Fire of Creation: do the folks of torch know what they are selling?


Iron Gods


I apologize a head of time I am scattered brained.

1. my Pcs want to start buying stuff in town. When they come across a flare gun at the temple of Brigh does Joram Kyte know what he is selling? or is it an orange thingy for 500 gp. how much description shoudl I give them?

same with the cureall hemochem ect..

I was thinking of telling them that what the townsfolk sell is beneficial but you wont be able to what it is yet. like if they find a potion and they dont do a spell craft all they know is it is a vial of green liquid ect..

my pcs are still level 1 so they would not have any of the feats to identify technology yet having never encountered it.

what is the exact process for identifying technological gear. I want to make it fun and mysterious not to easy but not be a jerk about it.

any suggestions? i know at some point they will pick up on it and have lazer swords and blasters ect.


really nothing?

RPG Superstar 2009 Top 32

Did either Khonnir Baine or Sanvil Trett identify the items for them?

1 - Khonnir Baine almost certainly identified this - Khonnir and Joram Kyte are fairly close friends.

2 - The hemochem is a little more iffy, and neither Khonnir nor Sanvil have ranks in Heal.

However, the general information on Page 5 of the Technology Guide says that they may still attempt the identification with Knowledge (Engineering).

The normal process for identifying technology is to use both the Technologist feat and the relevent skill (again defined in the Technology Guide, p. 5)

And then, of course, there is the Technomancy spell (Technology Guide, p. 11)


thanks,

I found a good medium to describe the things and having the party buying them.

the CUreall is a black box with a red cross ect..

I read up on the technology guide about identifying.

RPG Superstar 2014 Top 32

I have only run 1 session so far of this campaign, but I will rule that the merchants will know what their tech items are and what they do. How else would they know what to charge?

To be honest some of tech items for sale seem to be more expensive than the usual magical equivalents. I don't really see my PCs buying much of it.


Grumpus wrote:

I have only run 1 session so far of this campaign, but I will rule that the merchants will know what their tech items are and what they do. How else would they know what to charge?

To be honest some of tech items for sale seem to be more expensive than the usual magical equivalents. I don't really see my PCs buying much of it.

I agree I want my characters to work for the knowledge of tech. and for the vendors charging they just pick a price,

I Imagine a few of these items pop up from now and then and they figure "hey this looks expensive and fancy"

Dark Archive

Pathfinder Adventure Path Subscriber

The same way that weapon store owners with no levels in spellcasting classes know how much a +2 icy burst dagger costs.


Misroi wrote:
The same way that weapon store owners with no levels in spellcasting classes know how much a +2 icy burst dagger costs.

yes but that is magic ( I cant believe i just said that seriously)

this is technology there is no known way to really understand it and identify it except for a few guarded individuals. and granted I am only on book one of the AP. but with magic( again I know magic isn't real) you have wizards on every street corner. you dont have electricians/engineers on every corner of a small town like torch, in fact with out a the technologist feat you cant even use skills you have ranks in to interact with technology very well.

This is just me tryign to make it fun for my players, because I know they will eventually come to know what every itewm is and does and it will lose some of its "mystery".

I told them that every thing that is sold is beneficial. and I plan to include basic instructions with pictures like the defibrillators you see in public.

it is a fine line I agree being a jerk dm and doing what I am doing I just want every body to have fun. alot of these guys a have never rolled a 20 in their lives. I still have super fond memories of being in a a tight spot and having no options except drinking a random potion not knowing what it would do.

RPG Superstar 2014 Top 32

There will certainly be 'mystery' on all the tech items found as treasure for my PCs.

Pathfinder as a system is built to give the PCs tools to take all the mystery out of the game, which is one of the few things I don't like about it. So I have no issue with you withholding that info.


I am also thinking about letting one Character learn "androfuppin" or what ever its called. but he hooks his head up to a machine and randomly loses one other languange he knows imagine the amazing RP if he loses Common!!!

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