GM Auke |
Venture-Captain Alissa Moldreserva, a fiery red-headed woman who climbed from the depths of Galtan revolution to become one of the Society’s finest (and most well-connected) venture captains, stands in the great meeting hall of the Grand Lodge in Absalom. She stares down her hawkish nose and sighs.
“I ask for the best and they send me you. Lucky me. The Society’s best contact in Osirion, Grand Ambassador Dremdhet Salhar, informed me this morning that his lovely Chelish wife, the Lady Anilah Salhar, was kidnapped and sold into slavery.”
“Normally, I wouldn’t care a bulette’s eyeball about who was or was not enslaved in Absalom, but Salhar is the Society’s best avenue for acquiring all of the necessary official paperwork to make our frequent delves into the tombs of Osirion cheap and legal. This is a relationship we want to preserve and since the Ambassador made it clear that our status is in jeopardy, I’ve been instructed to send our best agents to find her and return her safely to Salhar.”
“I guess you’ll do.”
“Salhar hasn’t sat idle since his wife was taken—his own agents are prowling the streets and dug up one possible lead. A one-eyed Andoren, a grit junky named Fredrik, is known for selling or helping to sell nobility into foreign markets that desire house slaves. Being enormously illegal, this trade makes Fredrik a fair bit of coin that Salhar’s agents assure me all go straight into the pockets of the Second Chance, a grit den dockside in Puddles. That’s all I have to get you started. Go quickly. The fate of our Osirian exploits is in your hands.”
Please post your character introduction and ask Alissa any questions you have!
Mila the steadfast |
"Yes ma'm, thank you for this assignment ma'm. It seems your quite bussy so leave this in our capable hands." Mila looks beaming being called the best, she knows that the organization has agents with more experiance but surely she must finally have got the attention of the higher-ups recognizing her valluable skills. And totally failing here sens motive.
"Are we to cooperate with Salhar's men or take over from here completely and are there ways to contact them? Also is there a description of the lady Anilah Salhar? she eagerly bombards the captain with questions.h
Curanor Tenebroskar |
In the corner you see a wayang, covered in white tattoo's and a chain shirt. He is obviously looking at the small stone circling his head, not paying a lot of attention to the rest of the room.
He is dressed in simple clothes, carrying a shortbow on his back and a dagger at his side.
Farith Redloss |
The tiefling silently made his way into hall, the sound of claws ticking on the floor could be heard till he came to a stop before the venture captain. Dark hued eyes took in the rest of his companions before continueing to listen to the VC. Giving her a brief nod he took in what she had to say and mentally put it away. He would wait to see if any of the others had any questions for now.
GM Auke |
"Are we to cooperate with Salhar's men or take over from here completely and are there ways to contact them? Also is there a description of the lady Anilah Salhar? she eagerly bombards the captain with questions.h
Alissa exclaims impatiantly
“You will be responsible for the Society’s losses in Osirion with your incessant questions. I’ve told you all I know—if you desire further employment beneath these hallowed pillars, you’ll think twice before asking me inane questions. Be gone!”
GM Auke |
Before you leave the Grand Lodge, you all get a missive from your respective faction heads.
Hail Friend of Freedom,
The Gray Fleet and our great nation salute you. Once more the cause calls on your puissance, for the foul flesh traffickers grow ever more crafty and elusive: changing their shipping timetables and traveling by unexpected routes.
Word has come to us of a particular Katapeshi trick: rendezvousing at sea and transferring their cargo of human misery to the holds of apparently honest merchants and thus evading the Fleet. We need the ship’s logbook of such a slaver. It will list the dates and positions of past and future transfers, empowering the Gray Fleet to strike and free our brothers and sisters. This is no small task as the docks of Absalom throng with shipping and the prominent slavers keep a low profile. We’ve heard rumors of several gnoll slavers working in Absalom who keep out of sight when in Absalom Harbor. Perhaps that fact will aid your hunt.
Good luck, friend. May your sword arm never fail and your dedication to the Great Cause never waver.
Yours in Service to Freedom,
Captain Colson Maldris
Loyal Servant of the Satrap,
Once more we turn to you to create that most valuable of treasures: opportunity. Long have our competitors unfairly dominated trade with Absalom, keeping Qadira—who would provide best—from providing most. Yet the ways to expand trade were closed to us. As the proverb reads, “When the day is hottest, even the busy must rest and wait.”
Our wait is over. We learned recently that our rivals overstepped themselves by trafficking with gnolls. Find these gnolls and bring proof of their foulness to the Absalom public. When the fickle merchants of other lands break their agreements with the gnoll-lovers, we shall step in to help. As Qadira profits, so shall you.
Yours in Service to the Satrap,
Pasha Muhlia Al-Jakri
Sweet Servitor,
The price of slaves in the Inner Sea has risen substantially because of the recent successes of the Gray Fleet of Andoran.
Those slave-freeing radicals are single-handedly denying Cheliax the chattel it needs to thrive. We propose to do something dramatic: raise the prices higher.
To this end we enjoin you: free slaves. It sounds Andoren but it is not. Free any slaves you can and direct them to the “philanthropist” Gazlak Amelin at the Emboldened Lamb pub in Absalom, who will quietly relocate them beyond the Inner Sea. The fools in Thuvia and Osirion refuse to join Cheliax in destroying the Gray Fleet forever. If they can’t be bargained with, then we’ll raise the price of slaves so high they’ll have to act and Cheliax can sit back and watch those actions unfold.
I do so crave your company—free a few slaves and return to me when you’re finished. We’ll enjoy a bottle of wine, a few licks of my lash, and the sweet aroma of victory.
Profoundly Yours,
Paracountess Zarta Dralneen
Lysassa |
"Let's go deal with this...'
The old woman spits on the floor
"..grit junky. And get this kidnapped chelish woman out of slavery and back to her husband..'
"..isn't slavery a common occurrence in cheliax?..I can't remembered ..*sigh* ..I'd better just do what this young whipper snapper of a Venture-Captain wants.."
GM Auke |
"..isn't slavery a common occurrence in cheliax?..I can't remembered ..*sigh* ..I'd better just do what this young whipper snapper of a Venture-Captain wants.."
To most of the civilized nations surrounding the Inner Sea, to steal a member of the nobility and sell her into slavery is an affront to the foundations of society.
Mila the steadfast |
Mila promptly follows Lysassa, Soon realising Lysassa isn't hard to keep up with... Outside she beckons the party together.
"My name is Mile the Steadfast. This slavery business is abhorring, it's good that we can get a chance to stop them and save the lady at the same time. Let's share our strength and weakness with each other so we might best form a plan. Also my faction head has shared valuable information to aid us in this endeavor."
Mila shares that her strength lies in hitting fast and steadfastly resist when necessary. She's also quite nimble and knows a bid about religion.
Her weakness lies in the lack of general knowledge and a low AC.
*Player = Matthijs van den Bergh*
Curanor Tenebroskar |
Seeing how the rest has left the room, Curanor stands up and follows the party. " It sounds like we need to go to Salhar first to get more information, and then off to the Second Chance." The wayang casts a spell and stares at the rest of the group hopeful. "I do hope they used a magic item to kidnap her, that would be so cool" he mumbles.
Curanor casts Detect magic, does anything ping?
If anyone is carrying anything magic, he will try to identify it, first roll for the first item etcetera.
spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18
spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21
spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Farith Redloss |
A Wand of CLW pings on Farith
Kownledge(local): 1d20 + 2 ⇒ (15) + 2 = 17
He regarded the rest of the group for a brief moment before picking up his shield and swinging it on his back. He listened to what Mila and Curanor were saying and smirked for a brief moment, a flash of sharp teeth could be seen as he died so before falling in line with the others. He would introduce himself as Farith Redloss, an inquisitor in the service of Abadar.
Mila the steadfast |
ping: wand of CLW, Wand of Mage Armor, cure light potion
Lysassa |
Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object....so Lysassa would be pretty much creeped out as you stare at her intently and then start to fondle her ;) But she carries 3 wands (2 of them in wrist sheaths tied to her forearms) and a wayfinder at her belt
Curanor Tenebroskar |
Curanor would just cast the spell, stare intently at the character, and then beg to see the magic item, looking disappointed when you only show wands and wayfinders
His curiosity satisfied, Curanor suggests again to hurry towards Salhar.
Mila the steadfast |
Mila shares the information she recieved from her faction and requests her part members help in procuring such a Logbook.
*
Word has come to us of a particular Katapeshi trick: rendezvousing at sea and transferring their cargo of human misery to the holds of apparently honest merchants and thus evading the Fleet. We need the ship’s logbook of such a slaver. It will list the dates and positions of past and future transfers, empowering the Gray Fleet to strike and free our brothers and sisters. This is no small task as the docks of Absalom throng with shipping and the prominent slavers keep a low profile. We’ve heard rumors of several gnoll slavers working in Absalom who keep out of sight when in Absalom Harbor. Perhaps that fact will aid your hunt.
*
Brother Grimaldus |
Sorry for the confussion, but I checked with Auke and got the OK to change my inquisitor to my Cleric
Grimaldus had listened to the talk of the Venture Captain before making his way out. There would be a ping of his body from the Detect Magic spell. If Curanor would be make a move to see what it was he would be frowned upon and would be politely rebuked by Grimaldus. To the others of the group he would introduce himself as Grimaldus, the son of a Venture Captain and in service of Saranrea. A small smile touched his lips before he spoke "I would like to offer my services in regards of any diplomacy we will have to perform and should you have any ailments, wounds or the likes I will make sure they won't bother you."
May Flower |
"Brother Grimaldus, might you start waggig that silver tongue of yours and find us that one-eyed Andoren?
Brother Grimaldus |
He let a soft chuckle slip from his lips before pushing open the door of the second chance and then move in, observing what and who were present before making a move.
GM Auke |
Dimly lit by cheap oil lamps sputtering on walls punctuated by painted-over windows, the Second Chance reeks of unwashed humanity and pungent ash. Threads of sickly sweet smoke drift like smog from tin hookahs. Ale kegs lurk in each corner, and cheap clay mugs hang from nails on the walls.
A skinny, one-eyed retch in tattered clothing, perches atop a wobbling table at the center of the room, frantically kicking at several drugged-out thugs who try to pull him off.
Next to the bar, a thick scowling Keleshite holds a bloody scimitar in one fist, blocking one of the den’s rear doors. At his feet lies a fresh corpse, blood slowly seeping into the floor boards from the dead man’s slashing wounds.
Scattered about the room are a variety of junkies in various states of hallucination, sprawled on the floor, or draped across their chairs. They seem completely unaware of the melee raging about them. These completely intoxicated junkies are not represented on the map
Mila the steadfast |
Mila steps next to Grimaldus. Does the one-eyed retch look Andoren?
"To the back she saids, Curanor, this just looks like it's your type of place.
Curanor Tenebroskar |
Mila steps next to Grimaldus. Does the one-eyed retch look Andoren?
"To the back she saids, Curanor, this just looks like it's your type of place.
"Don't insult me" Curanor snorts. He walks into the room, drawing two daggers. move action, as BAB = +1 and has two weapon fighting
He speaks to the thug closest to him: "please leave this man alone, whatever he did, we can talk about it without hurting each other." standard action
diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17
Brother Grimaldus |
He regarded the rogue for a brief moment as he unsheated his weapons and then entered the room. Yeah, that was going to be an interesting way to start diplomacy, by a veiled threat. He hoped that there would be time to react and not have a full outburst as he quickly whispered the words needed for Enhanced Diplomacy to be cast before stepping into the room
Casting Enhanced diplo and then 5" step
GM Auke |
As Curanor draw his weapons, the man behind the bar jams two fingers in his mouth and cuts loose a high-pitched whistle. The dog at the other end of the tavern jumps into action. The thugs also respond by drawing clubs.
Initiative!
Grimaldus: 1d20 ⇒ 10
Curanor: 1d20 + 6 ⇒ (9) + 6 = 15
Mila: 1d20 + 2 ⇒ (11) + 2 = 13
Lysassa: 1d20 + 1 ⇒ (4) + 1 = 5
Elo: 1d20 + 6 ⇒ (10) + 6 = 16
Slobber: 1d20 + 3 ⇒ (19) + 3 = 22
Thug R: 1d20 ⇒ 13
Thug G: 1d20 ⇒ 15
Thug B: 1d20 ⇒ 9
Curanor Tenebroskar |
Curanor takes a 5 foot step, and while shrugging his shoulders starts attacking the Thug in front of him. "No, I don't know the rules, post them on your door next time"
attack Cold Iron dagger, TWF, Flanking: 1d20 + 7 - 2 + 2 ⇒ (7) + 7 - 2 + 2 = 14
damage: 1d6 + 1d3 ⇒ (2) + (3) = 5
attack dagger, TWF, Flanking: 1d20 + 7 - 2 + 2 ⇒ (17) + 7 - 2 + 2 = 24
damage: 1d6 + 1d3 ⇒ (1) + (1) = 2
Mila the steadfast |
Is Fredrik actually threatening the thug and fighting with it to give that flank? And which one is the dog?
Mila the steadfast |
Mila charges Thug Blue.
"We have a need of this man and you shall stop attacking him or my friends".
Charge attack non leathal: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 41d8 + 4 ⇒ (8) + 4 = 12
GM Auke |
Mila charges Thug Blue.
"We have a need of this man and you shall stop attacking him or my friends".
I might be wrong, but most monks don't have to take -4 for non lethal! Still, 8 would be a miss as well.
As Mila charges past the dog it snaps it's jaw at the dwarf's leg.
AoO Slobber on Mila: 1d20 + 2 ⇒ (1) + 2 = 3 Miss
Brother Grimaldus |
Shaking his head for a moment before taking out his shield and morningstar he made his way into the bar and stepping up to one of the thugs. "Violence begets us nothing Curanor, next time, don't draw weapons unless provoked..." With that he turned to the thug and raised the shield in a defensive posture, no attacks were made.
Lysassa |
Lysassa walks into the bar and seeing a dog attack her companion(s) decides to take some action - first distancing herself a bit from the immediate rubble rousing -
"Bad dog!"
and flings some conjured acid at the dogs head
To hit touch ac: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15 (firing into melee)
Acid damage if hit: 1d3 + 1 ⇒ (3) + 1 = 4 (using an acid flask as focus)
GM Auke |
The barkeep steps into flank with his dog.
"That sign?" He points at the sign next to the door with the houserules, which are both written and in pictures.
No weapons allowed by guests!
He swings his scimitar at the wayang.
Scimitar: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23 Threat!
Confirmation: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13 Miss
Damage: 2d6 + 1 ⇒ (6, 3) + 1 = 10
Mila the steadfast |
I think that only the monks unarmored attacks can be non lethal with no penalty.
"Your chooise mr. Bartender,
Mila drops her temple sword and go's all out on Thug Blue, (still non lethal do).
Flurry of blows: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 3 ⇒ (3) + 3 = 6
If he still stands than he gets a second, else his neighboor gets one:
Flurry of blows: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (6) + 3 = 9
Mila nods to Brother Grimaldus, to stabilize or heal Curanor.
Brother Grimaldus |
Moving around Mila and then making his way to stand next to the cursed puppy he shook his head. Violence upon violence...
AoO from puppy on Grim