Pathfinder versions of Tomb of Horrors, Lost Caverns of Tsojcanth, and White Plume Mountain?


Conversions

Liberty's Edge

Does anyone know of well done Pathfinder versions of Tomb of Horrors, Lost Caverns of Tsojcanth, and White Plume Mountain?

I'd love to run those as part of a future Pathfinder campaign!


I am not aware of any that you can find online any more. IIRC there used to be options available and the conversions done, I found a really good one of the Tomb of the Lizard King, but for copyright issues I think that they had to be taken down.


Tomb of Horrors has been converted to PFRPG. I found the pdf somewhere online.


I regularly run modules written for other game systems. I usually convert them on-the-fly, substituting the system-being-run versions of monsters and traps for the ones in the written module.

I've done this with the classic D&D modules B2: The Keep on the Borderlands, I6: Ravenloft, and B3: Palace of the Silver Princess from AD&D to PFRPG.

I've also converted Call of Cthulhu adventures to GURPS and Pathfinder modules to Dungeon World in the same manner.

I find it's far more of an art than a science.


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ToH pdf


White Plume has a 3.5 conversion, and it's pretty easy in comparison to some of the others. Tomb of Horrors had one as well.


stormcrow27 wrote:

White Plume has a 3.5 conversion, and it's pretty easy in comparison to some of the others. Tomb of Horrors had one as well.

And what a disappointment it was! The Tomb seemed to go from "irrevocably snuffed out, no save" in 1e to "DC 10 Fort or take an insignificant amount of damage" in 3.5.


With my old group

I converted Lost Caverns as the sequel to my CotCT campaign replacing Iggwilv (my fav 1ed GH personality) with Rune Lord Sorshen, kept the basic story the same, and moved the location to the Bloodsworn vale area.
The catalyst was The party Paladin investigating the strange plug below Castle Korvosa when he set off convenient trap that captured him inside the Prison of Zagyig, which I renamed the Prison of Eros, where he was erotically tortured until the pals came to save him. It was a cheesy and campy romp but the final battle against my version of Drelzna (1/2 fiend, dread vampire ftr 15 (free hand), with 3 mythic tiers and a supped up version of Asheia was phenomenal.

I also did a conversion of WPM, I was running Age of Worms for my current group and they were in Grayhawk City for Halls of Harsh Reflections. I used WPM as background in my in-game campaign newsletter. The headline of the first page, day one in GHC was the WPM Poem. I never planned on actually running it, but one of my fellow old school players recognized the poem right away and when his sons, who also play with us, heard us tell our olde-school stories they got excited and wanted to play it. I did the conversion and was going to use it but Sadly, that campaign imploded shortly there after and it never happened.

My premise here is that when the Party reaches Mage Point, Tenser gives them a boon. Instead I was going to have him send the PC's after the three weapons instead.

I would be happy to share what I have if anyone is interested.


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That's because they wanted to make it easy for lower level PCs. Frankly the best conversion for a 2e/1e killer adventure to 3.5 was the one from Dungeon called The Mud Sorcerer's Tomb.


stormcrow27 wrote:
That's because they wanted to make it easy for lower level PCs. Frankly the best conversion for a 2e/1e killer adventure to 3.5 was the one from Dungeon called The Mud Sorcerer's Tomb.

We tried that one. Every monster has DR 30/adamantine. We had no adamantine weapons. We didn't last long.

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