If Treerazor was a WoW boss


Pathfinder First Edition General Discussion


Pathfinder Adventure Path Subscriber

World of Warcraft’s newest Raid, the Emerald Nightmare, is coming out next week. The nightmare has a lot in common with the Tanglebriar and since I’ve been reading Second Darkness recently, I’ve been thinking about Treerazor. So I decided to try and design a WoW boss fight with one of Pathfinders unique villains. Obviously WoW and Pathfinder are very different, but I hope I could preserve at least a little bit of Treerazor’s unique abilities.

Phase 1: Dimension Lock

Treerazor is a powerful Nascent Demon Lord who can summon minions and teleport at will. In order to defeat him, the elves of Kyonin have decided to use magic to set up a Dimensional Lock that will keep him from teleporting out or his reinforcements from teleporting in. But in order to make sure they actually get Treerazor, they need to set it up at the sight of the battle. The first part of the fight involves waves of adds and mini bosses while the elves of Kyonin attempt to set up the Dimensional lock. Treerazor does not attack in this phase, instead summoning minions and casting Time Stop on the elves working to set up the Dimension Lock.

Three Elven armies accompany the heroes on their quest to slay Treerazor. Each army helps repel demons attacking the wizards setting up the Dimensional Lock. Periodically, Treerazor will cast Time Stop of the army the players are closest to, requiring them to take up the defense of the casting wizards. While doing this, he will summon a mini-boss, with a more powerful mini boss being summoned each time. The first miniboss is a Shemhazian demon, then a Marilith demon and finally a Balor. Additional Glabreezu and cultist adds will spawn in this phase as well. This phase is timed and players have a minute to defeat each mini boss before the Dimensional Lock is ready.

Phase 2: Treerazor

Any adds from the last phase will remain, so they should be killed quickly. He begins this phase by casting Aura of Corruption, causing all players in line-of-sight to Treerazor to be treated as plants. He will periodically hit the tanks with Blackaxe Strike, which does additional Nature damage and reduces the target's armor by 10%, stacking with each hit and lasting 30 seconds. Every 20 seconds, Treerazor will summon a Wall of Thorns to obstruct player movement. He will also target players with Blight, they must hide behind the Walls of Thorns in order to lose line-of-sight with Treerazor to avoid the effect. After 1 minute, Treerazor will cast Defoliate, causing all player who are plants to take lethal damage and destroying all Walls of Thorns following the cast. This phase last until 60% health. At this point, Treerazor cast Anti-Plant Shell and Phase 3 begins

Phase 3: Tanglebriar

Treerazor summons several Walls of Thorns around him. These walls are lower and do not obstruct line-of-sight. All older Walls are destroyed when this phase transitions. Several corrupted plant creatures and blighted fey stream in from around the area. Throughout this phase, Treerazor will cast several abilities. Unholy Blight, which must have the damage split by all players to avoid killing the target. Contagion, which must be dispelled and passed to the corrupted fey. Finally, Treerazor will use Telekinesis to pull players into the Walls of Thorns around the arena. Players must run away and dodge the walls to avoid damage. Melee must take care of the adds while ranged players damage Treerazor down to 40% health. At that point, the last phase begins.

Phase 4: Lord of the Blasted Tarn

This is a mix of Phase 2 and 3. Treerazor will continue to summon Wall of Thorns that can line of sight, as well as pulling player into them with Telekinesis. He will also still cast Unholy Blight, Blight and Defoliate during this phase. Additionally, he will target several players with Control Plants, which instantly dominates and fixates them on another raid member. These players must be kited out of line-of-sight in order to drop the Dominate effect. This phase continues until Treerazor dies.

Mythic Only

Phase 5: Scion of Cyth-Vysug

In Mythic, once Treerazor hits 5% health, he casts Anti-Plant Shell again before running over to a tree at the edge of the arena. He strikes this tree with Blackaxe, healing him to 40% health. He then calls on the power of the Demon Lord Cyth-Vysug, who answers by causing the arena to become fungal and desiccated. Every 30 seconds, Players gain a stacking debuff that increases damage taken by 5%. Treerazor becomes empowered and his Aura of Corruption now lasts for 5 additional seconds out of line-of-sight. Additionally, Cyth-Vysug occasionally corrupts one of the Wall of Thorns in the area, causing it to pulse with damage to anyone standing near it. Otherwise the phase is the same as Phase 4 and continues until Treerazor is dead.

So there you go. Let me know what you think. Also it this belongs in a different forum, feel free to move it, I wasn't sure exactly where it would fit ^_^.

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