J.M. Perkins |
3 people marked this as a favorite. |
Hey all you finders of Paths;
My name is John and I write as J.M. Perkins. Since 2015, I've been writing and posting about my Campaign Setting 'The City of Salt in Wounds' first on the ennie nominated website Tribality and then at it's own url. In case you missed it, here's a quick taste of what this evil fantasy mega-city fed by a bound Tarrasque is all about
Upon approach to the city of Salt in Wounds, the first thing a traveler will note is the sounds of the Tarrasque –the unkillable, mountain sized monster that terrorized the world in the last age- screaming as it is butchered –again- to feed a hungry city. Its roars echo for dozens of leagues, and the ground occasionally trembles as it thrashes against the immoveable harpoons that hold it in place.
Moving past the massive carved bone gates, the city continues its assault on the senses as merchants bark their wares, gore splattered laborers drunk on blood wine gamble & brawl, and every manner of vice is offered up for sale. Fortunes are made here… as are adventures. The city holds a place for everyone from mercenary warlocks, to scheming Binder-Lords & dour God-Butchers obsessed with their holy mission, to covert paladins & fanatical druids (executed whenever discovered), to mutants & Marrow Miner orcs: all manner of heroes, villains, and all those who fall somewhere in between. But there is perhaps no more dangerous metropolis in the world than this place where the ground water itself can monstrously twist your flesh, where citizen ghouls doff their hats in salute even as they smile with their overlarge, over-sharp teeth, and the Tarrasque still strives to free itself even after two centuries…
Basically, Salt in Wounds is a dark, detail rich fantasy city whose culture, economy, and existence is beholden to the reality of the giant, regenerating Tarrasque which is imprisoned within the city center so it can be butchered over and over again. You can read more on www.SaltinWoundsSetting.com (there's a link on the KS). We launched this morning with an initial goal of $5000 and as of posting we're over 75% funded; we have epic backer levels from $5-$250 dollars and rewards ranging from PDFs to Tarrasque Jerky (and some pretty sweet stretch goals that I'm now fairly confident we'll meet).
Anyway, hope you'll take a moment to check out the project back if you can, and wish me well & share if you like what we're doing. Thanks!
Oceanshieldwolf |
Hey J.M.
I read some of the blogposts during the past year when this WASN'T a Kickstarter, definitely sounds like a fun locale, and it seems the KS is a hit.
I have a question for you:
How much of the "City" is actually on the Tarrasque's back? From my intial reading of content on the blog, I thought the city was (almost) entirely on the back of the Tarrasque. However, from the map on the KS, it appears that much of the City surrounds the creature, perhaps to feed and support the various nefarious industries the Tarrasque supports.
I'm just wondering whether wandering shanty alleys or busting through tarrasque-blood-drug dens, or running from GodButcher goons will be happening ON the Tarrasque, or will most of that be hapening in the other city regions surrounding the beast.
Hyperuberspecific I know, but essential to me nonetheless. I guess I've seen my shares of "strange cities" and even "villages/towns on giant creatures" (Atop the Warring Blasphemies, Midgard Tales, Kobold Press). What I'm looking for here is something...a little....more.
Oceanshieldwolf |
1 person marked this as a favorite. |
Hey J.M.
I read some of the blogposts during the past year when this WASN'T a Kickstarter, definitely sounds like a fun locale, and it seems the KS is a hit.
I have a question for you:
How much of the "City" is actually on the Tarrasque's back? From my intial reading of content on the blog, I thought the city was (almost) entirely on the back of the Tarrasque. However, from the map on the KS, it appears that much of the City surrounds the creature, perhaps to feed and support the various nefarious industries the Tarrasque supports.
I'm just wondering whether wandering shanty alleys or busting through tarrasque-blood-drug dens, or running from GodButcher goons will be happening ON the Tarrasque, or will most of that be hapening in the other city regions surrounding the beast.
Hyperuberspecific I know, but essential to me nonetheless. I guess I've seen my shares of "strange cities" and even "villages/towns on giant creatures" (Atop the Warring Blasphemies, Midgard Tales, Kobold Press). What I'm looking for here is something...a little....more.
Actually, after reading the FAQ about the history of the concept I am no longer interested in backing this project.
I get that you have poured a lot of creativity into the project, and assembled a great team to provide the content, art etc.
But to me, much of the core concept was not your idea. Now I've read endless diatribes about how ideas are cheap or easy to come by, and that it is the execution and development that makes the difference between just another idea and an awesome product. I guess I value ideas more highly than other people. I am glad you credited the original author of the concept and provided links to subsequent treatment of the idea.
I see you have created a lot of your own stuff outside the core concept. I just can't reconcile that with the beginning of the story...
swoosh |
But to me, much of the core concept was not your idea.
It's not the idea of the person he says inspired him, either.
I mean, your money is your money and far be it for anyone to tell you how to spend it, but if you're not going to back this kickstarter because part of the concept isn't a wholly original idea... how can you back anything ever? Because I don't think you can find a single project on kickstarter that's a wholly original concept.