Arcanist occultist for PFS


Advice

Scarab Sages

What do you think of this built. I'm not sur taking Extra exploit in level 5 and 7 is a good idea, because i can't find anything nice to take for after level 13, but as PFS don't go that high it's not really a problem.

SO I will end up with:

Elf

overhelming magic
Trait: Student of Philosophy / Magical lignage (fireball)

Feat:
level 1 : Spell focus conjuration
Level 1 : Augment summoning
Level 3 : Extra reservoir
Level 4 : +1 Intelligence
Level 5 : Extra exploit
Level 7 : Extra exploit
Level 9 : Familiar
Level 11 : Extra reservoir
Level 13 : Spell penetration
Exploit:
Level 1 - Occultist
Level 3 - Dimensional Slide
Level 5 - Quick Study
Level 5 - potent magic
Level 7 - Extra - Metamagic knowledge
Level 7 - Metamagic ???
Level 9 - Improved familiar (lycarien azata)
Level 11 - Greater Metamagic
Level 13 - Metamixing

herolab output:

Kwal'dag Epwui lvl13
Male elf arcanist (occultist) 13 (Pathfinder RPG Advanced Class Guide 8, 78)
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +12
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 90 (13d6+36)
Fort +6, Ref +7, Will +8; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4/-1 (1d4-2/19-20) or
quarterstaff +4/-1 (1d6-2)
Special Attacks arcane reservoir (7/22), arcanist exploits (dimensional slide[ACG], familiar[ACG], greater metamagic knowledge[ACG], metamagic knowledge[ACG], metamixing[ACG], potent magic[ACG], quick study[ACG]), consume spells
Arcanist Spell-Like Abilities (CL 13th; concentration +19)
1/day—augury
1/week—contact other plane
Arcanist (Occultist) Spells Prepared (CL 13th; concentration +19)
1st—mage armor, obscuring mist
0 (at will)—dancing lights, daze (DC 16), detect magic, flare (DC 16), message
--------------------
Statistics
--------------------
Str 7, Dex 16, Con 14, Int 22, Wis 10, Cha 7
Base Atk +6; CMB +4; CMD 17
Feats Alertness, Augment Summoning, Dazing Spell[APG], Extra Arcanist Exploit[ACG], Extra Arcanist Exploit[ACG], Extra Reservoir[ACG], Extra Reservoir[ACG], Heighten Spell, Improved Familiar, Spell Focus (conjuration), Spell Penetration
Traits magical lineage, student of philosophy
Skills Bluff +7 (+15 to lie (as a result of using Int instead of Cha)), Diplomacy +9 (+17 to persuade others but not to gather information (as a result of using Int instead of Cha)), Knowledge (arcana) +18, Knowledge (history) +15, Knowledge (local) +17, Knowledge (nature) +14, Knowledge (planes) +12, Knowledge (religion) +12, Linguistics +13, Perception +12, Sense Motive +7, Spellcraft +19, Use Magic Device +14; Racial Modifiers +2 Perception
Languages Common, Elven, Kelish, Osiriani, Shoanti, Varisian
SQ conjurer's focus (Summon Monster VII, 13 minutes)
Combat Gear scroll of identify, summon monster i, unseen servant; Other Gear dagger, quarterstaff, arcanist starting spellbook, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 22 gp, 1 sp
--------------------
Special Abilities
--------------------
Arcane Reservoir +2 DC or CL (22/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjurer's Focus (Summon Monster VII, 13 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dimensional Slide (130 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Greater Metamagic Knowledge When preparing spells, can exchange bonus MM feat for another that qualify for.
Heighten Spell Increases spell level to effective level desired.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on casting time.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


I really prefer if the ability scores can be given for lv1. It's easier to check if I don't have to reverse engineer it.

But a note, Your CHA is low, so you can only consume once per day. SO you wont get full powered summons off all that often in a day, and it will eat lots of your points. If you're aware and okay with that then you're looking good.

Scarab Sages

As request, this is at level 1!
The charisma is either 7 or 14 and higher. I prefer to use Extra reservoir and keep charisma dumped.

level 1 Kwal'dag Epwui:

Male elf arcanist (occultist) 1 (Pathfinder RPG Advanced Class Guide 8, 78)
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d6+2)
Fort +2, Ref +3, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger -2 (1d4-2/19-20) or
quarterstaff -2 (1d6-2)
Special Attacks arcane reservoir (1/5), consume spells
Arcanist (Occultist) Spells Prepared (CL 1st; concentration +5)
1st—mage armor, obscuring mist
0 (at will)—dancing lights, daze (DC 14), detect magic, message
--------------------
Statistics
--------------------
Str 7, Dex 16, Con 14, Int 19, Wis 10, Cha 7
Base Atk +0; CMB -2; CMD 11
Feats Augment Summoning, Spell Focus (conjuration)
Traits magical lineage, student of philosophy
Skills Bluff -2 (+4 to lie (as a result of using Int instead of Cha)), Diplomacy -1 (+5 to persuade others but not to gather information (as a result of using Int instead of Cha)), Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Perception +2, Spellcraft +8, Use Magic Device +2; Racial Modifiers +2 Perception
Languages Common, Elven, Kelish, Osiriani, Shoanti, Varisian
SQ conjurer's focus (Summon Monster I, 1 minute)
Combat Gear scroll of identify, summon monster i, unseen servant; Other Gear dagger, quarterstaff, arcanist starting spellbook, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 22 gp, 1 sp
--------------------
Special Abilities
--------------------
Arcane Reservoir +1 DC or CL (5/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjurer's Focus (Summon Monster I, 1 minute) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Sorry to ask, but what Hero Lab file loads the Student of Philosophy trait?

Thanks!

Eretas wrote:

What do you think of this built. I'm not sur taking Extra exploit in level 5 and 7 is a good idea, because i can't find anything nice to take for after level 13, but as PFS don't go that high it's not really a problem.

SO I will end up with:

Elf

overhelming magic
Trait: Student of Philosophy / Magical lignage (fireball)

Feat:
level 1 : Spell focus conjuration
Level 1 : Augment summoning
Level 3 : Extra reservoir
Level 4 : +1 Intelligence
Level 5 : Extra exploit
Level 7 : Extra exploit
Level 9 : Familiar
Level 11 : Extra reservoir
Level 13 : Spell penetration
Exploit:
Level 1 - Occultist
Level 3 - Dimensional Slide
Level 5 - Quick Study
Level 5 - potent magic
Level 7 - Extra - Metamagic knowledge
Level 7 - Metamagic ???
Level 9 - Improved familiar (lycarien azata)
Level 11 - Greater Metamagic
Level 13 - Metamixing

** spoiler omitted **...


fyi can only ues metamagic exploit once...maybe take metamixing

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Arcanist occultist for PFS All Messageboards

Want to post a reply? Sign in.