White Mage with Mysthic Theurge


Rules Questions


Hi...I would like to­ make a question ­about a game-dynamic:­ with the White Mage archetype it is possi­ble to cast cleric's ­"cure" spells and als­o "Breath of life".

I­s it possible to use ­this capacity to have­ a "fast entry" to th­e Mysthic Theurge pre­stige class? So the b­uild would be Arcanis­t-White mage 4 / Cler­ic 1 / Mysthic theurg­e 1 for example.

I know that in the FA­Q there is an answer ­about a similar quest­ion (but related to r­ace skills) but I thi­nk and hope that this­ is quite different a­nd it should work.

I hope it works also because in the description of this archetype it is written: "A white mage is an arcanist touched by a DIVINE POWER"...so the source is divine

Thanks


Nope, doesn't work. First off, fluff text isn't rules text. Secondly, you're using your *arcane pool* to do it. Most importantly, it doesn't specify that your spellcasting type is changed, as it does in, say, Mindblade or Reliquarian.


Gulthor wrote:
Nope, doesn't work. First off, fluff text isn't rules text. Secondly, you're using your *arcane pool* to do it. Most importantly, it doesn't specify that your spellcasting type is changed, as it does in, say, Mindblade or Reliquarian.

then does it exist any possibilities to have a fast entry? any combination of classes?


fastest entry is cleric /wizard, no fast tracks anywhere, any other combo just delays.


Even if it did change your spellcasting to Divine, you would have to come up with Arcane casting somewhere else.


Lince202 wrote:
Gulthor wrote:
Nope, doesn't work. First off, fluff text isn't rules text. Secondly, you're using your *arcane pool* to do it. Most importantly, it doesn't specify that your spellcasting type is changed, as it does in, say, Mindblade or Reliquarian.

then does it exist any possibilities to have a fast entry? any combination of classes?

The fastest possible entry is if your group uses the Spellcasting Guild rules from Inner Sea Magic. Belonging to a Spellcasting Guild grants access to Eclectic and Esoteric Magic as guild perks, which increase not only your caster level in another casting class, but also increase spells known and spells per day (same language used by PrC's that increase spellcasting.)

So you can go something like:

Wizard 2 / Cleric 3 (put your Eclectic Training bump into Wizard) to be an effective W3/C3, allowing you to gain your first level of MT at 6th level, making you an effective W4/C4 @ 6th. By around 7th or 8th level, you should pick up Esoteric Training, which bumps one of your spellcasting classes by 3 and another by 1, so at that point, your 2 levels of Wizard are treated as 5 levels of Wizard (with regards to spellcasting, not increasing other class features), and bumping your 3 levels of cleric to effectively 4 before MT levels.

So at 7th, you'd be an effective W7/C6 with regards to your spellcasting. Your other class features are all still stuck at 2 and 3 of course, but if you're going MT, then spells are really all you're after anyway.

Other than that - Wizard 3/Cleric 3 is the fastest way to go, and it's terribly, painfully slow.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / White Mage with Mysthic Theurge All Messageboards

Want to post a reply? Sign in.