How do I solo Pathfinder?


Advice

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Azothath wrote:

well - PFS rules forbid you from solo-ing a game, minimum players is 3 + GM.

Alas, this makes my two suggestions winners.
1) if you GM enough you will have enough chronicles to take the character to 20th and never play him - thus auto success AND PFS legal.
2) The arcanist/wizard will be able to cast Magic Jar and Shadow Projection making him able to bag his fellow team members and adventure using just one body or a substitute body as necessary. So it's really only getting to that point. Still, I can't see a table putting up with those kind of shenanigans. So not possible to play by yourself in PFS.

The stated assumption seems to be that it's Chaosticket playing with three other people who are absolutely useless and will simply be there for the ride, making it an effectively "solo" affair, even if three other players are technically at the table.


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Drahliana Moonrunner wrote:
Azothath wrote:

well - PFS rules forbid you from solo-ing a game, minimum players is 3 + GM.

Alas, this makes my two suggestions winners.
1) if you GM enough you will have enough chronicles to take the character to 20th and never play him - thus auto success AND PFS legal.
2) The arcanist/wizard will be able to cast Magic Jar and Shadow Projection making him able to bag his fellow team members and adventure using just one body or a substitute body as necessary. So it's really only getting to that point. Still, I can't see a table putting up with those kind of shenanigans. So not possible to play by yourself in PFS.
The stated assumption seems to be that it's Chaosticket playing with three other people who are absolutely useless and will simply be there for the ride, making it an effectively "solo" affair, even if three other players are technically at the table.

Relax, have fun. It's a game!

repeat with me "Explore... Report... Cooperate..."

I'll even put some smiley faces on it... (っ◕‿◕)っ Explore B^D Report ;D Cooperate :'‑) Have fun ≧☉_☉≦

Shadow Lodge

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I just completed Scions of the Sky Key II last night with a Gunslinger1, Vigilante2, Swashbuckler2, and Paladin2/Bloodrager1.

PFS is not hard. You don't have to optimize for it.


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Drahliana Moonrunner wrote:
Tarantula wrote:

He said 1 to 20, PFS doesn't go to 20 so I assumed we weren't talking PFS.

Actually you can go to 20 in PFS. Beyond 11, there are two Seeker Arcs and sanctioned content from AP's that can get you to at least 19th.

And note Chesspwn's post earlier.

"ChaosTicket wants to solo PFS".

that kind of spells it out.

I don't assume one poster can speak for another. ChaosTicket never said this was for PFS.

You can? That is interesting. Maybe I will try to find someone running one of those to try out my near-soloable druid. I just need to survive until 10th level or so and then I should be set.


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Tarantula wrote:
...And, even if you can cure a status, if you get nauseated, you're basically done for because most characters can't cure it as a move action...

Stillgut STILLGUT STILLGUT STILLGUT don't leave home without it


Tarantula wrote:
Drahliana Moonrunner wrote:
Tarantula wrote:

He said 1 to 20, PFS doesn't go to 20 so I assumed we weren't talking PFS.

Actually you can go to 20 in PFS. Beyond 11, there are two Seeker Arcs and sanctioned content from AP's that can get you to at least 19th.

And note Chesspwn's post earlier.

"ChaosTicket wants to solo PFS".

that kind of spells it out.

I don't assume one poster can speak for another. ChaosTicket never said this was for PFS.

You can? That is interesting. Maybe I will try to find someone running one of those to try out my near-soloable druid. I just need to survive until 10th level or so and then I should be set.

I know because in the PM he said something like, "I want a class that can solo PFS" and I said, you don't solo PFS. And if you made a thread asking for a solo capable class you'd get tons of different answers. Very soon after I sent that to him he made this thread.

Liberty's Edge

Tortured Crusader from Horror Adventures seems to fit the bill here. It is basically a selfish paladin, and presumably if you are soloing you don't care that you are selfish.

In particular, you get:

"Second Chance (Su): At 2nd level, once per day, a tortured crusader can spend two uses of lay on hands and choose
an unambiguous trigger such as “when I am paralyzed”
or “when I am about to fall unconscious from hit point
damage,” as well as a mercy she knows starting at 3rd level.
When the named trigger occurs, the tortured crusader gains
the benefits of a lay on hands with the chosen mercy without
spending an action. This healing can prevent her from
falling unconscious or dying. If the effect doesn’t trigger, it
expires the next time the tortured crusader recovers uses of
lay on hands."

This seems super-duper useful if soloing.

The only real issue is going to be lack of skill points. You might have to crank the INT up a little higher than you would for a normal paladin, or spend a couple feats getting skill focuses.


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Pounce wrote:
Stillgut STILLGUT STILLGUT STILLGUT don't leave home without it

I like it, but:

Quote:
The following options are available to goblins. At the GM's discretion, other appropriate races may make use of some of these new rules.

Aren't the rules for GM discretion in PFS basically "no"?


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Tarantula wrote:
Pounce wrote:
Stillgut STILLGUT STILLGUT STILLGUT don't leave home without it

I like it, but:

Quote:
The following options are available to goblins. At the GM's discretion, other appropriate races may make use of some of these new rules.
Aren't the rules for GM discretion in PFS basically "no"?

Not at all. Judges are empowered to make on the spot decisions in issues that would threaten the viability of a table, or when there is no clear cut answer in corner case rule questions. That is Paizo's GM Empowerment clause.


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yes, anything not listed is not an option in PFS.


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If you're in PFS then even ineffectual party members aren't entirely useless, as they'll absorb some attacks and do some minimal damage.

If you're not in PFS (1) you need some customization of encounters to realistically survive many and (2) in addition to the druid and witch options you should take a look at Pact Wizard from Haunted Heroes Handbook. Pick the Healing witch patron.


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look - at first and second level if everyone buys an adv horse with war training you have more than doubled the hit points and fighting capability of that party. 326gp per PC. Do it. Say neigh to delay!


Drahliana Moonrunner wrote:
Tarantula wrote:
Pounce wrote:
Stillgut STILLGUT STILLGUT STILLGUT don't leave home without it

I like it, but:

Quote:
The following options are available to goblins. At the GM's discretion, other appropriate races may make use of some of these new rules.
Aren't the rules for GM discretion in PFS basically "no"?
Not at all. Judges are empowered to make on the spot decisions in issues that would threaten the viability of a table, or when there is no clear cut answer in corner case rule questions. That is Paizo's GM Empowerment clause.

I meant, "for things that are listed as restricted to only one race unless GM discretion," not "PFS GMs don't get to make any decisions."

Grand Lodge

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Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber
PFS Additional Resources wrote:

Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).

...

Goblins: all alternate racial traits, goblin discoveries, favored class options, archetypes, equipment, feats, magic items, and spells except vomit twin are legal for play.


Awesome! Stillgut it is for everyone!


I think just the fantasy of "one person, single-handedly thwarts the bad guys despite considerable resistance" is misplaced in Pathfinder. That's the sort of thing you find almost exclusively in espionage fiction and video games and no other media.

Spy game tropes aren't totally incompatible with "classic fantasy" (but the campaign has to be deliberately about that) but if you want to play a video game, just play one of those.


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Slumber Witch, or Master Summoner are probably the best options. Just optimize for Stealth and play careful.

Grand Lodge

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All of this is great, but ChaosTicket, seriously. Get some friends.

(This was meant to be sarcastic, in case offense is taken)


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PossibleCabbage wrote:
I think just the fantasy of "one person, single-handedly thwarts the bad guys despite considerable resistance" is misplaced in Pathfinder. That's the sort of thing you find almost exclusively in espionage fiction and video games and no other media.

Conan?


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kyrt-ryder wrote:
PossibleCabbage wrote:
I think just the fantasy of "one person, single-handedly thwarts the bad guys despite considerable resistance" is misplaced in Pathfinder. That's the sort of thing you find almost exclusively in espionage fiction and video games and no other media.
Conan?

Conan had friends. Subotai, Valeria and the wizard.


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you're thinking of Call of Cthulhu... where the term "thwart" takes on its ephemeral meaning... (;,;)


Tarantula wrote:
kyrt-ryder wrote:
PossibleCabbage wrote:
I think just the fantasy of "one person, single-handedly thwarts the bad guys despite considerable resistance" is misplaced in Pathfinder. That's the sort of thing you find almost exclusively in espionage fiction and video games and no other media.
Conan?
Conan had friends. Subotai, Valeria and the wizard.

Most people have friends. I don't recall these friends *doing* much for Conan when it counts.


kyrt-ryder wrote:
Tarantula wrote:
kyrt-ryder wrote:
PossibleCabbage wrote:
I think just the fantasy of "one person, single-handedly thwarts the bad guys despite considerable resistance" is misplaced in Pathfinder. That's the sort of thing you find almost exclusively in espionage fiction and video games and no other media.
Conan?
Conan had friends. Subotai, Valeria and the wizard.
Most people have friends. I don't recall these friends *doing* much for Conan when it counts.

Without them he would not have succeeded.


Tarantula wrote:
kyrt-ryder wrote:
Tarantula wrote:
kyrt-ryder wrote:
PossibleCabbage wrote:
I think just the fantasy of "one person, single-handedly thwarts the bad guys despite considerable resistance" is misplaced in Pathfinder. That's the sort of thing you find almost exclusively in espionage fiction and video games and no other media.
Conan?
Conan had friends. Subotai, Valeria and the wizard.
Most people have friends. I don't recall these friends *doing* much for Conan when it counts.
Without them he would not have succeeded.

Without them, he would not have survived. Valeria came back from the dead to block what would have been a fatal blow. And it was her who had him brought back from the dead.


I think what we're seeing here is a clash of views. I very rarely see a 'party' in fantasy fiction.

Often time I see allies who help one another, but the majority of the time these people act alone even if they're acting during the same maneuver.


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Bloodrealm wrote:
Oh, of course. I assume we're just discussing the best ways to hypothetically do so. It's not actually going to happen. I'd like it if we stopped attacking the assumed purpose of the thread and just have some fun.

I like to see discussions rather than one-sided arguments of "you cant". I dont think some classes can so well as self-sufficient because they are made to fill niches. If anything I would like to see a swiss-army-Fighter.

Making a One-person-party character is an ideal, but short of that being able to take care of different roles in a party is still a workable goal. Some classes have that a default with skills, spells, and/or combat ability like an Inquisitor. Id still like to see actual builds. Im seeing alot of posts that are just "summoner" when you can do much more.

As for "Chess Pwn", please stop following me. You are not obligated to participate and I would like you to stop being so negative. I told you to keep it in private messaging but you blocked me.

Silver Crusade

If this is for PFSP. My top suggestion is Bard. They are not the best solo class. However a well made bard can make the group very effective. Even if they did not start that way. I can say from my personal experience. My bard became the one character GMs in my area disliked seeing at the table. Knowing how effective he was at braking scenarios. Due to his ability to fill in almost any role the group might need. He is the only character I have. That made it to 33 credits with full success on primary and secondary success conditions.


calagnar wrote:
My bard became the one character GMs in my area disliked seeing at the table.

Why???

Do PFS GMs get some kind of benefit for killing characters or something?

Shadow Lodge

kyrt-ryder wrote:
Do PFS GMs get some kind of benefit for killing characters or something?

No.


So it's just power-tripping?

Shadow Lodge

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I would not dream of ascribing motives to people I don't know.


Fair point, just trying to understand the motivation behind such behavior.

Shadow Lodge

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When I find such behavior, I will ask them about their motivation.

Silver Crusade

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kyrt-ryder wrote:
calagnar wrote:
My bard became the one character GMs in my area disliked seeing at the table.

Why???

Do PFS GMs get some kind of benefit for killing characters or something?

Because

Initiative + 11 (+16 Anticipate Peril)
Round 1
Move Action Inspire Courage
Standard Action Good Hope
Total +5 to hit +5 damage +1D6 sonic damage +2 to all skill checks, ability checks, and saving throws.


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That's awesome Cal.


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Oh noes, a Bard doing Bard things that any good bard can do, just a little earlier in the same round. Such a PFS catastrophe.


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TOZ wrote:
kyrt-ryder wrote:
Do PFS GMs get some kind of benefit for killing characters or something?
No.

It's kind of odd.. the groups in my region get ridiculed for the fact that we have a low number of perma deaths. I remember then seeing some MidWesters at their first trip to Mepacon in Scranton. As it happened we had a player death at one of the tables he played in. He was awestruck to see how much the players put in to get the player's character raised.


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Here's how I'd solo Pathfinder: I'd play an investigator.

• Decent hit points.
• Decent base attack bonus.
• Precision attack.
• Lots of skill points.
• Pretty much all the skills.
• Self buffs and utility spells.
• Healing spells.


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I hadn't at first realized that this thread was really about being in a group with 3 other effectively useless characters rather than with no one else except for temporary allies plus whatever minions you can scrounge up.

In that case it still makes a difference whether the other party members are treacherous or spineless, or merely incompetent. I have seen examples of all, sometimes in combination, so this is not merely hypothetical. Of course, I'd rather avoid such situations in the first place, but often that is easier said than done . . . .

* * * * * * * *

Still planning to do reviews of more batches of classes for solo or semi-solo use. While doing a bit of research for this, I just noticed that the number of Vigilante archetypes is growing like a population of rabbits . . . good thing I decided to make Intrigue Classes separate . . . .

The Exchange

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I'm still think a cleric for a deitiy of theives, more specified trickery works best to cover the 4 D&D core classes.

A cleric can cast spells up to 9, can stand a fight through armor an 3/4 BAB and heal....

Take a neutral deity with the Trickery domain gives him some rogue abilitys.

But maybe it's better to make a true neutral seperatist for the full cleric spell list with primäry Animal domain/Trickery to cover nature treats a little bit and have a meat shield in his AC.

Your opponents use magic?
Dispel it!

You lose your magic?
Fight with your AC!

Got wounded, deleveled, poisened or infected?
Heal and restore!

You have to sneak?
Use Trickery domain!

You need an army?
Summon monsters or create undead!

Facing?
Hope your MAD cleric got some Charisma for channel! ^^

Liberty's Edge

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Hi,

You said you wanted a PFS legal specific build.

Something like:

Tortured Crusader Human Paladin of Irori

Indomitable Faith
Honeyed Tongue

Dual Talent Alternate Racial

Always put favored class bonus to hit points.

Longsword+Heavy Shield

STR: 16
DEX: 12
CON: 18
INT: 12
WIS: 14
CHA: 7

1. Toughness
3. Deific Obedience (Irori)
5. Iron Will
7. Lightning Reflexes
9. Improved Iron Will
11. Great Fortitude

Note that you get 4+INT=5 skills per level. Note also that since you have the deific obedience to Irori, you get +4 on all knowledge checks. Between the two of these, you should be able to sprinkle enough skills around until you are okay-ish at all of the big knowledge checks. Still pump diplomacy every level, even with the 7 CHA. Your goal is to have enough skills to get you through a reasonable percentage of the various skill checks.

The problem with an "offense build" in PFS is that many times the setup just screws you and you are surprised by the other guys, or put in an ambush situation, etc. Even if the setup doesn't screw you, it is inevitable that you are going to fail some critical save sometime and then your offense goes out the window.

So I think a defense build is the best policy for soloing. This build will have toughness plus d10 hit point plus 18 CON plus very good saves. You should be able to endure most of what gets thrown against you.

Your ace in the hole is:
"Second Chance (Su)

At 2nd level, once per day, a tortured crusader can spend two uses of lay on hands and choose an unambiguous trigger such as “when I am paralyzed” or “when I am about to fall unconscious from hit point damage,” as well as a mercy she knows starting at 3rd level.

When the named trigger occurs, the tortured crusader gains the benefits of a lay on hands with the chosen mercy without spending an action. This healing can prevent her from falling unconscious or dying. If the effect doesn’t trigger, it expires the next time the tortured crusader recovers uses of lay on hands."

This is for when even though you are so tough, you still got screwed over in some manner and got paralyzed or whatever.

Just keep in mind you are not going to be super quick soloing things. I think you will get the job done pretty well, however. As a final note, the defensive slant on things should go pretty well with the "tortured crusader" mindset of the archetype RP-wise. You can just RP life as a neverending stream of sorrow and tribulation, and all you can do is ENDURE it all.

"And the smile and the tear, the song and the dirge,
Still follow each other, like surge upon surge.

'Tis the wink of an eye -- 'tis the draught of a breath--
From the blossom of health to the paleness of death,
From the gilded saloon to the bier and the shroud:--
Oh! why should the spirit of mortal be proud?" --William Knox


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ChaosTicket wrote:
Bloodrealm wrote:
Oh, of course. I assume we're just discussing the best ways to hypothetically do so. It's not actually going to happen. I'd like it if we stopped attacking the assumed purpose of the thread and just have some fun.

I like to see discussions rather than one-sided arguments of "you cant". I don't think some classes can so well as self-sufficient because they are made to fill niches. If anything I would like to see a swiss-army-Fighter.

Making a One-person-party character is an ideal, but short of that being able to take care of different roles in a party is still a workable goal. Some classes have that a default with skills, spells, and/or combat ability like an Inquisitor. Id still like to see actual builds. I'm seeing a lot of posts that are just "summoner" when you can do much more.

As for "Chess Pwn", please stop following me. You are not obligated to participate and I would like you to stop being so negative. I told you to keep it in private messaging but you blocked me.

I post on active threads. Nothing about you specifically.

1) To have people post stuff you want you need to be clear in asking what you want. If you want builds you need to say you're asking for builds in the OP or very soon after that first post. Otherwise your requests are not seen by all and threads have a life of their own, and sometimes the OP doesn't matter to the current life. But you asked, which class could do this. Thus you're getting the answers of classes, like summoner, that can do this. They are answering the question you asked, since there's no way for them to know that you meant something different.

2) I'm not being negative. I'm sharing what I know with the other posters. Your issue isn't some PM issue. Many people commented that you have a bad view. So if your motive of soloing PFS is related to your thread of say a class that can solo, then your motive of wanting to solo PFS isn't off-topic, as it's the root question that if solved would resolve the question asked.

3) Since it's not some private issue between you and me I won't discuss it in PMs. Especially since you wouldn't answer direct questions, continually changed the topic to avoid any resolution on anything, and had the majority of your posts just be complaining rather than anything constructive. Hence I feel it wasn't worth my time getting your messages privately. But in a thread where you can get many people echoing the advice I gave you maybe you'd begin to give it credit.

Liberty's Edge

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An alternate build would be a kineticist. I posted one in:

This thread

You will definitely kill things a lot quicker. You will definitely (in my opinion) solo a lot better from 1-20 than a wizard or the like would. I think the problem, however, is that you are going to fail some critical will save. (This would be even with your clear spindle ioun stone and cap of free thinker and whatever else you buy.) And maybe because you failed it no one even knows that you are now in thrall or whatever. And so you can't get help. And well, that's that. Goodbye you! :D

Grand Lodge

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I have never and would never have soloing as my goal. I think it's antithetical to play. But I do try to build broad characters to balance groups in society play. There have been rare occasions usually with pregens and new players at the table that you end up doing a large portion of heavy lifting. This is rare where I play.

If you want to do this, consider these things. You should never play up or out of tier up. This is very meta-gamey but that's is what soloing a group game is, meta-gamey as it is an "out of fiction" goal.

Even with good builds I think there is a huge difference between carrying a group of new players and soloing. They take hits, are the target of spells, disrupt the movement of enemies, flank, aid, etc.

The most important thing to consider is action economy. Get as much of it as possible.

My Builds:

  • Strength based, half-orc, dual-cursed, battle oracle. Pretty simple. Play carefully, buff and hit stuff. Invest in diplomacy. Misfortune gives a bump to action economy, mitigates damage can debuff. Later level quicken divine favor, and boosts of speed help a lot.

  • Sylvan Sorcerer with a tiger animal companion. Eldritch heritage to get a Sage Lyrakien familiar. The tiger should get rhino hide armour, shield companion and have encouraging heroism up all the time. Sorcerer and Familiar can face and share knowledge duties. Invest in mnemonic vestment, and a ring of spell knowledge to broaden your spells list. If you want to really push this build be a human for extra spells and razmiran priest.

  • Melee investigator with Int to diplomacy and good UMD. Trivialise every skill check and dish-out damage. I used a variant of a swashagator for mine mainly for Parry and Riposte. This helps with defence and action economy. I think strength builds may win out of damage but dex gave me some extra points to but into int to boost more skills.

I'm sure there are other builds out there as many of suggested.

I also also a Skald, Shaman, Fighter, Druid, Slayer, Ranger, Arcanist, and Warpriest. But none have quite the coverage of the Oracle, Sorcerer and Investigator.

These builds cover several roles but are week in other the strength and weakness are include:

  • Skald (damage, skills, utility casting/weak low level action economy and perception)

  • Shaman with sage familiar(Knowledge, social, healing, casting, average action economy, little little damage)

  • Fighter (massive damage, utility casting [arcane training, mutages, martial flexibility], control [reach, mauler], lore needle [ok knowledge checks], good perception/weak social skills)

I have given the skeletons of builds because there are guides for specifics.

Perception, Diplomacy are key, a long with competitive DRP and utility casting.

All of this said you will fail a check or a save and it's game over without support. More meta gaming (which I don't advocate for) bring a folio for a re-roll, use fortune and misforture (oracle), use lucky numbers, get the trait lessons of Chaldira and buy stuff at your local game shop to use the retail boons.


nennafir wrote:

An alternate build would be a kineticist.

You will definitely kill things a lot quicker. You will definitely (in my opinion) solo a lot better from 1-20 than a wizard or the like would. I think the problem, however, is that you are going to fail some critical will save. (This would be even with your clear spindle ioun stone and cap of free thinker and whatever else you buy.) And maybe because you failed it no one even knows that you are now in thrall or whatever. And so you can't get help. And well, that's that. Goodbye you! :D

I wouldnt make a build so specialized to fight.

I know the Kineticist can be a decently well rounded class. Just having a Touch AC ranged attack by default gives it enormous use. AC can be fairly high as its a dexterity attack class, and only needs 1 hand to attack so a Mithril Heavy Shield it a good use for the other hand. All attacks having a magic modifier for damage reduction means easy attacks against incorporeal enemies.

The downside it no real abilities outside combat. Not a skill monkey, no pets, technically no spells but watered down copies.


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ChaosTicket wrote:

I know the Kineticist can be a decently well rounded class. Just having a Touch AC ranged attack by default gives it enormous use. AC can be fairly high as its a dexterity attack class, and only needs 1 hand to attack so a Mithril Heavy Shield it a good use for the other hand. All attacks having a magic modifier for damage reduction means easy attacks against incorporeal enemies.

The downside it no real abilities outside combat. Not a skill monkey, no pets, technically no spells but watered down copies.

You need all your hands free to gather power, though, and that's the only way to reduce the burn cost of composite blasts and metakinesis, so you're going to want to gather power, so the heavy shield is out.

You can build a Kineticist to be good outside of combat (telekineticists can nearly be substitute rogues), and horror adventures has a utility talent that gives the Kineticist a familiar (and a second that upgrades it to a small elemental or wysp). The downside is that you're not so good at fighting if you do this.


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ChaosTicket wrote:


The downside it no real abilities outside combat. Not a skill monkey, no pets, technically no spells but watered down copies.

Many utility talents. (Greater) Elemental Whispers and Spark of Life pets. Creative non-combat uses for the combat powers. Can spare feats/VMC for other uses.

I'm not saying it's amazing at non-combat solo play, but it's not as helpless at it as you imply.
Also, you can't Gather Power if you're holding a shield.


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I think if you were going to try to solo a campaign as a kineticist you'd have to have a lot of GM leeway about "what sorts of things can I do with 1000 lbs worth of mage hand and unlimited at-will earth sculpting."

Like the Kineticist's abilities, deployed creatively with GM approval can lay waste to entire armies singlehandedly (need a river diverted into an enemy city? Call a geokineticist, they'll get it done in a week), you just wand to avoid actually getting in fights with these armies.


Sorry I meant Mithril Buckler or just a Masterwork one so you can use both hands.

Liberty's Edge

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ChaosTicket wrote:
nennafir wrote:

An alternate build would be a kineticist.

You will definitely kill things a lot quicker. You will definitely (in my opinion) solo a lot better from 1-20 than a wizard or the like would. I think the problem, however, is that you are going to fail some critical will save. (This would be even with your clear spindle ioun stone and cap of free thinker and whatever else you buy.) And maybe because you failed it no one even knows that you are now in thrall or whatever. And so you can't get help. And well, that's that. Goodbye you! :D

I wouldnt make a build so specialized to fight.

I know the Kineticist can be a decently well rounded class. Just having a Touch AC ranged attack by default gives it enormous use. AC can be fairly high as its a dexterity attack class, and only needs 1 hand to attack so a Mithril Heavy Shield it a good use for the other hand. All attacks having a magic modifier for damage reduction means easy attacks against incorporeal enemies.

The downside it no real abilities outside combat. Not a skill monkey, no pets, technically no spells but watered down copies.

Hi,

I think you're correct (minus the heavy shield bit.) I mainly posted this to show how you can have a very strong build around that really isn't capable of soloing. The kineticist I posted can (and if you look at the other thread, I did) solo many encounters. There is a big difference, however, between "soloing many encounters" and "soloing".

When soloing, you basically never want to miss any save ever, and also have strong defense. Plus, you need to have a contingency plan in place for when you do miss a save, even though you were not supposed to miss any save ever.

I think the tortured crusader does do the job. There are probably a few others. I think there are probably, however, less than you think there would be. Maybe less than half a dozen builds total that could manage it.

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