Witch Archetype?


Homebrew and House Rules


I was wondering if someone would be able to give me some feedback on this archetype. I'd really like this as a full class but i think an archetype is this idea's niche

Animator

Ever curious with the advancement of technology, the Animator specializes her magic in the art of animating objects to do her bidding. Rather than forming a long bond with a familiar, an Animator can form shorter bonds with various objects that she animates.

Knowledge Lust

The Animator is driven with a pursuit for the knowledge of how mechanics work.
The Animator adds Knowledge (Engineering) to her list of class skills.

Devoted Instrument

Unlike most Witches, the Animator does not form a bond with an animal in the form of a familiar. Instead an Animator is able to form temporary bonds with objects that she creates to show a semblance of life. Once per day, the Animator may store her Arcane magic into one object to animate it and serve as her as she pleases. The Animator prepares spells and delivers touch spells, as the Witch’s Familiar, via the object of her choosing for that day. Since the Animator only made a short bond with the object, if the item is sundered or stolen the Animator does not lose all of her stored spells. The bond formed between an Animator and the object she animates is similar to a contract. Within 24 hours of the Animator animating the object, the contract is void and the Animator may form a new bond. As the Animator is greatly specialized in the ability to animate objects, her talents far surpass those who make use the spell ‘Animate Objects’ or the ‘Craft Construct’ feat. Not only can she command objects to attack, but she can also command them to perform tasks. The animated object only responds to orders given by their master and can perform a range of natural and supernatural abilities; such as a lantern growing brighter to light a dungeon, or a broomstick to take flight and carry the Animator as transportation. When bonded to an object, an Animator may make a Use Magic Device check (DC average 15) to command the object to perform a task within its ability (natural or supernatural). Since the Animator stores her arcana in her chosen object, many can perform spells (of equal level that their master can cast) from their master’s spell list within their own ability to do so. At first level, the Animator may target one Fine, Diminutive, or Tiny object. At 5th level, the Animator may target one Small or Medium objects. Some examples of implements for the class feature are, but not limited to.
Food or Beverage item may use; Poisoned Egg or Putrefy Food and Drink.
Quill may use; Read Magic, Comprehend Languages, or Memorize Page.
Broomstick may use; Levitate or Fly.
Needle and Thread may use; Mending or Lipstitch.

This ability replaces the Witch's Familiar and her 2nd level Hex.


This sounds more Wizard or Alchemist than Witch to me. It sounds too Engineering or Sciencey for a Witch variant.

RPG Superstar 2015 Top 8

I think this is a cool idea, but flavorwise, this doesn't feel mechanics-related at all. You don't apply the laws of physics to magically animate a broom. I would say animating objects is more about communicating with the spirit world (I was think of the japanese tsukumogami), which is actually really fitting for a witch.

For the mechanics, I would stick to the rules for animated objects (I don't know why a lesser version of the animate object spell doesn't exist yet - it seems like an obvious choice for a splatbook). If the bond between witch and object is only temporary, it doesn't make a lot of sense for the witch to store her spells inside that object. On the other hand, if the familiar is a spirit able to possess objects, it works quiet smoothly.

I'm not sure how I feel about the object-related abilities. I would try to use the existing construction point system for animated objects, maybe add a few new abilities.


The idea was supposed to mimic maybe that of Mrs. Pryce from the early Disney film Bedknobs and Broomsticks or tropes about witches animating objects to life.

I do like the shift of idea that maybe her black cat can inhabit the vessel of a stool or something. Taking, a standard action to inhabit and come out of.

I think my idea of storing her spells in an object was maybe worded as like storing her Arcana in an item as I thought a unique little flair would be that say you bind into a Shadow. The Witch may not have these spells prepared, but since the shadow now has a source of magic it could be argued that it could possibly use Shadow Trap, or Protective Penumbra as a spell slot instead of one of the spells the Witch prepared.

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