Amateur Gunslinger and Mysterious Stranger


Rules Questions

Dark Archive

If I have taken the Amateur Gunslinger feat on a character and chose Quick Clear as my deed, what happens if later I take Gunslinger levels with Mysterious Stranger archetype? Do I lose Quick Clear?


RSX Raver wrote:
If I have taken the Amateur Gunslinger feat on a character and chose Quick Clear as my deed, what happens if later I take Gunslinger levels with Mysterious Stranger archetype? Do I lose Quick Clear?

Yep. You either get Extra Grit or (if you chose not to trade it out, since it says "can") you have a feat that you don't meet the prerequisites to, so it doesn't do anything for you.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

You immediately lose the Amateur Gunslinger feat and replace it with the Extra Grit feat, per the text of the Amateur Gunslinger feat.

You would normally get the Quick Clear deed back as one of your initial deeds for being a 1st level Gunslinger, but since the Mysterious Stranger archetype replaces that deed, you would lose it as soon as you take your 1st Gunslinger level with that archetype.

Dark Archive

Ok, followup question then is, is there any way to get Quick Clear back for a Mysterious Stranger that is PFS legal?

Grand Lodge

Yes. Level 3 Piccaroon (swashbuckler pistol and blade archtype.) Gets a (modified) quick clear at level 3.

Liberty's Edge

I don't agree with the thoughts here. Each class I would have thought would get treated separately.
Say for example you played a Divine Hunter (Paladin Archetype) and took Amateur Gunslinger [Quick Clear]. Next level you choose to play a Mysterious Stranger. (Good synergy with CHA)

The Gunslinger becomes the Mysterious Stranger Archetype and THAT causes the Gunslinger CLASS to lose its Quick Clear class ability.

Your Divine hunter still HAS Quick Clear which he can use even though the Mysterious Stranger doesn't get that deed.

While the Amateur Gunslinger Feat gives you the option of trading it out for extra grit, you don't have to. Nothing in the wording of the feat states that you lose the abilities granted by the feat once you become a Gunslinger.

If losing an class ability was absolute across all your classes then you could not build any character that loses an ability to an archetype and then dips into a class to regain it
Some examples
A Scout Rogue dipping into Barbarian or Shadowdancer or Archeologist Bard:- the Rogue loses Uncanny Dodge but Barbarian, Shadowdancer, some Bards etc also have it and thus the Rogue can regain it.
A Ranger taking an Archetype without an Animal Companion, then becoming a Druid and regaining it
A Wizard who loses his familiar due to Archetype swapout, taking Eldritch Heritage and getting it back.
A Melee class that loses access to some weapons (or armor) taking a martial proficiency in a lost weapon or a level dip into a class to regain them.

All of these I have seen in play in PFS, indeed the Paladin build I mention above has been OKed by our Venture Captain.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Nikolaus Athas wrote:
While the Amateur Gunslinger Feat gives you the option of trading it out for extra grit, you don't have to. Nothing in the wording of the feat states that you lose the abilities granted by the feat once you become a Gunslinger.

Have you actually read the feat? One of the requirements for the Amateur Gunslinger feat is that you have no levels in a class with the Grit class feature. Taking an actual Gunslinger level causes you to cease to qualify for that feat. That replacement is not optional in this case.

None of your examples are even relevant here. You are correct that losing a class feature in the archetype of one class does not prevent you from gaining that class feature via another class, but dead wrong in thinking that you can combine the Amateur Gunslinger feat with actual Gunslinger levels. The text of the feat specifically disallows that.


And while it does say you "can" switch it out, keeping it gives you a dead feat, same as if you qualified for Power Attack with a strength belt and then ditched the belt.

Liberty's Edge

So at the time you took the feat you had the requirements, but once you took Gunslinger you invalidated it?
I would have disagreed with you in that I didn't think that feats could be invalidated that way but the example of Power Attack while using a belt (or only while raging or whatever) is a valid counter to my point.
So please disregard my argument. I believe that you have the right of it.

Dark Archive

Ew.. the Piccaroon Quick Clear is not the best. Thanks all for the input.

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