slachance6 |
I've organized a short adventure (several hours) with level 20, mythic tier 10 PCs. The characters are a paladin, rogue and sorcerer (pregens that I made), as well as a hunter and a gunslinger that two of my players created. Most of my players have never played any mythic game, and none have played any game at this level. None of them are huge powergamers either.
I was hoping to have some kind of player-vs-player element in the game. It doesn't have to be a pure combat, but I want the players to have different motivations and goals.
Also, I'm still thinking of a plot device that will hold the characters together while still giving them conflicting goals. A macguffin seems too cliched and one-dimensional.
Third, what are some good monsters or encounters to include at this power level? I'm pretty sure any one of these characters could probably solo the Tarrasque.
Any other advice for this ridiculously over-the-top adventure?
Smallfoot |
.....what are some good monsters or encounters to include at this power level? I'm pretty sure any one of these characters could probably solo the Tarrasque.
Kaiju would seem to be the appropriate level. Perhaps the options for the PCs would be to lure it to location A or redirect it to location B with different risks involved. Each option would have a likely set of collateral damage and each PC would have their own interests to defend. For example, if the home city of the rogue, sorcerer and gunslinger would get stomped in option A, but option B would put the paladin's High Temple and the hunter's favorite landscape in harm's way.