What do you keep handy in your haversack?


Pathfinder Society

2/5

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I often hear / see comments about how you really always should have A B or C - I'm curious how much of a consensus there is around what you would expect a pathfinder to be carrying around

A) When keeping your PFS character equipped, what do you regard as essentials (or just most useful) in the way of consumable items, mundane equipment or even slotless items?

B) What % of your money do you normally spend on consumable stuff as opposed to permanent items?

C) How much does those change for a melee character vs a caster or ranged type?

Scarab Sages

A) Rope, few acid or alchemical flasks (for swarms), light source, Scrolls of Lesser Restoration (you can buy 5x with 2PP), 1 or 2 healing potions.

I don't keep that many extra bypass DR equipments like weapons, one of our lodge's motto is that if you hit hard enough it will bypass any DR.

B) Maybe 10-25% goes to fun stuff depends class a lot. I buy few scrolls or potions with PP, but I think most people save PP for ress.

C) As a caster I buy more scrolls because I can use them. Also I often find out that I have more money to spend on fun stuff as caster character. Melee uses so much more on normal equipment to stay effective.

Shadow Lodge 4/5

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I don't buy handy haversacks or bags of holding at all, I never make characters with Str dumps, so there's almost never a need. Now, Pathfinder pouches, those are pretty great.

Shadow Lodge 5/5

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Like Muser, I typically do not buy Handy Haversacks. Extradimensional space items can be pretty awesome for specific characters, but not for everybody. Haversacks are really only common on individuals where I need to avoid the AOO to recover items (such as a wizard) and efficient quivers are common on thrown weapon experts (and the wizard again for his staff collection); however, I've yet to buy a bag of holding. I also do not do STR dumps (except for down to 8 on the really, really rare character). Like Muser I also will extol the virtues of Patfinder Pouches for all time - those things are AWESOME and I now have them on nearly every Pathfinder character.

For those of you really interested though, I do have a Tengu Alchemist in Pathfinder Society that carries a fully packed, to the brim Haversack with the kitchen sink attached. This represents my "cover all bases" pack. Perfect? No, but a start.

Google Docs: Tcreese's Haversack

Sovereign Court

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Mass quantities of alcohol.

The Exchange 5/5

MisterSlanky wrote:

Like Muser, I typically do not buy Handy Haversacks. Extradimensional space items can be pretty awesome for specific characters, but not for everybody. Haversacks are really only common on individuals where I need to avoid the AOO to recover items (such as a wizard) and efficient quivers are common on thrown weapon experts (and the wizard again for his staff collection); however, I've yet to buy a bag of holding. I also do not do STR dumps (except for down to 8 on the really, really rare character). Like Muser I also will extol the virtues of Patfinder Pouches for all time - those things are AWESOME and I now have them on nearly every Pathfinder character.

For those of you really interested though, I do have a Tengu Alchemist in Pathfinder Society that carries a fully packed, to the brim Haversack with the kitchen sink attached. This represents my "cover all bases" pack. Perfect? No, but a start.

Google Docs: Tcreese's Haversack

question about the bolded section above. I was under the impression that even with an HH drawing an item from storage caused an AOO. Is this not the case?

Shadow Lodge 5/5

PRD "Handy Haversack" wrote:
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.

It's a move action that explicitly does not provoke an AoO.

You might be thinking about the whole Oracle/Haunted Curse thing, where it's been clarified that it's still a standard action, not a move action...but doesn't provoke an AoO.

The Exchange 5/5

MisterSlanky wrote:
PRD "Handy Haversack" wrote:
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
It's a move action that explicitly does not provoke an AoO.

t'nks.

Something I should have known and perhaps just forgot. (getting older every day)

4/5

A climbing kit, a dungeoneering kit, a healer's kit, several potions, some scrolls (if a caster), hot weather outfit, cold weather outfit, courtier's outfit with the appropriate jewelry, some situational wands like water breathing and endure elements, and whatever else seems useful. A few characters are carrying a bottled scream to break magical silence. One character is carrying a courtesan's kit.

The Exchange 5/5

nosigs tool kit..

Liberty's Edge 3/5

I can count the number of characters I have in PFS that have 10 strength or higher on no hands, and I love the utility of the Handy Haversack. I store probably over 1.5k gold in mundane items too numerous to name with most characters. I did say too numerous, but common additions include: potions of remove blindness, toolkits, grappling hooks, bloodblock, smelling salts, antitoxin, antiplague, book of letters (flavor), scrolls...

It's one of the best items in the game for its ability to avoid provoking to retrieve an item and its capacity.

Grand Lodge

a bandolier to hold potions and flasks/vials of various liquids(acid, fire, alkali). Rope is a must and an Ioun torch is a pretty good alternative for light, since I'm running a few swashbucklers. writing equipment is good to have on hand

Shadow Lodge 4/5 Venture-Lieutenant, Florida—Jacksonville

My 'locksmith' Akim the Crafty has an EXTENSIVE 'tool' collection (Acid, Adamantine saw blades, 3 sets of MW lock picks, the usual stuff..)

My alchemist 'Runt' has so much stuff in there that he gurles when he puts it down. (LOTS AND LOTS AND LOTS of alchemical toys to switch out with empty slots on his bandolier when he unleashes his many arrow attacks...

Cause nothing says 'owie' like a LARGE durable cold iron arrow with Explosive Missile + admixture Artukan's Fire and Slime Grenades.

Grand Lodge 2/5

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Muser wrote:
I don't buy handy haversacks or bags of holding at all, I never make characters with Str dumps, so there's almost never a need. Now, Pathfinder pouches, those are pretty great.

Uh, that's not at all why people buy handy haversacks.

PRD, Combat wrote:


Retrieve a stored item Yes The "yes" indicating that this provokes.
...
Manipulate an Item
Moving or manipulating an item is usually a move action.

This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples

MisterSlanky wrote:
PRD "Handy Haversack" wrote:
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.

It's a move action that explicitly does not provoke an AoO.

You might be thinking about the whole Oracle/Haunted Curse thing, where it's been clarified that it's still a standard action, not a move action...but doesn't provoke an AoO.

As Mister Slanky pointed out, dumping strength is very low on the list of reasons to buy a handy haversack.

1/5

Most of my characters tend to carry a large selection of weightless items.

Mundane equipment:
Silk rope (as soon as you have the cash/carrying capacity)
Pitons
Antitoxin/Antiplague
Possibly Soothe syrup
Smelling salts
Flint and Steel (because it might come up)
Earplugs, smoked goggles, signal whistle (dirt cheap)
Paper/parchment, ink, inkpen, charcoal, chalk (for maps, notes, and marking your way)
Canvas (to wrap the extra-pointy stuff, since extradimensional storage doesn't react well to punctures)
Extra food and water

Magical equipment:
Ioun Torch (or Dull Grey Ioun Stones, for their Read Magic resonant power)
Oil of Bless Weapon (skip for archers)
Potion of CLW (emergency stabilization of self or the healer)
Potion sponge with Touch of the Sea (or Air Crystals)
Traveler's Any-Tool (ridiculously versatile for the price)
Usually cheap level 1 scrolls of utility spells (Comprehend Languages, for example), to hand to the caster

Other consumables depend on the PC, but are generally fairly cheap.

I don't tend to buy higher-level scrolls on non-casters (except for Breath of Life), so that keeps my consumable costs down for them. For casters, it really depends on the PC and their spell list - usually a small collection of level 1-3 spells. My cyphermage is the exception; he literally filled his Haversack with books and scrolls.

The Exchange 5/5

Almost all my PCs pick up a HH early in their life...

Heck, I want a Handy Haversack in real life! Think about the organization this would give to my gaming supplies... 150 lbs of loose paper, and all I need is reach in to get the one page I need? WOW!

Shadow Lodge 4/5

claudekennilol wrote:


As Mister Slanky pointed out, dumping strength is very low on the list of reasons to buy a handy haversack.

I don't think so, but yes, I'm aware of it(been playing since forever) the nonprovoking move action is pretty great. The only character I have one on bought it just to offset his carrying capacity limits though.

Personally, I don't carry massive lists of gear anymore so I just buy a bandolier for the two or three oils I carry and a flask for my meditation tea.

Grand Lodge 3/5

My Gnome Sorcerer likes to store himself in his handy haversack, especially when we have a high-strength character willing to cart around a 50lb gnome in a backpack.

Other than that, he just has his usually camping gear [pot, flatware, bedroll, waterskin] and potions/wands. He only has 5 strength- he can't carry much.

The Exchange 5/5

Selvaxri wrote:

My Gnome Sorcerer likes to store himself in his handy haversack, especially when we have a high-strength character willing to cart around a 50lb gnome in a backpack.

Other than that, he just has his usually camping gear [pot, flatware, bedroll, waterskin] and potions/wands. He only has 5 strength- he can't carry much.

How does he get along without air? does he have a bottle of air with him?

Silver Crusade 4/5

I'm picturing the gnome's head sticking out of the open back, carried on the burly barbarian's back. Kinda like Yoda riding around on Luke on Dagobah.

The Exchange 5/5

Fromper wrote:
I'm picturing the gnome's head sticking out of the open back, carried on the burly barbarian's back. Kinda like Yoda riding around on Luke on Dagobah.

maybe... but I've always pictured the interaction of items in Extradimensional areas as something is either "IN" or "OUT" ... so you couldn't put 150 lbs of a 180 lb item in, and carry the 30 lb item around. Either the entire Gnome is "IN" or he's "OUT". To me. IMHO.

Clearly, YMMV.

what happens when someone takes the "part Gnome" into another Extra-dimensional area? One where you can't access items in a Haversack? Like a Rope Trick? Does his blood not cross the boundry? This could get grim...

Shadow Lodge 4/5

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The usual stuff.. Scrolls, wands, chainsaw, potions, handgrenades, metamagic rods, rope, oil, alchemist's fire, laser pistol, change of clothes, spacesuit, freeze ray, journals, railgun, writing utensils, and a keytar.

Shadow Lodge 4/5

Disk Elemental wrote:
spacesuit

WHERE

I need it.

Sczarni

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Oh man, just about every character I play has the this load out;

Handy Haversack, two Bandoliers, two Spring Loaded Wrist Sheathes.

As for the Haversack itself, I prefer the following

Mundane:
Contents of a Pathfinder Kit, minus the backpack
100' silk rope, knotted
grappling hook
Waterproof Miner's Lantern
2 pints oil
pitons
hammer
crowbar
blank journal
ink & quill
chalk
charcoal
Dull Grey Ioun Stone x 2
glass cutter
glue paper
spare spell component pouch
Mirror
hot weather outfit
cold weather gear
mess kit
shaving kit (I don't play beardos)
acid or alkali flasks
Alchemist's Kindness
Antiplague
Antitoxin
Soothe Syrup
Twitch Tonic
Bladeguard
Vermin Repellant
Bachelor Snuff/Night Tea depending on the character

Magical:
Potion of Fly
Oil of Daylight
Potion of Darkvision
Oil of Bless Weapon
Wand of Endure Elements
Wand of Comprehend Languages
Wand of Infernal Healing
Wand of Protection From Evil

For my Bandoliers:
Earplugs
Smoked Goggles
Air Crystals
Jade Wayfinder
Smelling Salts

Wrist Sheathes:
Wand of CLW

5/5

Once you hit around lvl 5 your character should always have a way to fly as well. I cannot stress the number of times sitting even at 7-11 games and I find myself as the only person with a potion of fly.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Riggamortis wrote:
Once you hit around lvl 5 your character should always have a way to fly as well. I cannot stress the number of times sitting even at 7-11 games and I find myself as the only person with a potion of fly.

Amen. You need to be able to fly, and to be able to cope with enemies that avoid closing into melee.

Nothing sadder than a melee fighter standing on a cliff edge shaking his fist at a monster flying 15 away and pelting him with ranged attacks.

Liberty's Edge 4/5

Lau Bannenberg wrote:
Riggamortis wrote:
Once you hit around lvl 5 your character should always have a way to fly as well. I cannot stress the number of times sitting even at 7-11 games and I find myself as the only person with a potion of fly.

Amen. You need to be able to fly, and to be able to cope with enemies that avoid closing into melee.

Nothing sadder than a melee fighter standing on a cliff edge shaking his fist at a monster flying 15 away and pelting him with ranged attacks.

Who needs to fly when you can reach? 15' is within grapple range for me!

ok, ok, not a fair comparison, but I've definitely sundered bows from foes that explicitly shoot from 30' away as an AoO.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Riggamortis wrote:
Once you hit around lvl 5 your character should always have a way to fly as well. I cannot stress the number of times sitting even at 7-11 games and I find myself as the only person with a potion of fly.

Ehhh.... I've never really seen it come up much for it to be essential. Like I would buy one if I ever felt like it was a huge mistake for not having it but right its only been essential in one scenario I've been in maybe two.

EDIT:
Different changes of clothes. I've actually seen it come up just as many times as flight being kind of essential has.


Rope(Silk when I can afford it)
A lantern(Hooded or Bullseye)
Several flasks of oil
rags
flint and steel(or tindertwigs)
Flasks of acid
Pitons(wrapped in rags)

Lanterns are good for dungeons and abandoned buildings. The oil is great for stuffing a rag in, lighting, and tossing at swarms. If they are immune to fire, then I need the acid. Pitons can be stuck in doors to give the whole party a chance to sleep or just heal up. They are also necessary for climbing.

Why are rags not stated?

Grand Lodge

My portable black hole and bag of holding of course!

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Copious amounts of rope.

Grand Lodge 2/5

Goth Guru wrote:
The oil is great for stuffing a rag in, lighting, and tossing at swarms. If they are immune to fire, then I need the acid.

Why would you use an oil in that capacity when it takes a full-round to prepare and has only a 50% chance of working when you can just use an alchemist's fire which doesn't take a full-round and doesn't have a 50% failure chance.

Silver Crusade 4/5

claudekennilol wrote:
Goth Guru wrote:
The oil is great for stuffing a rag in, lighting, and tossing at swarms. If they are immune to fire, then I need the acid.
Why would you use an oil in that capacity when it takes a full-round to prepare and has only a 50% chance of working when you can just use an alchemist's fire which doesn't take a full-round and doesn't have a 50% failure chance.

Because 1 silver is less than 20 gold, and at level 1, the difference actually matters.

I tend to carry oil flasks even on higher level PCs. Sometimes, you just want to make an existing fire bigger.

1/5

A spare minotaur.

Yes... they will fit. You just have to stone to flesh it first and then shrink it.

Silver Crusade 4/5

My barbarian kept the head of every dragon he killed. I'm not sure the later ones fit into a haversack. Besides, he wouldn't want to hide them. Carrying his trophy out in the open for all to see while traveling home to Absalom was half the point.

Lantern Lodge 5/5

Bloodstained Aspis Consortium badges.

Lots of them.

Dark Archive 1/5

I'm a 20 STR melee alchemist. I carry a handy haversack. Well, it sits on top of my hunchback. My tumour monkey familiar sits next to it, and fetches whatever we need as we need it. The haversack contains a plethora of alchemical weapons and items, a small number of utility potions and scrolls, and some mundane gear such as rope.

Scarab Sages 5/5

Doctor Drokk wrote:
I'm a 20 STR melee alchemist. I carry a handy haversack. Well, it sits on top of my hunchback. My tumour monkey familiar sits next to it, and fetches whatever we need as we need it. The haversack contains a plethora of alchemical weapons and items, a small number of utility potions and scrolls, and some mundane gear such as rope.

What does your Alchemist do with scrolls? Alchemists can't normally use scrolls (other than to copy them to his formula book).

The Exchange

I have no less than five extradimensional spaces. One is a haversack.

What do I carry in them?

Everything.

Including the contents of whatever site we're currently looting liberating.

-s

Dark Archive 1/5

The Toaster wrote:
Doctor Drokk wrote:
I'm a 20 STR melee alchemist. I carry a handy haversack. Well, it sits on top of my hunchback. My tumour monkey familiar sits next to it, and fetches whatever we need as we need it. The haversack contains a plethora of alchemical weapons and items, a small number of utility potions and scrolls, and some mundane gear such as rope.
What does your Alchemist do with scrolls? Alchemists can't normally use scrolls (other than to copy them to his formula book).

Loan them to casters that can use them.

I bought a small number of discounted (via Dark Archive) low level scrolls before I learned that I could just pay a fixed fee for access to an NPC formula/spellbook. Most of them have been used up now.

Scarab Sages 5/5 5/55/55/5

Various forms of nutritious meals for a wide variety of new friends.

It's amazing how many encounters can be solved peacefully if the inhabitants of the places that we're just visiting fill their belly with food instead of pathfinders.

The Exchange 5/5

Flutter wrote:

Various forms of nutritious meals for a wide variety of new friends.

It's amazing how many encounters can be solved peacefully if the inhabitants of the places that we're just visiting fill their belly with food instead of pathfinders.

A couple good berries in a chunk of meat...

Scarab Sages 5/5 5/55/55/5

Spike E. Bits wrote:
Flutter wrote:

Various forms of nutritious meals for a wide variety of new friends.

It's amazing how many encounters can be solved peacefully if the inhabitants of the places that we're just visiting fill their belly with food instead of pathfinders.

A couple good berries in a chunk of meat...

SHHHHH!!!! Don't tell them there's veggies in there or they won't eat it.


My witch has a low strength, so she needs a Handy Haversack.

Of course, once she had the haversack, there was no reason not to carry everything.

So along with the Pathfinder Chronicles and rope, she also has all the ingredients and equipment necessary to make waffles.


I keep the Deck of Many Things in my Handy Haversack.

The card I want to draw always seems to be on top...

EDIT: Jokes aside, mostly essential stuff (like food, water, rope) I don't want to weigh me down.

Dark Archive 1/5

For Kahel I thought about buying a bag of holding, but the lightest one would have still put me at medium encumbrance alongside my armor. And my goal was to not have to drop my pack every fight. So, what does Kahel's handy haversack contain?

3 acid flasks
2 alchemist's fire flasks (ended up using one of the 3 I'd owned)
cold weather gear
a courtier's outfit
50 GP worth of jewelry to go with the courtier's outfit
and explorer's outfit (when wearing the courtier's outfit and jewelry)
a potion of darkvision
an elixir of hiding
a wand of cure light wounds
a cestus (when not using it)
about a week's worth of trail rations
a bar of soap
and a water skien

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