Gloriously Insane Intelligent Magic Weapon


Homebrew and House Rules


So I was just messing around and rolling on the tables to make an Intelligent magic item and it turned out pretty good I think.
The Chaos (Insert cool and appropriate word)- 17 Total Ego

Base Item: +5 Speed Earthbreaker

Alinment: Chaotic Neutral

INT 10
WIS 14
CHA 18

Languages: Common
Communication: Telepathy
Senses 30 FT
Item Powers: Spell- Mad Monkeys 3/day

This Item is thrilled in causing chaos at any opportunity it can see and most of the time only casts Mad Monkeys during combat but in the spirit of causing chaos occasionally casts it out of combat just on a whim. It also loves when it's wielder sunders and disarms opponents weapons in combat. It's personality is basically pure insanity, think The Joker but not evil.


Is it carved to resemble a barrel with an attached handle?

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