Sky druid vs Storm druid! What to chose?


Advice

Scarab Sages

I'm a society player and I wanted to play my first druid. I like Sylphs and wanted to make a character based around one, and I ended up with either Sky druid (racial archetype) or Storm druid.

Either would likely end up with the Air/Wind domains.

Sky druid is completely based around flight. Among else it gives early access to (SEMI) at-will flight (lvl 5 class feature). The downsides are late access to wild shape (lvl 6 instead of lvl 4) and loss of medium armor proficiency. It also has a class feature to see through fog/clouds which means I can free up a feat slot which I had reserved for Cloud Gazer.

Storm druid doesn't give me any way to fly so I'd have to Wild shape into a flying creature. That means not using flight to get over every obstacle. Unless I wait till lvl 9 and spend 2 racial feats to gain at will flight, that is. Which is a bit late in the game especially for society.

But I kind of like the idea of flying around as a sylph, raining down summoned animals and storms. And wild shaping into an elemental which I could only do at lvl 6 anyway. Still, loss of medium armor isn't a small issue.

Can people help me decide by pointing out obvious flaws/benefits of either archetype which I missed?


Storm Druids (and vanilla ones) can be flying 24 hrs a day at level 8. Just stay wildshaped into an air elemental, or flying critter of your choice if you have wild speech.

Scarab Sages

Darigaaz the Igniter wrote:
Storm Druids (and vanilla ones) can be flying 24 hrs a day at level 8. Just stay wildshaped into an air elemental, or flying critter of your choice if you have wild speech.

Ah I see. But then I wouldn't be able to speak. I thought of using ghost sound but I gather it's not clear if this is allowed.

I noticed a mistake I made: it's the storm druid that has a class feature to see through fog/cloud. NOT the sky druid.

Scarab Sages

Wild speech! That makes storm druid a lot more interesting. Hadn't heard of that feat yet.


If you're an air elemental, you can naturally speak anyhow. A Druid who shapes into a more or less 'humanoid' elemental form can do more or less everything a normal humanoid can, including using physical things (that they didn't allow to merge with their body). I don't know if I'd trust a random PFS GM to run polymorph rules properly in all cases, but speaking and at least manipulating objects shouldn't be an issue.

The fly-for-minutes-per-day thing a Sylph gets at level 5 is fairly pointless when they start using a fly-speed wildshape at 6 anyway.


Air Elementals have language naturally as well

Paizo Employee Pathfinder Society Lead Developer

One of my main Pathfinder Society characters is a sylph druid using the storm druid archetype from Ultimate Magic, and it's been really fun. I think he's now 10th level, and I've endeavored to use only air, electricity, water, and weather spells as much as possible. Being able to drop fog cloud spontaneously, see through 30+ feet of it naturally, and then slap the enemy with faerie fire so the rest of the group isn't hindered too much is pretty fun those rare times I pull that off. More often I'm using wind wall and fickle winds to negate attacks, using wild shape, a high Stealth bonus, and gaseous form to scout out an area, and generally be a nuisance to dungeons and villains everywhere. Taking the sylph-only flight and fog-sight feats has also been great.

Go for it! It's fun!


John Compton wrote:

One of my main Pathfinder Society characters is a sylph druid using the storm druid archetype from Ultimate Magic, and it's been really fun. I think he's now 10th level, and I've endeavored to use only air, electricity, water, and weather spells as much as possible. Being able to drop fog cloud spontaneously, see through 30+ feet of it naturally, and then slap the enemy with faerie fire so the rest of the group isn't hindered too much is pretty fun those rare times I pull that off. More often I'm using wind wall and fickle winds to negate attacks, using wild shape, a high Stealth bonus, and gaseous form to scout out an area, and generally be a nuisance to dungeons and villains everywhere. Taking the sylph-only flight and fog-sight feats has also been great.

Go for it! It's fun!

Good advice but I didn't think faerie fire helped with fog effects.

Scarab Sages

Thanks all! You convinced me to pick storm druid :)

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