Does lifelink become worthless in Mythic campaign?


Advice


I have an oradin in a campaign that will be going mythic, to tier 10, and level 20, will lifelink become worthless once we pile on all the different healing abilities, and basically doing away with permanent death?

I took spirit guide for my oracle levels anticipating a potential problem like this, but I'm considering taking the extra revelation feat for lifelink, and I'm wondering if it would be a waste.


I'd love to play that kind of campaign.

I don't have much advice, but it seems that if you have a metric ton of HP to share then lifeline would be useful. Else, perhaps not.


Worst case scenario, you can see what your GM feels about the retraining rules.

But it does seem to me that when you get to the point of being living demigods, 5 HP a round is a little underwhelming.


Saethori wrote:
But it does seem to me that when you get to the point of being living demigods, 5 HP a round is a little underwhelming.

That's what I was thinking, but I've never been in a campaign that's gone higher than around level 8, so I'm uncertain how underwhelming it would be.


At about 8 or so, 5 HP a round, while a nice help, is not a replacement for actual healing in critical situations. The higher level you get, the more that Lifelink is only viable for out of combat healing to keep people topped off.

This is before Mythic gets into the mix.


it gets crazy pretty fast, but at that point you will be doing many thousands of damage per round, if not per attack.

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