Roleplaying low Charisma, but....


Pathfinder First Edition General Discussion


So I am making a character with 7 Charisma, but has the Student of Philosophy Trait and 2 levels of Investigator. I was curious how I should roleplay him? Based on his skills, the only thing he aabsolutely sucks at is Fienting, Bartering, and Performances.

So... What would a character be like this? I was thinking someone who is shy and reserved, but is mpre than happy to throw around a timid idea whenever he needs to.

What else should I be afraid of with 7 charisma as being the party's "Face"?


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I think you could also do it like Sherlock or House. A brilliant, highly-observant person with absolutely no manners or empathy, more interested in answers than tact.


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Pathfinder Lost Omens Subscriber

don't roleplay on stats, stats only limit how often you succeed not what you actually try to do.

Liberty's Edge

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I'd roleplay him as intelligent, erudite, and charming, as befits his high skills in practical matters involving social skills. I'd also portray him as maybe a bit nerdy and probably not physically attractive. He's also not naturally charming, he actually has to work at it. It's not effortless, and if he gets frustrated, tired, or angry, he could slip and suddenly become more awkward (presumably not when making skill checks, but it can inform roleplaying).

Arrogance is probably the wrong way to go, since arrogance does not make people like or believe you. Bruising Intellect is wonderful when paired with unpleasant arrogance (and what Sherlock Holmes or House likely have), but Student of Philosophy? Not so much.

Oh, and for the record, I really empathize with that kind of thing, since I have diagnosed Aspergers Syndrome/High-Functioning Autism, but am widely considered likable and charming (or so I hear). My social skills are an entirely intellectual exercise, and that means that, good as I am at them most times, they've been known to desert me entirely when I'm overtired, as I just can't focus on them properly in that state.


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Charisma also represents force of will so person with low charisma might also be some on the shyer side and tend to fade into the background when not actually doing something.


I consider Charisma your natural ability to influence people. Maybe your foot subtly trembles put of nervousness, you use elegant phrasing, and simply sound (not too much) geeky.


Could just be my group, but I think the shy and/or a+&&#*! CHA dump characters are overdone.

You could play a character who enjoys socializing, is very charming, but frequently says things that accidentally offend people, and they just can't comprehend why. After all, intellectually there's nothing wrong about what you said, they should understand that.


I have a 7 Cha Magus that uses Student of Philosophy. I played it off as part of his Chelish upbringing. He is very, very talented at identifying what people want and negotiating it to them, whether its affection, money, influence, or protection. Most everyone he talks with is aware that he's a conniving snake just increasing his own power and influence, but he honors his agreements and is surprisingly caring to his subordinates. Even if he isn't a natural beacon that people are drawn to, he knows what buttons to push to keep them happy or to make them sweat, and he's always considering how to play what he knows against people. Its been a lot of fun.

So I'd suggest playing it as being observational, not necessarily in the rude Holmes/House way, just paying attention to people and choosing your words carefully to appeal to them.


Although it's called Student of Philosophy, I think of characters with that trait to be more of psychologists. They know how people think and how they are likely to act (I feel like this pairs well with a good Sense Motive, both mechanically and flavor-wise). They can be diplomatic because they have studied how people react when you say certain words or you say them in a specific way. You know how to bluff because you know what signs indicate that someone is lying, so you've learned to try and not exhibit those signs (this part really intertwines with Sense Motive).


Maybe like Spock from Star Trek?


Bandw2 wrote:
don't roleplay on stats, stats only limit how often you succeed not what you actually try to do.

This! Stats are only a mechanic to dice rolls. Play the character how you want.


I'd say it's more like stats shouldn't LIMIT your character, they should inform it.

Stats have meaning, otherwise they'd be a completely disassociated mechanic. The fact that there is a brief description of what each stat means at the start of the core rulebook suggests they have meaning. But outside of that basic meaning, you can interpret them pretty loosely as fits your needs. And no, it's not a universal requirement, but I argue it enriches your roleplay if what you character can do and how they are portrayed are in sync.


Charisma really boils down to one thing; confidence. Charisma controls how confident you are, both in yourself as well as your interactions with others. Confidence leads to success while lack thereof leads to failure. It's confidence that convinces people, motivates them, and intimidates them. So, ultimately, if your character has low Charisma, they have low confidence. They set low personal standards. But a lot of this is already reflected in the mechanics. It's never about what you say, it's about how effective it is. Character A with 7 Charisma tells the guard to unlock the door and the guard is unconvinced. Character B with 18 Charisma tells the guard to unlock the door, and the guard complies. So how your character roleplays doesn't really matter. Play him off as whatever you want, just keep in mind that it's the result of Cha skills that determine how others around you respond. You could spend 5 minutes coming up with the most eloquent speech you can and, if you flub your roll, your audience thinks you're just being pretentious. Or, you just say, "Hey, vote for me. You could do worse," ace your roll, and get a standing ovation. In other words, it's the response, rather than the words themselves, that make the roleplay.


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I think taking in from The Question from Justice League Unlimited would fit this perfectly since he is an investigator. https://www.youtube.com/watch?v=yRU4iZUsTY0


"A fake who tries hard enough can be better than the real thing."

Your Cha 7 character with that ability set is perhaps someone with no intuitive grasp of how to interact with people, but rather has studied and thought-experimented exhaustively on how to interact with people.

Like, the character might functionally have an internal drop-down menu of pre-planned responses to various situation. Your conversations might err on the side of manipulative, as you try to steer people towards "correct" results.

Which is something that may only come up when you flub a check, and things don't go the way you "know" they're supposed to go.


I dont think I would go for brusing intellect, the closest he gets to an intimidate check is a prissy pouty face and heel stop (as a guy no less), so he wont be very Intimidating. Actually, I took thus post to heart and decided to make the character a little more in depth.

Duel Talented Human (+2 Dex, +2 Int)
STR: 8 / Dex: 16 / Con: 12
Int: 20 / Wis: 12 / Cha: 7

Traits:
- Student of Philosophy
- Master of many Tongues

Pros: Good Social Bluff and Dilpomacy, Good Sense Motive, Perception, and INT based skills, can use Dex based skills.

Cons: Bad at Fient, Bartering, and Intimidation, low STR score.

So the personality I thought of was something lile you all said. He is friendlyand sociable, but is not naturaly Charismatic. He isnt a leader but is a great diplomat. He is much more interested in conversation than other forms of brutish tact. Because of his boyish charm, people might not take him seriously, but his surprizing intellect has not lead him astray.

What do you guys think? How would you guys RP a character like this one??

Scarab Sages

Just another possibility to throw out there: Maybe you could be like this fellow?

There you are, brain the size of a planet....


Charisma being your "force of personality" and also what keeps undead... going. I've always thought that having a low charisma makes a character care less about their well being. They might have suicidal tendencies, or be very depressed. Things of that nature.


Monk.

The series, not the class.

Smart, observant, but not witty and with no real force of will, and a laundry list of habits that annoy others instead of attracting them to your side.

https://www.youtube.com/watch?v=hseWMRV3lA8

Liberty's Edge

A lot of these are good advice for someone with low Charisma, but terrible for someone who has that combined with the ability to use Int for social skills.

Look at Monk, for example. You could easily make him as an Empiricist Investigator with dumped Charisma...but you wouldn't give him Student of Philosophy in a million years.

Silver Crusade

I don't know, Monk often convinces people of things, pretty much every episode. He has a low charisma, yes, and low diplomacy ranks, but it's fairly easy to see him adding Int to Diplomacy roles. He's not liked, but he IS respected.

Liberty's Edge

Val'bryn2 wrote:
I don't know, Monk often convinces people of things, pretty much every episode. He has a low charisma, yes, and low diplomacy ranks, but it's fairly easy to see him adding Int to Diplomacy roles. He's not liked, but he IS respected.

I'd be more inclined to say he has maxed ranks in Diplomacy, but doesn't add Int. At, say, 4th level as an Investigator with Cha 7, that'd give him a +5 modifier (+10 or more to gather information if an Empiricist), which seems right-ish.


Charisma is not a mental stat, it's a magical stat. Charismatic people unconsciously use mild charm and compulsion effects to influence people. Otherwise the same stat wouldn't influence both diplomacy and intimidate. It should have no roleplaying impact at all.

Liberty's Edge

Atarlost wrote:
Charisma is not a mental stat, it's a magical stat. Charismatic people unconsciously use mild charm and compulsion effects to influence people. Otherwise the same stat wouldn't influence both diplomacy and intimidate. It should have no roleplaying impact at all.

Have you not met people with real force of personality in real life? I have, and trust me, they can easily use that to either charm or intimidate quite readily.

Now, a lot of people aren't equally good at both, it's true, but you can pretty readily explain that with skill ranks.

That's not to say any of the stats really map to real-world stuff all that accurately, but the idea that force of personality governs both charm and how intimidating you can be? Not unrealistic at all.


Deadmanwalking wrote:
Atarlost wrote:
Charisma is not a mental stat, it's a magical stat. Charismatic people unconsciously use mild charm and compulsion effects to influence people. Otherwise the same stat wouldn't influence both diplomacy and intimidate. It should have no roleplaying impact at all.

Have you not met people with real force of personality in real life? I have, and trust me, they can easily use that to either charm or intimidate quite readily.

Now, a lot of people aren't equally good at both, it's true, but you can pretty readily explain that with skill ranks.

I've met people who are both strong and clever too. It doesn't mean strength and intelligence are the same stat.

In a system where the most effete minstrel is more naturally intimidating than an orc barbarian something is seriously wrong. You don't get to pass it off "because dragons" unless you also admit that the stat involved is pure magical b$#!&#&* just like dragon biology and aerodynamic.


Charisma is not magical because it's not defined as a magical stat, it's defined as a mental stat, and is not implied in any way to be magical in nature in it's definition.

There's little argument room here, unless you're arguing you disagree with paizo and the rules. Which is fine, but IMO a tad off topic.

Liberty's Edge

Atarlost wrote:
I've met people who are both strong and clever too. It doesn't mean strength and intelligence are the same stat.

That's not quite the same thing. Both the charm and intimidation come from the same thing, a certain force of personality that some people possess. Everyone I've met who has it can easily do both those things. They're just...compelling. I've met far fewer people who were really good at one of those things and really bad at the other (well, barring really big people being intimidating...but see below) than I have those who were at least decent at both.

Atarlost wrote:
In a system where the most effete minstrel is more naturally intimidating than an orc barbarian something is seriously wrong.

Sure, but the problem there is with the Orc, not the Minstrel. Really, Str should be able to be used for Intimidation even sans Feat.

Atarlost wrote:
You don't get to pass it off "because dragons" unless you also admit that the stat involved is pure magical b@$$$**% just like dragon biology and aerodynamic.

You're accusing me of something I didn't do, here.


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Deadmanwalking wrote:


Atarlost wrote:
In a system where the most effete minstrel is more naturally intimidating than an orc barbarian something is seriously wrong.
Sure, but the problem there is with the Orc, not the Minstrel. Really, Str should be able to be used for Intimidation even sans Feat.

I usually ask my DM if I can use Str as my intimidation stat instead of Cha, when I'm playing the 'scary brute.' Since the feat adds them together, there's still merit to taking the feat.

Charisma is completely a mental stat, because there are no "Magical Stats." Why would a fighter with 20 charisma be using charm effects?

Yeah, that can lead to situations where the minstrel is scarier than the bruiser, but that's not nonsensical. Let's say the two are both trying to threaten a bandit into surrendering.

The Cha 7 Barbarian growls "I'm going to rip off your arms unless you surrender."

The bandit is a bandit, he lives with dangerous bruisers, and fights guys for a living. He expects this kind of threat from this kind of guy, it's very run-of-the mill. The bandit's confident that these guys aren't anything special.

The 20 Cha Minstrel drops his cheery visage and gives the bandit a steely glare. "If you don't surrender, I am going to tear you limb from limb." He asserts factually.

The bandit wasn't expecting something like this from the cheery dude with the instrument. It came from left field, and it has him off balance, deeply unsettling him. What else had he wrongly assumed about these guys?

See, no magic involved, just different reactions because one of them knows how to deliver a threat in a way that actually pierces most people's thick skin.


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I think people should generally be encouraged to 'live up to' the choices that they make with their stats. Maybe I'm too old-school or something, but engaging in major stat-dumping and then just totally ignoring the conceptual side of what 7 INT and/or 7 CHA means for a character in a roleplaying game is kind of fundamentally dishonest. I mean, "Charisma measures a character's personality, personal magnetism, ability to lead, and appearance" is straight-out Core Rulebook text.

However, mental stats are extremely abstract, and I have no issue with players interpreting a low mental stat in whatever way they want as long as, on a basic level, they're 'honest' about the fact that they chose to define a character as 'low-charisma' or 'low-intelligence'.

A low charisma score could mean a character is ridiculously ugly in a way that makes them hard to take seriously, but otherwise quite personable; or that they've got an undefinable uncomfortable vibe to them but are otherwise attractive and friendly; or that they're attractive and pleasant, but strangely distant socially.

Liberty's Edge

I actually agree completely. That said, if some aspect of the low stat is compensated for completely, I think you need to justify that, too.

I mean, the above listed character uses Int for almost all social stuff, and thus might easily have the same Diplomacy as a high Charisma Bard or the like, and that should be represented as well.

For example, my current PC, a Half-Orc Investigator (Empiricist) with Student of Philosophy, Int 16, and Cha 7 is extremely eloquent and charming most of the time, to reflect the fact that, mechjanically, he's tied with the Bard for 'most persuasive PC'.

He's also seriously nerdy, kinda funny looking (he's tall and skinny with arms too long for his body, making him look weird, especially with all the tattoos), and prone to lapses in social skill when drunk or otherwise impaired. To represent the Charisma of 7.

Another character I played once was an Inquisitor with Conversion Inquisition and Cha 7. He, too, was extremely friendly and persuasive. Actually, he was ridiculously smooth and had a lovely, melifluous, voice. Also he had horrible burn scars over something like a third of his body. Which explains the Charisma 7.

In both cases, the character overcomes their disadvantage in some way, but it still very much exists. And that's how I feel stat substitutions should generally look. They represent the character successfully not allowing a problem to greatly impact their life...but don't negate the fact that there is such a problem.


BadBird wrote:
A low charisma score could mean a character is ridiculously ugly in a way that makes them hard to take seriously, but otherwise quite personable; or that they've got an undefinable uncomfortable vibe to them but are otherwise attractive and friendly; or that they're attractive and pleasant, but strangely distant socially.

Low Charisma could mean the character is ugly to the point they aren't taken seriously, but they could also be pretty to the point that they aren't taken seriously. But a Hag is ugly to the point that you must take them seriously. Charisma represents, in part, appearance, but it is a quantitative measure, not a qualitative one. It doesn't say what "kind" of appearance because that isn't the kind of thing that can be expressed with a number. If you ask, "Well, what did she look like," and the response is, "Well, she had 30 Charisma," that could be an extremely talented and beautiful sorceress or it could be a Hag or maybe even a Lovecraftian abomination. Charisma says "how much" after you've subjectively decided on "what kind". If you're trying to be intimidating, Charisma helps determine how much. If you're trying to lie, again, how much. Even if you're trying to disguise yourself and draw attention away from who you really are, Charisma helps determine, how much. It isn't a numerical scale with 1 being ugly and 18 being beautiful.

Furthermore, to go back to the example given about the 7 Cha barbarian threatening to rip your limbs off vs the 20 Cha Bard, the Barbarian can get a significant bolster to his threat if he knows exactly when to flex those pecs to maximum effect. But the Bard doesn't even need to threaten physical violence. It isn't about whether or not he could make good on the threat, it's about whether or not the other person believes he would. The Bard might tell one of his companions, "Do me a favor. While I'm... handling... this situation, fetch me some hemp rope, a sewing needle, and some salt *wink*." And then he leaves it up to the threatenee's imagination what, exactly, he intends to do with the "salt *wink*". Or, a personal favorite of mine, Teal'c from Stargate SG-1 rolling intimidate just by sitting across the table and staring at you, silently.


Pathfinder Lost Omens Subscriber
PK the Dragon wrote:

I'd say it's more like stats shouldn't LIMIT your character, they should inform it.

Stats have meaning, otherwise they'd be a completely disassociated mechanic. The fact that there is a brief description of what each stat means at the start of the core rulebook suggests they have meaning. But outside of that basic meaning, you can interpret them pretty loosely as fits your needs. And no, it's not a universal requirement, but I argue it enriches your roleplay if what you character can do and how they are portrayed are in sync.

to be clear, every stat can simply be associated with luck in a given area and nothing else (except strength and carry weight i guess)

you're low charisma can be simply associated as being unlucky when talking to people. you ask people how they're family is doing during a recent death, bring up a bad topic, etc.


There's nothing stopping you from doing that if you want, but I don't think it's particularly well supported by the rules themselves.

There's already a mechanic representing luck- the roll of the dice. If you divide up the parts that make up a skill check, you get the roll of the dice contributing luck, talent/training in the form of skill focus/skill points/traits, and some degree of natural aptitude based on the attribute bonus. At low levels in particular, that natural aptitude is important and works with the other factors to actually provide a stabilizing effect- they make it more likely to achieve higher or lower results, which is actually the opposite of luck, at least to me.

(A point to note- as you level up, training and experience in the form of skill points start to vastly outweigh natural aptitude, which is pretty neat. It suggests that you can in fact overcome your deficiencies through hard work and training, though it might take a really long time. So in general, attributes do matter less and less as you level up, though they still have some influence, as will become clear whenever you have to make a raw attribute check)

And then there's the fact that the stats are in fact defined by the game and none of these have anything to do with luck. And if the attribute element of a skill check is derived from an attribute that isn't luck, then that element of the skill check does not represent luck. Simple, yes?

You can handwave it as "oh, it's just luck" when you fail a check you had a measurably lower chance of succeeding at due to the low stat in question, but that seems lazy and simply not true to the reality of the game. Indeed, at low levels against high DCs, it can get to the point where the difference between low attribute and high attribute can change whether you have a slim chance or no chance at succeeding at a task.

Regarding stat switching: To be clear, I am absolutely for RPing competency at diplomacy if you've switched INT for CHA. I like the ideas that Deadmanwalking has for making it work while still acknowledging a weakness in CHA.


Pathfinder Lost Omens Subscriber

preface: was editing post with a lot to back my self up and countered a lot you said but power went out, just got it back. ;-;

a dice roll isn't actually luck, your character's overall luck is whether they are usually good or bad at something. you're definitely lucky if you constantly roll above 10 but you can also have counted this as having simply higher charisma and more normal rolls. The reverse is also true.

Being skilled can overcome luck, being prepared and having fall back plans lead to better luck catches.

the point is, luck tied to the character is a permanentish thing.


All good, I understand, I was trimming my post down when I had to leave, so it was either post the entire thing minus an edit for conciseness and clarity, or lose it. I chose to post the entire thing, I'm not sure that was the best option :X

But I can see what you mean now, you're specifically interpreting your character as always having good luck for certain things and bad luck with other things, and those things are the attributes. I don't really believe luck works that way with consistent biases towards certain types of actions, and I don't really think that makes for compelling character creation, but I'll admit it makes a lot more sense than what I thought you were saying, and I can see how you could play that way.

One last thing (since my last post wasn't long enough): now that I have access to my core book, I'd just like to quote that the CRB says at the beginning of the ability section:

"Each ability partially describes your character and affects some of his actions". "Partially describe" being the key wording here. I think there's a clear intent that attributes have meaning beyond their mechanical value. I'm posting this more for my own satisfaction than anything because all day I've been wondering if there was a specific line telling how to handle this question, and I think that's as close as we're going to get.


Kraken has great charisma. But can we call it beautiful?

You can not consider charisma as appearance.

Dark Archive

So basically you could also say you just look ugly.


PhD. Okkam wrote:

Kraken has great charisma. But can we call it beautiful?

You can not consider charisma as appearance.

You can but, as I said, one needs to understand that it doesn't determine the type of appearance, it just measures the impact. If you're ugly, then low Charisma means you're only kinda-sorta ugly. You're "forgettable" ugly. Medium Charisma means you're the kind of ugly that is going to attract some notice and attention, "wow, that guy is really fugly." High Charisma means you are extremely ugly and repulsive and people just can't look away; you're like a 15 car pileup of ugly... with fatalities. Extremely high Charisma means you are sanity-breakingly ugly; that's the eldritch abominations of Lovecraftian nature. The numeric scale doesn't go from "ugly" at low numbers to "beautiful" at high numbers. It goes from "less <insert appearance qualifier>" to "more <insert appearance qualifier>" and the appearance qualifier is subjective and varies from person to person.

For a more mundane example, imagine a set of triplets who, by all accounts, would be considered "hot". They're blonde, they're sun-kissed, they've got nice-sized... eyes. But one dumped Charisma and has an 8, one invested a little bit and has a 13, and the last turbo-charged it up to 20. They are identical triplets so, physically, they all look exactly the same. But, while they are all clearly beautiful, people will have a very strong tenancy to find the 20 Cha triplet the most beautiful among the three. It's mostly due to the way she carries herself and her body language. High Charisma means she's overflowing with confidence. She's hot and she knows it and she knows other people know it. So she'll flaunt it. She takes advantage of it. Meanwhile, her poor sister with only 8 Charisma doubts her appearance. So she doesn't show off; quite the opposite, her posture and body language are trying to hide and cover up. And the middle one, well, she's just kind of there. Now, if you really can't stand blonde hair, you're probably not going to like any of them. If you're an Orc and find Humans repulsive in general, you'd probably find the 20 Cha blonde bombshell the most repulsive because she's always flaunting it and, as mentioned, you find humans repulsive because you're an Orc. The shy one standing in the corner might be tolerable because she seems to be the least ugly (still ugly, but tolerably so to an Orc).


Kraken is not beautiful but it is generally fabulous : D

after all there's a reason sailors were obsessed with it throughout most of history!

But yeah, Charisma is definitely not just appearance, it CAN be appearance but is not limited to appearance. Specifically, it can also be "personality, personal magnetism," and "ability to lead".

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