Shattered Star Maps for Roll20 Play


Shattered Star


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Hey everybody!

I've been GMing Shattered Star for my online group for the better part of a year, and I've been using the maps made by GM Bigrin up until now. I still love his maps (saved me so much work and time for the first two books of the campaign), but for The Asylum Stone, I decided to try my hand at making some maps.

I made a few changes to some of the maps (for example, changing the wyvern nest in the Black Keep down to the first floor instead of in the rafters), but for the most part, I tried to be as accurate as I could, taking the original maps and the descriptions into account.

And so, I present to you my attempts at recreating the maps for that book. All of them have been created at the default resolution for Roll20, 70 pixels by 70 pixels for every 5-foot square. I hope that they might prove useful to some of you!

Clash of the Sorebacks, 20x12
Screams in the Dark, 15x20
The Hanging Manse, 30x30
The Therassic Workshop, 54x34
The Black Keep, 58x38


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Hello again everyone!

I recently finished running the fourth book of this AP, Beyond the Doomsday Door, for my group, and I figured I may as well share the maps that I had made for that book as well. It's been a while since I made these ones, but I don't believe I had made any major modifications to the descriptions given within the AP itself.

So, once again, I present to you my maps for the fourth book of Shattered Star. As last time, all of them have been created at the Roll20 default resolution of 70 x 70 pixels for every 5-foot square.

Windsong Abbey Area, 50x50
Windsong Abbey, 95x101
Windsong Abbey Above, 70x47
Gatehouse Guardpost Floor, 4x4
Windsong Dungeon Level 1, 66x50
Windsong Dungeon Level 2, 64x48
Windsong Dungeon Level 3, 78x58
Windsong Dungeon Level 4, 77x51

The Gatehouse Guardpost Floor isn't an actual map, it's a cover in the event that your group managed to sneak in to the abbey, and not have the gatehouse collapse on them. Just throw it on top of the hole in Windsong Abbey Above! I should also note that the map for Windsong Abbey, the 95x101 tile image, is larger than 10.0 MB that a Roll20 Pro account can upload in a single image, so you'll need to crop it into a few pieces in order to use it. For the non-pro users, a couple of the other ones are larger than the 5.0 MB limit for you, so a bit more cropping will be in order.

I hope that these maps can come in handy for anyone who needs them!


Thanks Zhyth that's really kind of you to share!!


Not a problem! Glad that they've been of use to someone.

Since GM Bigrin seems to have taken a break from mapmaking with only one of the maps from Into the Nightmare Rift complete, I felt that I'd share the maps that I've made before I finish running the book this time, rather than waiting until after. This way, anyone who's also running it shortly has maps, and doesn't have to go through the process of making them on their own.

Without further ado, here are my maps for the fifth book of Shattered Star. I feel like I'm repeating myself, but all of these maps have been created at Roll20's default grid resolution of 70 x 70 pixels per 5-foot square.

Guiltspur Environs, 90x100
Jubbek's Steading, 44x25
Jubbek's Halls, 90x60
+Boulder for the Door, 3x3
The Silent Halls, 50x33
The Core Left, 90x165
The Core Centre, 90x165
The Core Right, 90x165
+Drow Instant Fortress, 6x6
Embassy of Leng, 52x36
+Abyssium Core Electricity, 8x8
+Guiltspur Grand Hall Curtain, 2x10
Temple of the Crawling Chaos, 100x70

A couple of notes: firstly, the items denoted with a '+' are .pngs, and are things that I felt would be better off being mobile. All four of them are items that can be moved or removed from the game world, so you can place them down above your map, and if your players interact with them, change them in whatever way fits.

Secondly, The Core is huge! The map itself is 270x165 tiles (18,900 x 11,500 pixels!), and when I tried uploading it to imgur, got downsized. As a result, I split the image up into three. Luckily, that means that all of these images should be under 10.0 MB, so they can all be uploaded to Roll20 without an issue (assuming, again, a Pro account).

It'll probably be a while before I start working on maps for the last adventure, but until then, I hope these ones serve you all well!


Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber

These are awesome. Thank you for sharing!!


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Hello again, everyone! Sorry for the delay; I've been a bit caught up in my studies, and haven't been in the state of mind to update this. That being said, the maps are done, my studies are over, and my party is one session away from finishing the campaign, so there's no time like now to spread the love!

So: here are my maps for The Dead Heart of Xin! As always, all maps are made to fit Roll20's default grid resolution of 70 x 70 pixels per 5-foot square.

The Ritual of Reforging, 20x20
Heralds of Xin, 30x30
Enraged Denizen, 30x50
Crystal Palace Ground Floor, 100x70
+Xin Legionnaire 1, 1x1
+Xin Legionnaire 2, 1x1
Crystal Palace Lower Hold, 100x70
Crystal Palace Workshops, 100x70
Skymetal Vaults & Apex Part 1, 110x60
+Runelord Statues, 12x12
+Siccatite Fog, 16x14
Apex Part 2, 50x50

A couple of notes: As before, items marked with a '+' are .pngs with transparencies, and are designed to be placed and removed during play. The Xin Legionnaire 1 and Xin Legionnaire 2 are designed to act as stand-ins for the functioning Xin Legionnaires in area A3, while they're inert (you'll notice the missing Legionnaires in the line-up before the throne!). The Runelord Statues belong in area D2, and the Siccatite Fog belongs in area D6.

Additionally, I've made a few personal changes to the maps. I wasn't really happy with the idle constructs being so large, so I made most of them medium sized. I personally think that it turned out really well; not only does it look better, it also makes Xin's crafting ability more impressive! I've also combined all of the Skymetal Vaults - as well as the first two parts of the Apex - into a single map. This was done primarily to make it easier to run, since you don't have to flip between a bunch of maps to do so. Thanks for the idea, wordelo!

And there you have it! I hope these maps serve anyone who uses them as well as they've served me. All that's left for me is to run my players through their final encounter with Xin... And maybe a little bit extra after that ;)

Enjoy!


Zhyth wrote:

Hello again, everyone! Sorry for the delay; I've been a bit caught up in my studies, and haven't been in the state of mind to update this. That being said, the maps are done, my studies are over, and my party is one session away from finishing the campaign, so there's no time like now to spread the love!

So: here are my maps for The Dead Heart of Xin! As always, all maps are made to fit Roll20's default grid resolution of 70 x 70 pixels per 5-foot square.

Hey man, just wanted to say thanks for making these maps. I'd only found this thread by the time I was running the last book, but those extra maps you made of the first few encounters of that book were life savers, for real.


Hi

Thanks for doing all of these maps for roll 20.

I am running Shattered Star for 2e. These maps by yourself and GM Bigrin will really help me with my roll20 set up.

So wanted to let you know that years after you made these they are still helping gamers.


Scott Davidson 816 wrote:

Hi

Thanks for doing all of these maps for roll 20.

I am running Shattered Star for 2e. These maps by yourself and GM Bigrin will really help me with my roll20 set up.

So wanted to let you know that years after you made these they are still helping gamers.

I want to second this! 2021 and the generosity of the two of you continues to live on!

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