My Divine Warlock Shapeshifter needs critiquing


Advice


I know this is a lot to pour over and im asking for your patience, but I had this idea after wanting to play a shapeshifter fighter type. It uses a great deal of 3rd party supplements and the DM is okay with that. I guess what im seeking is validating with my interpretation of the rules as they are, and how I can improve upon the idea/theme of the overall character.

She's chieftain in training in my mind and shes currently trying to get her people recognized and protected the ruling kingdoms banner, they are new settlers to this kingdom so shes gone before the crown and offered her services to the crown as both a dignitary between her tribe and the crown, and as a warrior at the crowns disposal.

She's 7th level, and im using the Warlock alternate base class found in the "Into the Breach: Oracle" supplement book. I really like this class and it is a good in my opinion reimagined version of the 3.5 Warlock. I'm going to copy and paste the character below.

Lucia Von
Human
Divine Warlock 7
Hit Dice: 7d8+28(60)
Initiative: -1
Speed: 30ft
Armor Class: 20 (+3 Cha, +6 Barrier, +1 Def)
Base Attack/CMD/CMB: +5/+22/+9
Attack: MW Cestus +10 (1d6+4)
Full Attack: Melee +10
Space/Reach: 5 ft./5 ft.
SA: Eldritch Blast 4d6,
SQ: Revelations, Darkvision 120ft
Saves: Fort:+10 Ref:+6 Will:+12
Abilities: Str:18, Dex:8, Con:16, Int:14, Wis:12, Cha:16,
Skills: Bluff +17*, Diplomacy +17*, Intimidate +17*, Knowledge(Martial)+12, Perception +12*, Spellcraft +12, Survival +7*,
Feats: 1st-Fast Learner, 3rd-Ability Focus(Eldritch Blast),(B)Diehard, 5th-Martial Training I, 7th-Martial Training II,(B)Multiattack
Discipline: Elemental Flux
Languages: Common, Infernal,
Favored Option: HP and Skill Points
Alignment: Lawful Evil

Alternate Racial Trait

Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Traits:

Seeker
Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Mark by *

Child of Nature
Benefits: You gain a +2 trait bonus on Survival checks, and Survival is a class skill for you. Marks by *

Antimagic Pool

Pool Points: 10 (Warlock level + Charisma Mod).
Action: Immediate Action
Cost: Equal to the spells level.
Note: Can use Spellcraft to identify the spells level as normal.

Eldritch Blast & Essences / Forms

4d6 Negative Energy, ranged 60ft, ranged touch if within 30ft

Shock Blast (Least Essence): The eldritch blast damage die is increased from d6 to d8 and deals electricity damage.

Strike (Least Form): The warlock may add eldritch blast to her normal melee attacks. Using the strike form does not provoke an attack of opportunity nor is it affected by spell resistance.

Cone (Least Form): The warlock may reshape her eldritch blast into a 15-ft. cone, when using this blast shape those within the area of effect are entitled to a Reflex save the DC of which is equal to 10 + ½ the warlock’s class level + charisma modifier. Using this form is a standard action.

Luck (Ex):

Add Charisma modifier as a additional bonus to Fort and Reflex saves.

Beguiling influence (Su):

At 3rd level, the warlock gains a +4 divine bonus to all Charisma related skill checks. Skills marked by *.

Blast Resistance (Su):

At 4th level, as a standard action, the warlock may create a sheath of energy around herself granting her energy resistance 5 to the type of energy of her blast. This sheath lasts 1 round per warlock level.

At 8th level the duration doubles and the energy resistance is increased to 10.

At 12th level the duration becomes 3 rounds per warlock level and the resistance is increased to 15

At 16th level the resistance is increased to 25.

Counter Curse (Su)

At 5th level, for every point overspent out of your pool when countering a spell, you may reduce the save DC of the next spell cast by the caster countered by 1 per point spent above the normal cost.

Deceive Item (Ex)

At 7th level, the warlock may always take 10 on Use Magic Device checks she attempts.

Maneuvers:(4), Readied:(2)!=Readied, DC: 12+Maneuver Lv

1st-Eldritch Shield!, Fluctuation Movement
2nd-Arcane Shield!!, Eldritch Fang

Stance

1st-Elemental Nimbus

Revelations:

1st Dragon Senses (Ex): Darkvision 120ft, at 11th level gain blindsense 30ft, at 15th level gain +4 to perception checks.

2nd Resist Life (Su): Count as undead when targeted by negative or positive energy. Not subject to Turn or Command Undead or any effect that specifically targets undead. +2 Channel Resistance, increase to +4 at 11th, and +6 at 15th level.

3rd Many Forms (Su): As a standard action, you can assume the form of a Small or Medium humanoid, as the alter self spell. At 7th level, you can assume the form of a Small or Medium animal, as beast shape I. At 11th level, you can assume the form of a Small or Medium magical beast, as beast shape III. At 15th level, you can assume a variety of forms, as greater polymorph. You can use this ability for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.

4th Resiliency (Ex): Once per day, when you are brought below 0 hit points but not killed, you can act is if you are disabled for 1 round. At the end of your next turn, unless you are brought to above 0 hit points, you immediately fall unconscious and begin dying. At 7th level, you gain Diehard as a bonus feat, even if you do not meet the prerequisite. At 15th level, three times per day, if you are disabled and take a standard action (or any otherwise strenuous action), you avoid taking 1 point of damage if you succeed at a DC 15 Fortitude saving throw.

5th Nature’s Whispers (Ex): You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class and CMD. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class.

6th Air Barrier (Ex): You can create an invisible shell of air that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this barrier for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.

7th Mental Acuity (Ex): Your explorations into the secret mysteries of the world have granted you a preternatural understanding of all things—and you just keep getting smarter. You gain a +1 inherent bonus to Intelligence upon taking this revelation and another at every third oracle level gained thereafter. You must be at least 7th level to select this revelation.

Equipment Remaining: 1,100

16,000 Amulet of Mighty Fist +2
4,000 Cloak of Resistance +2
2,000 Ring of Protection +1
305 MW Cestus
95 Exotic Tribal Outfit

Form 1
Dinosaur, Deinonychus
Medium animal
Senses low-light vision, scent;
AC 22, touch 14, flat-footed 19
Speed 60 ft.
Abilities: Str:20, Dex:8, Con:16,
Melee 2 talons +12 (1d10+7), bite +12 (1d8+7), foreclaws +10 (1d6+4)


What would be some good forms for the Many Forms ability as i progress in level?

I already plan on getting Form of the Dragon at 11th level as a revelation (the class grants 1 revelation per level) so thats going to eventually be my real big combat form.

If the Deinonychus die damage looks off its because im using elemental nimbus all the time, the earth attuned version always since it increase weapon damage one size category, and at initiator level 10 it will increase it by two size categories.

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