Is Summon Good Monster worth it?


Advice

Grand Lodge

Diehard seems like it make summons live another round (at least at low level), but there really don't seem to be that many additions to the list. To take the feat, I must have a good alignment, and most of the monsters on the list are already on the normal summon monster list. And since they're on the normal summon monster list and I'm good, they already have the celestial template.

So basically it looks like a get a couple more summons per level, and everything on the Summon Good Monster List has Diehard. So is it worth the feat?


Magic, Conjuration wrote:
A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead.

Diehard is surprisingly useless for summoned monsters. They go away the moment they're at zero HP, so there's never any chance for Diehard to apply.

As such, the feat is extremely close to worthless without your GM granting it special rules.

Grand Lodge

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Saethori wrote:
Magic, Conjuration wrote:
A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead.

Diehard is surprisingly useless for summoned monsters. They go away the moment they're at zero HP, so there's never any chance for Diehard to apply.

As such, the feat is extremely close to worthless without your GM granting it special rules.

Yes, I know. I'm going under the assumption that the feat actually works as it says it does and supersedes the generic rule. So assuming it does work, how worthwhile is it?


Assuming that your GM allows it to extend how long before a summoned creature vanishes, it's potentially useful, but still difficult to justify the feat.

It adds 10-20 HP to your summon, but they're disabled during this emergency amount of HP, severely inhibiting their usefulness. It can cause them to soak up another hit or two before vanishing, but the limitations may make this not very worth it.

Unless you're attached to some of the monsters on the list for thematic reasons, going without may be better. If there's a thematic attachment, though, and you get the allowance, I would probably go for it.


1 person marked this as a favorite.
Saethori wrote:
Magic, Conjuration wrote:
A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead.

Diehard is surprisingly useless for summoned monsters. They go away the moment they're at zero HP, so there's never any chance for Diehard to apply.

As such, the feat is extremely close to worthless without your GM granting it special rules.

Probably not true:

http://paizo.com/paizo/faq/v5748nruor1gh#v5748eaic9qli

Quote:

Half-Orc, Ferocious Summons: How does this ability work if a summoned creature disappears when it reaches 0 hp?

The summoned creature does not disappear at 0 hp, instead it disappears when killed (when its current hp get to a negative amount equal to its Constitution score).

Grand Lodge

_Ozy_ wrote:
Saethori wrote:
Magic, Conjuration wrote:
A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead.

Diehard is surprisingly useless for summoned monsters. They go away the moment they're at zero HP, so there's never any chance for Diehard to apply.

As such, the feat is extremely close to worthless without your GM granting it special rules.

Probably not true:

http://paizo.com/paizo/faq/v5748nruor1gh#v5748eaic9qli

Quote:

Half-Orc, Ferocious Summons: How does this ability work if a summoned creature disappears when it reaches 0 hp?

The summoned creature does not disappear at 0 hp, instead it disappears when killed (when its current hp get to a negative amount equal to its Constitution score).

Ah thank you. I thought there was a related FAQ but I was searching for Diehard and didn't find anything. I'd forgotten exactly what in the core line was roughly equivalent to this ability.

Sovereign Court

Hmm... this FAQ makes this feat VERY interesting, if you ask me! :)

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