Oracle build advice


Advice


Im making a support oriented oracle and im not shure what feats/archetype should i take so any advice is welcome.
First of all, he is a Halfling with the lore mistery and high charisma. I plan of use him to buff my party with spells and then use some aid other to help mi cavalier and mi fighter hit the bad guys.
Thing are... First of all the archetypes, im between dual cursed or warsighted, dual cursed gives me missfortune wich is golden to help mi team with failed rolls but i miss the bonnus skills given thanks to lore mistery wich is bad. Warsighted in the other hand let me use martial flexibility in order to gain some usefull feats like battlecry or flagbearer, or just whatever i want.
The second thing is the feats... Extra revelation looks wonderfull but there are some other thing that i like, for example point blank shot/covering fire to make ranged aid other.

My build so far will be something like this.
Oracle 1 (Lore Mistery) Dual cursed archetype with Forsaken as primary curse and branded as second.

Str: 10
Dex: 12 (not shure if i should dump this having sidestep secret, but for initiative and ranged attacks is nice to have)
Con: 14
Wis: 10
Int: 10
Cha: 19

Traits: Helpfull and fate´s favored
1- Missfortune revelation, extra revelation feat (Sidestep Secret)
2-
3- Focused trance revelation, flagbearer
4-
5 Fortune revelation, Battlecry
6
7 Quicken spell, Think on it/lorekeeper
8 and higher i will see later if the party survives so far.

What do you think?


I play a life oracle without archetype as our group's support. This are some random thoughts, for whatever they are worth:
- Extra revelation is a thrown away feat, if the campaign will go into high levels. It may be worth it, if you know it will end in level 8.
- Quicken spell in level 7 is useless, you have to be at least 10th before you can quicken a spell, and it comes only into it's own once you have 7th level spell slots.
- Battlecry is great, but flagbearer is also a morale bonus...I would stay with battlecry and leave the flag be, but it does have it's merits.
- The misfortune/fortune abilities are great, but beware the 30' range, which is damn short outdoors.

I find that my most useful (or should I say most used?) feats are Reach Spell and Improved Initiative. I would also name Combat Casting, but due to my revelation my heal spells are safe, so I don't need it.

Going into melee is starting to become pointless at level 6 and at level 17 I might as well throw cotton balls at the monsters. Between me and a true melee is a gulf no buff will ever bridge. You are not going that way, but I mention it anyway, since ranged combat isn't much different.

Your great weakness are your saves, since we oracles get two weak ones and have no WIS to bolster Will. If you can find something to patch that up, take it. If allowed, taking elan as race would fix that, for example.

Grand Lodge

Bazaku Ambrosuis wrote:

Im making a support oriented oracle and im not shure what feats/archetype should i take so any advice is welcome.

First of all, he is a Halfling with the lore mistery and high charisma. I plan of use him to buff my party with spells and then use some aid other to help mi cavalier and mi fighter hit the bad guys.
Thing are... First of all the archetypes, im between dual cursed or warsighted, dual cursed gives me missfortune wich is golden to help mi team with failed rolls but i miss the bonnus skills given thanks to lore mistery wich is bad. Warsighted in the other hand let me use martial flexibility in order to gain some usefull feats like battlecry or flagbearer, or just whatever i want.
The second thing is the feats... Extra revelation looks wonderfull but there are some other thing that i like, for example point blank shot/covering fire to make ranged aid other.

My build so far will be something like this.
Oracle 1 (Lore Mistery) Dual cursed archetype with Forsaken as primary curse and branded as second.

Str: 10
Dex: 12 (not shure if i should dump this having sidestep secret, but for initiative and ranged attacks is nice to have)
Con: 14
Wis: 10
Int: 10
Cha: 19

Traits: Helpfull and fate´s favored
1- Missfortune revelation, extra revelation feat (Sidestep Secret)
2-
3- Focused trance revelation, flagbearer
4-
5 Fortune revelation, Battlecry
6
7 Quicken spell, Think on it/lorekeeper
8 and higher i will see later if the party survives so far.

What do you think?

I Really like the Spirit Guide Archetype.

Since you can bond with a spirit every day you can basically add more spells Known every day as needed. You also get a Hex from each spirit and the Spirit Abilities.

You give up a Few Skills to gain all Knowledges.
You give up a Few revelations which can be gotten back with Feats and Items. (Soothsayer's Raiment and Rings of Revelation). So really you are not giving up too much for a lot more versatility.

Now A build you could consider is VMC with Bard.

You lose feats yes. But you gain Bardic Performance around Level 7 and with the right Item you can shore up the -4 and have full on bardic performance.

Here how I would Probably Do it:

Spirit Guide Halfling Oracle Lore Mystery
Curse: ?? What ever you desire I guess It is your Flavor.

1:Side Step Revelation, Flagbearer Feat
5: Extra Revelation- Feat
9: Free feat choice Extra Revelation? Spell Pentration? You pick what you want.
13: Divine Intervention (Mini Divine Caster Capstone ability)
17: Quicken Spell (This feat is not good on Spontanous Caster till Level 14+)

I would grab a Revelation or 2 through the Soothsayer's Raiment First. Then A ring of Revelation if you require more. I would grab a Banner of the Ancient Kings after Level 7.

Flagbearer acts as Bless from Level 1. At level 7 you gain Bardic Performance. These alone are typically enough of an offensive buff to an entire team. This means you can Pick spells other than buffs and you automatically get All the Cure Type spells. You can easily buy a wand of Moment of Greatness to Pair with your Flag-bearer feat for dirty cheap prices.

As for Status removal I like the Vestment, Mnemonic and all the Removal stuff on scrolls. They are situational and I do not like wasting my spells Known on Remove type spells especially once I get Heal and most those spells become redundant. The Vestments then become open to better spells in the late game.

If this is for PFS then I am not sure how to help you.


I dont get how you get the bardic perfomance feat, the spirit gives that?
That could be grat conbined with flagbearer and banner of the ancient kings that also improves your perfomance.
What about battle mistery in place of lore to get combat healer, battlefield clarity (saves) an surprising charge (to help someone if he is far)?

Vatras,you have a point with the quicken spell and the banner/battlecry i guess i have to choose one o the other, as for the saves halfling helps a bit with them and maybe ill grab a cloack of resistance to improve them higer.


No, VMC is variant multiclassing from the Unchained rules. You give away feats in exchange for class features (at level 3, 7, 11, etc.). This is a pretty good option, if the DM allows it, since features are typically more powerful than feats and you can tailor to your wishes.

Fruian advises you to steal the features from the bard. He also prefers spirit guide as archetype, which has it's merits, but also it's downsides.


Oh i missreaded it, sounds pretty cool! I think i´ll take that.
Thank you both!

Grand Lodge

Vatras wrote:

No, VMC is variant multiclassing from the Unchained rules. You give away feats in exchange for class features (at level 3, 7, 11, etc.). This is a pretty good option, if the DM allows it, since features are typically more powerful than feats and you can tailor to your wishes.

Fruian advises you to steal the features from the bard. He also prefers spirit guide as archetype, which has it's merits, but also it's downsides.

Yes it Does have Positives and Negatives.

I'm Playing a Life Oracle with Spirit Guide.

Nasty trick is taking Life Spirit on top of it and getting 2 channel pools. ATM I "could" have like 18 channels a day on my Life oracle. Which is hilarity.

But I like it for the Hexes and the Ability to change spirits to more suitable ones for the task at hand. Heavens offers a LOT. Overland flight + Extend spell/rod/hex (yes the spirit gives you the ability to Extend a spell at night) it's amazing. Cast it the night before and in the morning change Spirits and still have all day flight for your adventure day.


Life oracle and order of the star then should be pretty powerfull, Channel energy x1.5 isnt bad.


Life oracles are hilarious even in vanilla (human with no archetype here).
If I started a new one, it would be an elan and one of the two archetypes in question here.

I would stay Life, because by now we have seen how powerful that mystery is at higher levels. Corinthians 15:55 - "Death where is your sting? Hell, where is your victory?" - pretty much describes it (translated from german, the english version differs).

Grand Lodge

Bazaku Ambrosuis wrote:
Life oracle and order of the star then should be pretty powerfull, Channel energy x1.5 isnt bad.

You are correct but Honestly it is better with the Oradin style Build that way your LoH and Channel energy stay on par with the level. And Smite+Challenge then makes you a more capable warrior.

I do not recommend it on his build. But it is very Viable.

Dark Archive

In PFS I am doing similar to Mr.Thistlefoot: Spirit Guide Life oracle. However, I am a kitsune with the wrecking mysticism curse. This lets me trade my revelation spells for mystical tail feats, while the life spirit from spirit guide lets me keep all the same spells I would have gotten from life revelation.
Combine that with the bless equipment feats and I can trade away my stupid high number of channels per day to give my friendly archer types Bane against whatever we happen to be fighting.

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