When gaming interest really isn't


Gamer Life General Discussion


Please share your stories on times you thought people wanted to play with you... They expressed interest... And then abandoned the game in question.

Had that happen to me today, was even getting ready to buy a Reign of Winter PDF (or at least the first book of it) and BAM both of two people who said they wanted to play bowed out, in this particular case on the grounds they didn't want to partake in a realtime online campaign.


I had three 3.5 players join a PF game I was running. During the game they flanked a bear and one player said he got to roll precision dice because the Bear lost his Dex from being flanked by two other PC's. This player was playing a Rogue. When I explained that in PF targets don't lose their Dex from flanking in my game they decided a few days later that they didn't want to continue in my game.


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I have had many people bow out, quit, or overall abandon a game I was either running (rare as that is) or playing in. I expect this quite often, which is why I typically suggest 5-6 players, as typically 1-2 will miss a game, mention that they don't want to play anymore, or just stop showing up. I hate that I expect it to happen, but I hate it even more that it always happens and I am proven right.

As for specifics? I honestly can't remember any. It has happened so often that they become a haze in my mind. Makes me wish I didn't have to rely on online games to be able to play.


silverhair2008 wrote:
I had three 3.5 players join a PF game I was running. During the game they flanked a bear and one player said he got to roll precision dice because the Bear lost his Dex from being flanked by two other PC's. This player was playing a Rogue. When I explained that in PF targets don't lose their Dex from flanking in my game they decided a few days later that they didn't want to continue in my game.

Uhh, the enemy isn't flat-footed for being flanked, true, but flanking is explicitly mentioned as a condition for sneak attacks. The +2 flanking bonus to attack rolls negates a lot of Dex bonus as well.


All the time, people have busy lives. People might WANT to play, but it takes dedication and setting time aside.


I had players in Roll20 play a few sessions of my campaign, rant about how much fun they're having, then dissapearing completely. It gets very confusing


Had two players like this. With heavy collage loads and distance both ended up permanently cancelling until at least summer.


We had some lady post excitedly about how she wanted to run a Dresden Files game.

I bought the books and everything. She showed up for the first game, we did about half character creation (which is complex in that game) then next week she cancelled at the last minute. Then....nothing.....

I had some guys learn who I was then get all excited about me playing in their brand new 5th ed game, had me roll up a rogue, made a background etc.....then nothing. Several emails and FB messages got no reply.

My Local PFS game had a venture captain (actually i think was the co-ordinator, not the VC)who would tell other people but me about the next game. So if he canceled I'd show up, and there'd be no game, no notice, nothing. I gave me my card, my phone, my cell, my emails- nothing.

He also heavily favored his Dad in setting up games. And, was a pretty mediocre gamemaster.

The third time I showed up and the game had been canceled without notice to me, I just stopped coming.


I get life getting in the way of getting together. My old gaming group dissolved because my best friend died. I tried to carry on but it wasn't the same and everyone basiclly decided not to continue. I don't blame them at all it wasn't the same and we all were still grieving. Collage, work, marriage and all that does take a lot of time and effort. I get wanting to flake off once and a while.
It's another to stop playing and not manning up to say why and even worse not say anything to the GM or other players. As a GM I plan on players to be there and play. So when I don't have those players it's harder for me and other players to run the campaign. No rogue when the entire adventure focuses on the rogue makes it far more difficult to run. We had a player who did join but we eventually were glad he stopped coming. We were annoyed by the fact he said yeas I'll be there and wasn't. We had to have a friend of his pin him down to find out why he wasn't coming and that we dumped him. Those kind of players no one needs.


Adjule wrote:

I have had many people bow out, quit, or overall abandon a game I was either running (rare as that is) or playing in. I expect this quite often, which is why I typically suggest 5-6 players, as typically 1-2 will miss a game, mention that they don't want to play anymore, or just stop showing up. I hate that I expect it to happen, but I hate it even more that it always happens and I am proven right.

As for specifics? I honestly can't remember any. It has happened so often that they become a haze in my mind. Makes me wish I didn't have to rely on online games to be able to play.

Same here. Sadly, flakeyness is part of human nature when it comes to strangers and acquaintances.


d'Eon wrote:
silverhair2008 wrote:
I had three 3.5 players join a PF game I was running. During the game they flanked a bear and one player said he got to roll precision dice because the Bear lost his Dex from being flanked by two other PC's. This player was playing a Rogue. When I explained that in PF targets don't lose their Dex from flanking in my game they decided a few days later that they didn't want to continue in my game.
Uhh, the enemy isn't flat-footed for being flanked, true, but flanking is explicitly mentioned as a condition for sneak attacks. The +2 flanking bonus to attack rolls negates a lot of Dex bonus as well.

Sounds like the players mistook a previous DM's house rule as RAW. IIRC, flanking doesn't deny Dex bonuses in 3.0 or 3.5 either.

Spoiler:
Personally I think that part of that house rule at least is much more reasonable than RAW, but that's neither here nor there.


@d'Eon, one thing that didn't get mentioned was that the Rogue wasn't involved in the flank and he was trying to get precision damage with a ranged weapon.

I know I didn't cover all aspects of this problem. I was just giving an example of players giving up on a game.


Ah. My mistake.


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Well, I've been guilty of it before; I asked my GM to let me take over the next semester's campaign (I was still in school at the time) because I wanted to try my hand at GMing and...well procrastination habits + figuring out I was in waay over my head; basically the campaign didn't happen, my GM didn't have a back up prepared, and we didn't game that semester. :(

Learned from the mistake, and now when I say I'll run something, I run it, and when something comes up I notify all my players immediately.

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