[Gameday XI] GM Doug's Cavern of the Sundered Song (Inactive)

Game Master Doug Hahn

Tactical Maps | Macros Sheet


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Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

The Shadow Signet is a big deal item. Such a big deal that it's a "Must Have" for anyone who wants to use Spell Attack spells.

Grand Archive

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Dwarf Fighter 10 | HP 160/160(S:13/104/104) | AC 29 | F +210(S>CS) R +15(+3 vs damage) W +19 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Woo, another pick crit. I could do for a little better on the damage rolls, but that's just me being greedy.

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

Yeah, 9 on 2d6... 9 on 2d10... yay? ;)

My very first fatal crit, my summoner's beast's jaws rolled 11 on 2d6 and 3 on 2d10. cries

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

I think the green area-of-effect may have moved slightly (one square up?) by mistake.
Last round, I moved out of it, at the 'northwest' corner, but this turn it was covering me.
shrug


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points
Seggiatore wrote:

I think the green area-of-effect may have moved slightly (one square up?) by mistake.

Last round, I moved out of it, at the 'northwest' corner, but this turn it was covering me.
shrug

Yup. Version history to the rescue!

Often for these battle-length effects, I will add the aura to the background image in Photoshop so they do not get nudged on accident. Here I thought. "surely someone would dispel these annoying creepers right away." Turns out you all had cooler plans.

Grand Archive

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Dwarf Fighter 10 | HP 160/160(S:13/104/104) | AC 29 | F +210(S>CS) R +15(+3 vs damage) W +19 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

I'm hackin' away 12 hp at a time.

Grand Archive

Dwarf Fighter 10 | HP 160/160(S:13/104/104) | AC 29 | F +210(S>CS) R +15(+3 vs damage) W +19 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Possibly relevant shortly but Orin has a Crafter's Eye Piece which says to "increase the Hit Points restored by 15 per proficiency rank instead of 10."

The Repair Action of course actually only heals 5hp per proficiency rank on a success (10 on a crit)

Possible Paths:

The Medium path (that I think is most likely to be right) Eyepiece increases this by 5 to 10 on a success, and 15 on a crit.

Other possible conclusions:

The less efficient path: the increased repair only applies on a crit since that's the only time you get 10hp per level, making it 5/15.

The overly efficient path: The repair is set to 15 from the Eye Piece, making it 15/15.

TL;DR; Crafter's Eyepiece isn't written correctly, there's a way I think it's probably supposed to work, but other conclusions are possible as well.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Go with the you think it works — agreed.

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

For healing, Seggiatore is +14 in medicine, but hasn't had a chance to improve it to Expert, so he only restores 2d8 (or 4d8 on 11+).
He's probably better Aiding at +1/+3 to increase crit chances for others.

Or aiding the repair checks, whatever people are rolling rather than assuring.

Inspiring Competence:

1d20 + 20 ⇒ (13) + 20 = 33 +3
1d20 + 20 ⇒ (7) + 20 = 27 +1
1d20 + 20 ⇒ (14) + 20 = 34 +3
1d20 + 20 ⇒ (1) + 20 = 21 +1 (even with a 1)


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Wanted to resolve the diseases as the next roll was is an hour. It would happen while healing now (as it may take you some time) or traveling.

Let's recover tonight and heal up. I'll move us on int the morning.

Great work! That was an epic battle. Probably one of the longest I've run in 2E yet.

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Oh. Well, that saved my staff charges...


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Disease is actually virulent so it takes 2 saves to remove! I believe the rule is that you make the second save next time it would progress.

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Well, in that case...

Grand Archive

Dwarf Fighter 10 | HP 160/160(S:13/104/104) | AC 29 | F +210(S>CS) R +15(+3 vs damage) W +19 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

I think Kohl's juggernaut should be a crit success to remove their disease at least.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Yep, a crit will clear it.

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Counteract rules suck (or those things were way too powerful).


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Need to heighten those spells! :(

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

If possible, if they agree to a song, Seggiatore would use it to inspire competence in the others. Not sure if these are single actions or "you spend a minute and then check" which would preclude aid/guidance/etc


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Yup, that's a great idea! You will see why soon enough, if you do well.

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Well, I think we're off to a pretty solid start, at least.

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Do critical failures hurt us? Not knowing the language put these is kinda dangerous territory for Kohl.

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

yeah, we lose a point.

But since it seems the song idea will work, I can aid you...
Performance: 1d20 + 20 - 1 ⇒ (15) + 20 - 1 = 34 for +3 :D

And any aid on Yendi's diplomacy will make that a crit too!

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

I think that since the society roll beat the DC20 and raised my item bonus to +2, it already is a crit.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Not sure advanced first aid works here as its not removing the disease:

> Isqulugia's sickened, slowed, and paralyzed conditions can't be removed until this affliction is removed

Let me know if there is something I am missing here, though.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Looks like everyone posted and clearly its a success. I am out until late afternoon and will update us then!

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min
GM Doug H wrote:

Not sure advanced first aid works here as its not removing the disease:

> Isqulugia's sickened, slowed, and paralyzed conditions can't be removed until this affliction is removed

Let me know if there is something I am missing here, though.

That's how I'd read it. Unfortunately. Nasty, nasty disease.

Envoy's Alliance

Human Cleric 9 | HP 98/98 | AC: 27 | F: +15 R: +15, W: +20 | Perception: +17 (E) | Default Exploration: Search

Ah yup, that likely wouldn't work then. I though they were separate instances.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Yesterday got away from me.

Another infodump is on deck, after which you can ask more questions, but wanted to pause here for any RP and clear diseases; likely move on tonight.

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

Won't be able to post anything until late.

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

Our guests were delayed. :D

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

How are we on resources? Do we need a rest?

Envoy's Alliance

Human Cleric 9 | HP 98/98 | AC: 27 | F: +15 R: +15, W: +20 | Perception: +17 (E) | Default Exploration: Search

Kas is still good for the time being.

Vigilant Seal

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NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

I'm down 1 level 5 slot of 2, one level 1 of 3, and 3 staff charges. Not the worst situation by far.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Out till later afternoon Pacific. Looks like Nivi's house on no rest?

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

The thing to keep an eye on is Fatigue.

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

If fatigue isn't an issue yet, I should still be alright on slots to take care of at least one of these bits of business. We can probably re-assess after that, if we need to rest before doing anything else.

Grand Archive

Dwarf Fighter 10 | HP 160/160(S:13/104/104) | AC 29 | F +210(S>CS) R +15(+3 vs damage) W +19 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

I've got plenty of pick attacks left.


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

I will let you know if fatigue will be an issue before you head out. Seems fine if you want to fo at least one before resting.

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

I think the plurality was for the gnome, but I'll roll with it. :)

EDIT: I figured the abandoned home most likely to be infested with horrible aberrations.


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SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

I took Chulyin's "any way is fine" as a non-vote and it was split, so I went for the one that was suggested first. Well, we're here now.

Vigilant Seal

NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

As the baker's wife once sang, "This is ridiculous, what am I doing here? I'm in the wrong stooor-ry!"


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Long-overdue Hero point to Yendi for using the fun psychic cantrip to help the party out in crucial moments… like important crit failed saves and helping everyone spot dangerous horrible fungus monsters.

(If you notice the spores and make the RK check, then you automatically spot the monsters. Otherwise they're a tough Perception check for those searching.)


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Wow who would have thought Nivi Rhombodazzle would be so bad at Yahtzee!? :p

or maybe you guys are just THAT good!

Vigilant Seal

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NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

It's like blackjack - the house holds at 4 of a kind.


Gotta say, rolling a pile of extra dice makes Yahtzee a lot easier

Vigilant Seal

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NG Gnome Bard 9 (he/him) | HP 89/89 | AC 27 | F +15 R +18 W +18 | Perc +15 | Speed 30' | Focus 1/2 | Spells 1st 3/3, 2nd 3/3, 3rd 3/3, 4th 2/3, 5th 0/2 (DC 27) | Hero: 3 | Character Sheet

I think it said each pc can only benefit from one additional reroll.
Style points aside. :D


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

You're right. Fingers crossed!

Envoy's Alliance

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Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

Well, looks like one additional reroll was more than enough!

Envoy's Alliance

Male Human Sorceror 11 HP 107/107| AC 30 | Fort +19 Reflex +20 Will +19 | Perception +18 (+20 for vision)

U think heading to the dragon first thing would be a good plan. Hopefully we can have a nice chat and pick up our Pathfinder, but if that does have to go the rough way, I think we want to be fresh for it.

Vigilant Seal

NG Male Human (Sarkorian) Halycon Druid 9 | HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 | 30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Made the Crafting and Survival checks. Perception check still not made.

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