Gavinfoxx |
Hi there, I have several handbooks that I should get around to updating to take into account all the things in Pathfinder of late, to make them more useful for Pathfinder-only or Pathfinder-primary games that only sometimes use some things from 3.5e, if at all.
Here are the three handbooks.
The first one is:
"Making a Post-Scarcity Society in D&D, or
How to do Down and Out in the Magic Kingdom in the Forgotten Realms"
https://docs.google.com/document/d/1aG4P3dU6WP3pq8mW9l1qztFeNfqQHyI22oJe09i 8KWw/edit
And also
"D&D 3.5e Airship And Flying City Creation Guide"
https://docs.google.com/document/d/14zilT4WGOyHM0AfpG4-GmD2FkgDg1HZ9HC1cTle QHds/edit
And also
"D&D 3.5e Transhuman Guide"
https://docs.google.com/document/d/1Z9NJIs751Af3i0IEIJwCkIp9H9YFiZYZ7u-wmYV aheI/edit
And I have not really spent some time browsing through the pathfinder rules to get a handle on them for these themes.
Could anyone help me with this? What should I be on the lookout for? Which existing guides are useful for relevant feats, archetypes, classes, magic items, and spells? What methods are there of making 'items which reliably and regularly cast spells' in Pathfinder? What economy-interaction or economy-breaking or skill-enhancing spells are there? What methods of summoning creatures to bypass various restrictions on spells are there? What other things and concepts shown in these guides are there which are specific to Pathfinder?
SmiloDan RPG Superstar 2012 Top 32 |