[Raging Swan Press] EZG reviews Village Backdrop: White Moon Cove (5e)


5th Edition (And Beyond)


An Endzeitgeist.com review

This installment in Raging Swan's Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of White Moon Cove, so let's take a look!

White Moon Cove is essentially a moderately wealthy coastal town governed by a council and features a list of 9 notable NPCs, settlement stats and a list of 8 notable locations. The town features an ex-paladin drunkard knowledgeable about Sahuagin, a brothel hidden behind a fishmonger (imagine the smell - ew!) and information on general villager-dress and mannerisms. The whispers and rumors-section this time around is a bit on the short side, with only 4 entries -these can be unearthed, as always, with a DC 10 Charisma check. Similarly, lore can be unearthed via Intelligence checks, though the highest DC at 20 is pretty steep for my tastes - it nets the information pertaining the fishmonger/brothel and could imho benefit from being lower for certain classes or backgrounds.

The pdf features 2 pages of notable locations, though, and they are going into exquisite details on e.g. the amorous advances of a local trader to a notorious female captain - who might make for a good candidate for a lesbian relationship, which is implied in the subtext via her first mate. Tavern, chapel and fishmonger/brothel make for more places to check out, as does the local lighthouse.

The final page covers trade, law & order, 4 sample events, stats for fishermen and more information on another interesting local character.

Conclusion:

Editing and formatting are top-notch, I didn't notice any significant glitches. Layout adheres to RSP's 2-column b/w-standard and the cartography is excellent. Artworks are nice b/w-pieces. The pdf is fully and extensively bookmarked and the pdf comes in two versions, one optimized for screen-use and one optimized for the printer.

This village is interesting - in contrast to other installments, White Moon Cove is not interesting due to some cultural peculiarities, but due to something different: Author Marc Radle has crafted a village that is captivating not via its location or culture - for there's honestly not that much here - but via its inhabitants, via its set-up. As a fisher village with some nice potential for adventures and further support coming up, I can easily recommend this pdf for its low price at a final verdict of 5 stars. One more thing: Raging Swan Press has this criminally underrated aquatic module wherein the PCs embark from White Moon Cove to explore a Sunken Pyramid, infested with sahuagin and their unique culture. This module ranks as the best take on them since the Monstrous Arcana trilogy in the AD&D days of old - if this sells well, we might actually get the module for 5e...so yeah, another good reason to get this.

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Endzeitgeist out.

Liberty's Edge

2 people marked this as a favorite.
Endzeitgeist wrote:

This village is interesting - in contrast to other installments, White Moon Cove is not interesting due to some cultural peculiarities, but due to something different: Author Marc Radle has crafted a village that is captivating not via its location or culture - for there's honestly not that much here - but via its inhabitants, via its set-up. As a fisher village with some nice potential for adventures and further support coming up, I can easily recommend this pdf for its low price at a final verdict of 5 stars.

One more thing: Raging Swan Press has this criminally underrated aquatic module wherein the PCs embark from White Moon Cove to explore a Sunken Pyramid, infested with sahuagin and their unique culture. This module ranks as the best take on them since the Monstrous Arcana trilogy in the AD&D days of old - if this sells well, we might actually get the module for 5e...so yeah, another good reason to get this.

Hey! Awesome to see Ranging Swan has put out a 5E version of this!

Thanks for the shout out for my Sunken Pyramid adventure! That one is very near and dear to my heart :)

I would LOVE to see a 5E version of that adventure!

Creighton, if you're reading this, please shoot me an e-mail if you'd like to talk about maybe making that happen!!!

Heck, the Tome of Beasts even features a 5E version of the Sharkjaw Skeleton! :)

Sovereign Court

1 person marked this as a favorite.

I for one am in favor for the whole direction of this thread. :)


Same here - I think aquatic adventuring in 5e could really use Sunken Pyramid. ;)

Sovereign Court

Also, more sahuagins. Not enough sahuagins.


Marc Radle wrote:
Endzeitgeist wrote:

This village is interesting - in contrast to other installments, White Moon Cove is not interesting due to some cultural peculiarities, but due to something different: Author Marc Radle has crafted a village that is captivating not via its location or culture - for there's honestly not that much here - but via its inhabitants, via its set-up. As a fisher village with some nice potential for adventures and further support coming up, I can easily recommend this pdf for its low price at a final verdict of 5 stars.

One more thing: Raging Swan Press has this criminally underrated aquatic module wherein the PCs embark from White Moon Cove to explore a Sunken Pyramid, infested with sahuagin and their unique culture. This module ranks as the best take on them since the Monstrous Arcana trilogy in the AD&D days of old - if this sells well, we might actually get the module for 5e...so yeah, another good reason to get this.

Hey! Awesome to see Ranging Swan has put out a 5E version of this!

Thanks for the shout out for my Sunken Pyramid adventure! That one is very near and dear to my heart :)

I would LOVE to see a 5E version of that adventure!

Creighton, if you're reading this, please shoot me an e-mail if you'd like to talk about maybe making that happen!!!

Heck, the Tome of Beasts even features a 5E version of the Sharkjaw Skeleton! :)

I also own sunken pyramid, and would love to help out on a 5e conversion for that.

Liberty's Edge

bookrat wrote:
Marc Radle wrote:
Endzeitgeist wrote:

This village is interesting - in contrast to other installments, White Moon Cove is not interesting due to some cultural peculiarities, but due to something different: Author Marc Radle has crafted a village that is captivating not via its location or culture - for there's honestly not that much here - but via its inhabitants, via its set-up. As a fisher village with some nice potential for adventures and further support coming up, I can easily recommend this pdf for its low price at a final verdict of 5 stars.

One more thing: Raging Swan Press has this criminally underrated aquatic module wherein the PCs embark from White Moon Cove to explore a Sunken Pyramid, infested with sahuagin and their unique culture. This module ranks as the best take on them since the Monstrous Arcana trilogy in the AD&D days of old - if this sells well, we might actually get the module for 5e...so yeah, another good reason to get this.

Hey! Awesome to see Ranging Swan has put out a 5E version of this!

Thanks for the shout out for my Sunken Pyramid adventure! That one is very near and dear to my heart :)

I would LOVE to see a 5E version of that adventure!

Creighton, if you're reading this, please shoot me an e-mail if you'd like to talk about maybe making that happen!!!

Heck, the Tome of Beasts even features a 5E version of the Sharkjaw Skeleton! :)

I also own sunken pyramid, and would love to help out on a 5e conversion for that.

Awesome!

Who knows, maybe someday :)

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