Making D the Vampire Hunter


Advice


So heroes of horror came out with a series of feats where you could have a spirit infest your hand, eventually making it into a familiar.

Funnily enough it also came with an insert selling the new Vampire Hunter D story. So its pretty obvious I think..

This led me to coming up with how to make Vampire Hunter D, something I don't think could be done with normal rules in any type of speed. But I play a lot of Gestalt games.

So the base class I have is Alchemist. Why alchemist and why not slayer, inquistor or something like that? Because Alchemist has what you need for the two companions D has. Left Hand and Robot Horse.

By taking Construct Rider, you can now have a robot horse easily enough. Then when you can, you take tumor familiar and Hand familiar, you'll have Left Hand, with fast healing while he's a part of you.

Left hand can also use potions and the like to heal you, reviving you from the dead.

But How to best put together his combat power? Now is when we'd want the inquisitor or slayer or something along these lines.


If there's no real restrictions beyond 1pp I think Inquisitor (Sanctified Slayer/Reaper of Secrets) is a damn good fit


I don't think you should focus on the robot horse. In D's world, all horses are robotic, and when he loses hismoint, he just buy another one.

Silver Crusade

Wes Schneider is working on a Vampire Hunter D supplement since the the VHD comic Kickstarter met its stretch goal. Not out yet but I thought you might be interested.


Noir le Lotus wrote:
I don't think you should focus on the robot horse. In D's world, all horses are robotic, and when he loses hismoint, he just buy another one.

Which is what you can do with that robot horse companion from the alchemist.

The Alchemist is also capable of given the character a supernatural level of toughness.. Though be it that it does permanently and forever and ever give up Mutagen. Which could be used for the whole vampire transformation I suppose.

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