Zerg as playable race and as enemies


Homebrew and House Rules


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I'm thinking of doing a zerg race based on eidolons but with a full 1-20 bab and dr=bab, but how many evolutions should there be per level? and what kind of specials on the side to make them viable in such a high powered campaign. They are supposed to be deadlier than any npc of same 'level' by far, so as to create a horror sort of setting to reinforce the danger of the scenario. Players have literally asked for it to be hard enough to expect semi regular character death, maybe 1 every session or two, but want it to still be possible to win in the end.


If you search google for "Starcraft d20" you can find a lot of great stuff.


Spastic Puma wrote:
If you search google for "Starcraft d20" you can find a lot of great stuff.

They lack the robustness I am searching for, I'm thinking building on Hive templates from horror adventures and giving npc zerg 2 evolution points/HD from the summoners eidolon, and PC zerg 1 Evolution point per creature of CR= or higher than their HD-2 while leveling on a d10 health/2 evolutions purchased with a 3/4 BAB

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