And you can't expect new players to figure it out either.
Now that you've helped her with her new character, you should also explain the character build to her. Since you're not sure how she will handle the character, I assume you haven't done this already. Just having better stats and numbers aren't going to improving anything. She needs to be strategically and tactically aware of what she is able to do. If she can't do that on her own, you should help her:
Give her tips on when a specific spell is a really good idea to cast and make sure she knows why.
Make sure she knows about tactical positioning, so that she doesn't have her character just run into the middle of everything.
And most importantly, make sure she knows her character's weaknesses.
'Sani |
1 person marked this as a favorite. |
Also if she likes running into fights, you should be helping her build what suits her play style, like a barbarian, fighter, a well made paladin (paladins make great tanks, because they can Lay On Hands themselves in battle!) or melee ranger. Not trying to stuff her into a role that doesn't suit her, like party healer.
Seriously though, she sounds like she'd make a great barbarian.
wraithstrike |
When she is about to do something that is likely a bad idea I would hint that bad things are likely to happen. That is what I do with new adult players also.
As an example, if she decides to go chasing a monster I would ask her if she thinks it's a good idea to try to run off alone to fight without help.
I died a lot when I first started playing because nobody ever told me "that might be a bad idea".
nicholas storm |
1 person marked this as a favorite. |
My suggestion is that rather than worrying about another new player to play up to your expectations, assume she provides your character nothing and make your own character self sufficient.
What that means is that in combat, you don't require her to heal you to survive (make sure your AC is good) and make sure you do enough damage to kill off bosses by yourself. If your character can't do it, then ask the DM to change your class.
nicholas storm |
I would like to apologize for the tone of my post. When you wrote in your original post "We all died because of her," I got on edge. And then when she was going to be the healer of the group, I thought, that's a recipe for disaster (inexperienced player asked to be the party healer).
All you can do is try to give her helpful advice and if you all end up dead, don't blame her.
Rub-Eta |
We're all sisters. As for the 7 in charisma deal I tried to tell her it wasn't good for her but she wouldn't listen.
I see. Then my previous advice (to talk with her and give her advice on how to not get killed) is probably very limited advice. But you should try. I think you just need more patience, she might learn eventually (if she wants to and tries).
But if she keeps on repeating this behavior, maybe roleplaying games aren't for her? If you (and the others) feel like she is the least invested (and frankly doesn't care about keeping the game up); you should talk to your dad/the rest of the group about not keeping her in the group. Not to exclude her, but if she isn't that interested (at all), involving her is probably harder than it is to let her not play.