5e Planescape Conversion - Tales of the Infinite Staircase (WIP)


5th Edition (And Beyond)


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Hello 5e and Planescape fans!

I'm back with another planescape conversion guide to 5e!

Unlike my previous two, I'm releasing this one as a Work in Progress (WIP). The reason is that both Modron March and Dead Gods were full campaigns, but Tales of the Infinite Staircase can be run with any campaign, any chapter, in any order.

So here's chapter 1. I'm aiming at completing at least one chapter per week. This product will be hosted on Google Docs.

Tales of the Infinite Staircase 5e Conversion Guide

For all of these guides, you must own the original adventure. I cannot legally provide a complete conversion, storyline and all. I can only provide a "bare bones" conversion.


If you're going to make Planes a separate skill to Arcana, definitely fold in Portal Sense as well to make it worth taking.


Historically, a planes knowledge skill has always been separate from arcana. They're as different from each other as arcana is from history.

But still, not a bad idea.


I agree that Planes would definitely make sense as a separate skill in Planescape. Combining it with a related Planescape skill just makes good (portal) sense. :)


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Bless you, bookrat, I owe you so much! Well, technically I don't owe you because I left five bucks for each of the Modron March and Dead Gods adventures and will do the same thing again here, but still, I owe you.

You see, I started a 5e Planescape campaign and had already decided to use the Modron March and Dead God material because they dovetail into a single extended campaign. Coming across your conversions (which have worked pretty well with very few changes) was a Godsend, or a bookratsend in this case.

That said, I needed more material for the mid ranges (I plan on squeezing it all in levels 1-9 or maybe 10), and had already selected -- you guessed it -- the Infinite Staircase for my work-in material. Knowing now that I don't have to convert even that much is, well, another bookratsend for a busy GM.

If you're interested, here's the campaign outline so far:

PLANESCAPE
~ A CAMPAIGN OF MYSTERY ~

I. Character Creation

A. Wherein a Half-Elf, an Air Genasi and a Variant Human walk into a bar

B. Wherein the Heroes learn Nowhere can be found almost anywhere

II. Interlude 1: Second Level

III. The Great Modron March: The March Begins

A. Wherein the Heroes make their way to the ordered city of Automata to right an old wrong on behalf of a Book and a Cat, only to witness the start of the Modron March

IV. Doors to the Unknown: The Thuldanin Gargoyle

A. Wherein the Heroes learn Past can be Prologue, and a blasphemous Dwarven Preacher enters the Cage

B. Wherein the Heroes are mistaken for a famous Solver of Mysteries, and hired to recover a ledger from beyond an impossible door

V. The Great Modron March: The Unswerving Path

A. Wherein the Heroes discover that although the Modrons are lawful, their passage may produce unwelcome Chaos

VI. Interlude 2: Third Level

VII. The Great Modron March: Ambushed

A. Wherein the Heroes learn that no place is Safe, and that there’s more than one use for a Modron

Happy to update the outline every Interlude if anyone's interested. It's so good to be home, home on the Planes again!


You are quite welcome!

And thanks for the support!


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Up through Chapter 3 is now done. Delayed a bit on chapter 4 a bit but planning on working on it throughout next week.


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Updated at the Interlude 3 level change:

PLANESCAPE
~ A CAMPAIGN OF MYSTERY ~

I. Character Creation

A. Wherein a Half-Elf, an Air Genasi and a Variant Human walk into a bar

B. Wherein the Heroes learn Nowhere can be found almost anywhere

II. Interlude 1: Second Level

III. The Great Modron March: The March Begins

A. Wherein the Heroes make their way to the ordered city of Automata to right an old wrong on behalf of a Book and a Cat, only to witness the start of the Modron March

IV. Doors to the Unknown: The Thuldanin Gargoyle

A. Wherein the Heroes learn Past can be Prologue, and a blasphemous Dwarven Preacher enters the Cage

B. Wherein the Heroes are mistaken for a famous Solver of Mysteries, and hired to recover a ledger from beyond an impossible door

V. The Great Modron March: The Unswerving Path

A. Wherein the Heroes discover that although the Modrons are lawful, their passage may produce unwelcome Chaos

VI. Interlude 2: Third Level

VII. The Great Modron March: Ambushed

A. Wherein the Heroes learn that no place is Safe, and that there’s more than one use for a Modron

VIII. The Infinite Staircase: Planewalkers

A. Wherein the Heroes first learn of a Tobacco Cabinet most strange

B. Wherein the Heroes make their way to the Infinite Staircase searching for a Guild of Travelers, but find a Barmy Fiend instead

IX. The Infinite Staircase: Lost Sovereignty

A. Wherein a Formian City faces a Terrible Flood and struggles for Survival

X. Interlude 3: Fourth Level


Good to see some free 5th edition infinite staircase conversion stuff. ;)


I've been a little slow on this, sorry. Been busy with my OotA campaign.

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