What is a Tornado's Fort Save DC?


Rules Questions


My PC's are going on a survival mission and will have random weather effects. The section on Tornado's says "characters in close proximity to a tornado who fail their Fortitude saves are sucked toward the tornado". But never says what the DC of the Fort save is. Can anybody elaborate? Also if they pass their strength checks (from the wind/blown away table) do they not need to pass their Fort saves?


Statboy wrote:
My PC's are going on a survival mission and will have random weather effects. The section on Tornado's says "characters in close proximity to a tornado who fail their Fortitude saves are sucked toward the tornado". But never says what the DC of the Fort save is. Can anybody elaborate? Also if they pass their strength checks (from the wind/blown away table) do they not need to pass their Fort saves?

The Fortitude save DC is whatever you need it to be. Tornadoes aren't all the same strength. So take a look at your party and decide how likely you want it to be for them to croak off.

RPG Superstar 2012 Top 32

10 + 1/2 the Tornado's HD + the Tornado's Strength modifier.

;-)

15 is always a good baseline Save DC, and you can adjust it up or down depending on your PCs.

EDIT:

Maybe 8 + 2d6 if you want to randomize it a bit.


As to the second, I don't think they make blown-away checks for a tornado:

Environment wrote:
Instead of being blown away (see Table: Wind Effects), characters in close proximity to a tornado who fail their Fortitude saves are sucked toward the tornado.

Can't figure out the Fort DC though. I don't suppose it can be derived from the tornado being CR 10? I can't find anything under Traps to do that with.


It looks like there's some sort of error in the text - there isn't a fort save. Rather, those Str/Fly checks on the wind/blown away table replace the save.

So if they pass the Str checks, then they're good.


SmiloDan wrote:

10 + 1/2 the Tornado's HD + the Tornado's Strength modifier.

;-)

15 is always a good baseline Save DC, and you can adjust it up or down depending on your PCs.

EDIT:

Maybe 8 + 2d6 if you want to randomize it a bit.

That looks like a good idea if nothing else. I've already lowered the damage so I don't insta-gib the party


But what is a Tornado's CMD so your gunslinger can lasso it?


Misread title as "tomato"...


QuidEst wrote:
Misread title as "tomato"...

Gotta get those tomatoes before they get us.

RPG Superstar 2012 Top 32

Drahliana Moonrunner wrote:
QuidEst wrote:
Misread title as "tomato"...
Gotta get those tomatoes before they get us.

Who knew that George Clooney guy would break out big and get guest spots on "Roseanne?"

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / What is a Tornado's Fort Save DC? All Messageboards

Want to post a reply? Sign in.