Please help me with cost


Advice


I'd like to create an item and I'm having a heck of a time grasping the cost creation rules.

Here is what I'm trying to create.
Slotted item
3 charges per day
Effect: quickened enlarge person.

Also interested in any variants. Like continuous use, or giving up the quickened aspect. Any assistance is greatly appreciated.


Delenot wrote:

I'd like to create an item and I'm having a heck of a time grasping the cost creation rules.

Here is what I'm trying to create.
Slotted item
3 charges per day
Effect: quickened enlarge person.

Also interested in any variants. Like continuous use, or giving up the quickened aspect. Any assistance is greatly appreciated.

The first step is to find something similar and price it accordingly. Dig through the SRD's area on magic items and see what you find in terms of quickened 1st level spells. Until you do that, the formulas are irrelevant.


Using quickened enlarge person as a base I end in the range of 54’000 gp. Standard enlarge person I get 1’200 gp and a continual I get 4’000 gp. This is using only the CRB rules on making magic items.
PS. The quickened variant lasts 9 minutes per activation and the standard last 1 min per activation.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

If your trying to follow the formula, quickened enlarge person would be a 5th level spell. So 5 (spell level) * 9 (caster level) * 2000 * 3/5 (charges per day) so 48,600. That's probably not anywhere near the ball park of useful for the price though.

Honestly I'd ballpark it off the cost of permanency 2500. Now being on an item is better large because it gives you the easy option to change size and is not dispellable.

I'd probably price your item at 2,500 per charge with standard action activation (12.5k for unlimited). Triple the price for swift action activation. And it should probably take the belt slot. (I'd probably slide a free caster level increase to 5 or so in there, as there isn't really much benefit to CL in my opinion and I hate the 1*1 pricing as a general rule.)

Or as an alternative, give them access to the plant growth domain Enlarge (Su) at about 1,000 a charge (as a swift action for 1 round duration). I'd be hesitant about making this unlimited though.


1 person marked this as a favorite.

This item has extra effects, but Juggernaut's Pauldrons start with a good base.

Personally as a GM I don't allow custom items and would tell you to go with this item.


Maezer wrote:

If your trying to follow the formula, quickened enlarge person would be a 5th level spell. So 5 (spell level) * 9 (caster level) * 2000 * 3/5 (charges per day) so 48,600. That's probably not anywhere near the ball park of useful for the price though.

Honestly I'd ballpark it off the cost of permanency 2500. Now being on an item is better large because it gives you the easy option to change size and is not dispellable.

Item effects are most certainly dispellable when they are cast spells. It's a standard dispel check vs the caster level OF THE ITEM plus 11. The effect will also be suppressed in an anti-magic field.

This is an extremely powerful tatical ability, I'd put a significant premium over the cost the formula generates.


One thing that we don't have good guidelines on is changing the activation time of a magic item from a standard to a swift. There are enough examples out there that do this though to know that it generally isn't by adding quickened metamage (and hence 4 spell levels and 8 caster levels to the price of an item.)

The basic formula for a 3/day standard action item would be CL1 x SL1 x 1800 x 3/5) for a total of 600 gp. I am pretty sure most GMs would rules this as too cheap. The closest equivalent that I know of to this item is the Dire Collar which only works on an animal (but it does work on an animal, where enlarge person usually doesn't so that is probably a wash) and only has 1 charge per day. It costs 1,000 gp, which is probably pretty fair. If we go with that, then our 3 charge per day standard item would cost 3 times as much or 3,000 gp.

That leaves pricing the action type change, which as I said we don't have any good rules for. Personally, I'd probably consider an item that only takes a swift action to be worth somewhere between 2 and 3 times what a standard action item costs.

I would also look at any continuous items that were similar, and make sure that the charged item with a swift action was substantially cheaper (activating as a swift is cool, but not nearly as cool as having it available all the time.) The Juggernaut's Pauldron's are a good thing to look at hear, beyond the extra stuff it does, it confers an unlimited duration Enlarge Person at will, so we can be sure our item should cost quite a bit less that 20k. The extra stuff isn't that great, I'd say worth maybe 5K, so we are looking at 15k for an at-will standard activation unlimited duration enlarge person item, a number you won't get from the formula, but isn't unreasonable.

Half of that, 8,500 gp, is comfortably in our range for our swift action item (i.e. between 2 and 3 times the 3k we calculate for a standard action item) and I would consider that a reasonable price.


Sometimes the formulas give you number that are no where near where they need to be. E.G. a ring of continuous true strike.

Enlarge person gives you a little extra damage (not much) and reach (this is key).

Three uses a day means that it will be used in most useful fights.

This is similar to the lunge feat with a little extra damage. With three uses a day I would price it at 10,000 for a belt slot or as a +1 equivalent bonus for armor, or 15,000 on bracers.

Sovereign Court

Drahliana Moonrunner wrote:
Maezer wrote:
Honestly I'd ballpark it off the cost of permanency 2500. Now being on an item is better large because it gives you the easy option to change size and is not dispellable.
Item effects are most certainly dispellable when they are cast spells.

Yes - but they aren't permanently destroyed if they are dispelled like a spell effect which has had Permanency cast upon it. They're just suppressed.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Please help me with cost All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear