Possible need for Errata or FAQ for Spells from Witch Class Deck


Rules Questions and Gameplay Discussion

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I was recently looking through the cards from the Witch Class Deck and I believe that I may have spotted some errors:

Web - Appears to be missing the recharge clause. I believe that the second power should be “After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 8 check to recharge this card instead of discarding it.”

Black Spot - Has both the Basic and Veteran traits. I believe the Veteran trait should be removed.

Verdure’s Wrath - Appears to be missing the Magic trait.


1970Zombie wrote:

I was recently looking through the cards from the Witch Class Deck and I believe that I may have spotted some errors:

Black Spot - Has both the Basic and Veteran traits. I believe the Veteran trait should be removed.

I don't have comments on the other spells, as I can't remember them, but I know Black Spot should have both. It's Basic so you can have it in your starting deck, and Veteran because it's affected by "the Adventure Deck Number of the Current Scenario, if any." It's quite a witchy spell.


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Based on how Web was in RotR, you would be correct about that one.

And Rebel Song (PACG Open Champion) is correct about Black Spot. More about that here.

Paizo Employee Chief Technical Officer

Added Verdure's Wrath and Web to FAQ.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Hawkmoon269 wrote:

Based on how Web was in RotR, you would be correct about that one.

And Rebel Song (PACG Open Champion) is correct about Black Spot. More about that here.

Thanks. That explains it.

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