Dread (Necromancy Subschool)


Homebrew and House Rules


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Hello, I've been working in a way to build a dread necromancer using the wizard/arcanist classes. I believe some of the old class abilities would be great as feats or arcane discoveries, but I decided to start by creating another subschool option. I really need your help for balance porpuses. Here it is:

Dread

Associated School: Necromancy.

Replacement Power: The following school power replaces the grave touch power and life sight power of the necromancy school.

Charnel Touch (Su): As a standard action, you can make a melee touch attack against a living foe that deals 1d6 points of negative energy damage +1 for every two wizard levels. This touch heals undead creature, restoring 1 hit point +1 for every two wizard levels. A wizard can use the spectral hand spell to deliver this attack from a distance. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Channel Negative Energy (Su): At 8th level, you gain the supernatural ability to channel negative energy like a cleric. Using this ability consumes his power over undead ability. A wizard uses his level as his effective cleric level when channeling negative energy. In addition, he uses his intelligence instead of charisma to calculate the save DC of this ability.

It's very simple and functional. What do you think?

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