Chess Pwn |
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VMC is variant multi-classing from Pathfinder Unchained.
Big six are the magic items the game assumes you have as you level
Weapon
Armor
cloak of resist
belt/headband of stat boosting
ring of protection
amulet of natural armor
these are things that are just +stat but are "needed" to stay in the expected range as you level.
Java Man |
1 person marked this as a favorite. |
VMC is variant multiclassing, system in Unchained where you trade some of your feats for abilities from another class.
The Big Six are the standard, nearly required magic items. Stat boost item for main stat, deflection ring, resistance cloak, amulet of nat armor, magic weapon, magic armor/shield/ bracers.
Theliah Strongarm |
thanks
Next question, is gestalting solely a 3.5 UA thing, or has it been transferred to PF too?
I have yet to see it in Paizo books, but have seen some 3rd parties try it out.
Gesalt class. Definitely would not allow this class in my campaign.M1k31 |
Klorox wrote:thanks
Next question, is gestalting solely a 3.5 UA thing, or has it been transferred to PF too?
I have yet to see it in Paizo books, but have seen some 3rd parties try it out.
Gesalt class. Definitely would not allow this class in my campaign.
What is that sourced from? the resource you provided seems incomplete, the "trick" is described but not listed anywhere in the advancement, While "Gestalt mastery" is listed as a level 20 capstone but only showed a capital "E" under the listing.... it also links to a "Gestalt feats" page that says "These are some Feats [I] made..." without clarifying who exactly "I" is....
that makes it seem like it's 3rd party or homebrew and actually unusable to boot as found in that resource.
Charon's Little Helper |
Gestalt doesn't have any PF support, but it's just like before, pick two classes and get the best of both. People ask for advice on building gestalt that I imagine some people still play that wiy in PF.
I usually see threads asking about gesalt advice when they are going to play an AP with 2 players and the GM doesn't want to have to go through and weaken the encounters. Seems fine in those circumstances. (though 2 gesalts still aren't as potent as 4 normal characters, they should be able to survive an AP)
Theliah Strongarm |
Theliah Strongarm wrote:Klorox wrote:thanks
Next question, is gestalting solely a 3.5 UA thing, or has it been transferred to PF too?
I have yet to see it in Paizo books, but have seen some 3rd parties try it out.
Gesalt class. Definitely would not allow this class in my campaign.What is that sourced from? the resource you provided seems incomplete, the "trick" is described but not listed anywhere in the advancement, While "Gestalt mastery" is listed as a level 20 capstone but only showed a capital "E" under the listing.... it also links to a "Gestalt feats" page that says "These are some Feats [I] made..." without clarifying who exactly "I" is....
that makes it seem like it's 3rd party or homebrew and actually unusable to boot as found in that resource.
Found it on D20pfsrd, but I don't generally use 3rd party products so I didn't really have the patience or time to read through said uncompleted class.
Klorox |
Chess Pwn wrote:Gestalt doesn't have any PF support, but it's just like before, pick two classes and get the best of both. People ask for advice on building gestalt that I imagine some people still play that wiy in PF.I think PF Unchained did something similar.
That's one book that looks more indispensable to my collection every time I hear it mentioned.
Theliah Strongarm |
Theliah Strongarm wrote:That's one book that looks more indispensable to my collection every time I hear it mentioned.Chess Pwn wrote:Gestalt doesn't have any PF support, but it's just like before, pick two classes and get the best of both. People ask for advice on building gestalt that I imagine some people still play that wiy in PF.I think PF Unchained did something similar.
It's almost as Core as the Core Rulebook and Advanced Player's Guide.
Fromper |
It's available on the prd: http://paizo.com/pathfinderRPG/prd/
So you can browse it and decide if you like it.
Fromper |
What do you mean by "same form"? Again, you can head to the prd site to see and read the books in their entirety there. You're just missing the pictures and some minor formatting that way.
I believe Unchained was published shortly after the Advanced Class Guide, but within a few months of each other.
Charon's Little Helper |
The Unchained classes are all alternate versions - but they're all solid, and arguably the best part of the Unchained book.
1. The Unchained Rogue is a straight upgrade, which the Rogue desperately needed. It actually makes them a solid choice and has quickly become the default Rogue.
2. The Unchained Monk is an upgrade from the CRB monk, but it's about the same potency as people can wring out of the core monk with multiple archetypes, but it's far easier to build/play.
3. The Unchained Barbarian is a bit simpler, and it's good for new players who don't want to deal with the weird edge cases that raging can bring.
4. The Unchained Summoner was a bit of a nerf (arguably needed) and simplified creation of their pet eidilon, though that simplification also removed some customization. (I'm not going to weigh in on the specifics as I haven't played either the original or unchained version.)
Pathfinder Society Note: In PFS the Unchained Summoner is actually now the only version, likely because the reduced customization of the eidilon makes it easier for PFS GMs to police them. The other three classes can be played as either the base version or the unchained version, but I tell all base rogues I meet to upgrade ASAP. (which PFS allows them to do)
Theliah Strongarm |
Time for another noob question :
What's the meaning of some posters having a little design next to their pseudos, like the little tree next to Fromper's name or the Phoenix nest to Charon's Little Helper's?
As stated above, you can get that when you make an alias on your my account page.
Darrell Impey UK |
You're still limited by this though...
"The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released."