How Starwars does this AP get.


Iron Gods


I have a bunch of first time players, And I was wondering how High Technology does this AP get?

does it end up with full stormtrooper armor and laser rifles and swords? or does it keep some of the sword and sorcery setting?


Lobolusk wrote:

I have a bunch of first time players, And I was wondering how High Technology does this AP get?

does it end up with full stormtrooper armor and laser rifles and swords? or does it keep some of the sword and sorcery setting?

Pretty much all of those things will appear throughout the campaign. However, they are all ancient artifacts from another world, and some work better than others. Numeria is still a traditional fantasy location, just with some tech flair. I my game, I am changing the look of all tech to actually BE from the Star Wars universe. My group will even encounter a Jedi self-taught from a Jedi holocron found in one of the ruins.


THANKS,

I have been in quite a few games where technology got super out of hand, It will be up to me to make this work. I just dont want to turn off first time players to pathfinder.

any suggestions on a good this is "pathfinder" AP?

i was looking at the mummy one.


Lobolusk wrote:

THANKS,

I have been in quite a few games where technology got super out of hand, It will be up to me to make this work. I just dont want to turn off first time players to pathfinder.

any suggestions on a good this is "pathfinder" AP?

i was looking at the mummy one.

Though I haven't played it, I have read through most of Rise of the Runelords. It seems to be the iconic Pathfinder campaign.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am running two groups through Rise of the Runelords. Its pretty good. Standard sword and Sorcery stuff.


RedRobe wrote:
Lobolusk wrote:

I have a bunch of first time players, And I was wondering how High Technology does this AP get?

does it end up with full stormtrooper armor and laser rifles and swords? or does it keep some of the sword and sorcery setting?

Pretty much all of those things will appear throughout the campaign. However, they are all ancient artifacts from another world, and some work better than others. Numeria is still a traditional fantasy location, just with some tech flair. I my game, I am changing the look of all tech to actually BE from the Star Wars universe. My group will even encounter a Jedi self-taught from a Jedi holocron found in one of the ruins.

I would love to hear more about this and how you made this character.


Terevalis Unctio of House Mysti wrote:
RedRobe wrote:
Lobolusk wrote:

I have a bunch of first time players, And I was wondering how High Technology does this AP get?

does it end up with full stormtrooper armor and laser rifles and swords? or does it keep some of the sword and sorcery setting?

Pretty much all of those things will appear throughout the campaign. However, they are all ancient artifacts from another world, and some work better than others. Numeria is still a traditional fantasy location, just with some tech flair. I my game, I am changing the look of all tech to actually BE from the Star Wars universe. My group will even encounter a Jedi self-taught from a Jedi holocron found in one of the ruins.
I would love to hear more about this and how you made this character.

I haven't written up the Jedi yet. I will be using the Star Wars Saga Edition rules and the Force will be psychic magic. The Jedi will also have found a lightsaber with the holocron and can teach others how to make them from scavenged Numerian technology. Some on the boards have recommended to use the plasma blade from AP #100 as the lightsaber, but I don't have it, and will just use the lightsaber from the Saga core rulebook.

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