Ultimate dream weapon help..


Pathfinder First Edition General Discussion


I'm starting a gothic horror campaign, we're building characters. I chose half orc fighter one of the rules was to make your dream over the top weapon if you had unlimited expenses, as long as your class could wield it it will work. So me being more of a beginner in rpg I ask you for aid in thinking of an over the top falchion I could make the dm second guess his decision haha.


What rules sets are allowed?

Tell us about your character: characters and gear set should be designed together.

I recently posted a weapon design here: the best weapon I can make

It would be just the thing for an outrageously overpowered weapon, but only if you designed the character to go along with it.


Pathfinder Lost Omens Subscriber

get a blink back belt and put throwing on a greataxe/greatsword.

you're welcome(this is actually a bad idea)


Scott Wilhelm wrote:

What rules sets are allowed?

Tell us about your character: characters and gear set should be designed together.

I recently posted a weapon design here: the best weapon I can make

It would be just the thing for an outrageously overpowered weapon, but only if you designed the character to go along with it.

He's a half orc fighter i have weapon feats for falchion. I guess we're not actually using the dream weapon.. Dm just wants us to tell him our characters over the top weapon level and money don't matter, just build a crazy weapon magic and everything loaded on it haha


So, Falchion has a Threat Range of 18-20. It's tempting to recommend Keen, but I recommend against it. Take the Improved Critical Feat, making your Threat Range 15-20. Take Crit Focus, giving you a +4 on attempts to Confirm a Crit.

Take Seize the Moment or Outflank via a level in Cavalier. The level in Cavalier will let you grant Seize the Moment or Outflank to your allies. These Feats grant Attacks of Opportunity to your allies whenever you score a Crit. While they have the Feat, they give AoOs to you whenever they score a Crit. If you plan on Flanking a lot, maybe take the Menacing Enchantment.

Take 3 levels in Inquisitor. With Solo Tactics, you gain the benefits of your Teamwork Feats as if your allies had the Feat. That means that Full-Time whenever an Ally gets a Crit, you get an Attack of Opportunity. Take Broken Wing Gambit. Whenever you hit someone, you can offer them a +2 attack and damage on their next attack, but if they take it, you and your allies get Attacks of Opportunity. So, take Combat Reflexes, too. If you take 2 more levels in Inquisitor, you can give your Falchion Bane, so maybe don't take the Bane Enchantment.

So, you might as well have your Falchion made out of something special. Living Steel repairs itself. Cold Iron bypasses the DR against Fey and Demons. Adamantine bypasses the DR against Devils and most Golems. Adamantine has much more Hardness and many more HP than other materials, and when used to Sunder, bypasses the first 20 points of objects' hardness. Stainless Steel is immune to Rust attacks.

I like the Cunning Enchantment for a Falchion. It looks to me that its bonus to Confirm Crits stacks with Crit Focus.

The Cruel Enchantment makes a lot of sense for a Half Orc, with your bonus to Intimidate Intimidate your opponents to make the Shaken, and the Cruel Enchantment also makes them Sickened. To go with this, you should take Dazzling Display Shatter Defenses, and Great Cleave. With Dazzling Display, as a Full Round Action, you can Intimidate everyone around you to make the Shaken. Then the next Round, you Great Cleave and make all of them Sickened and Flatfooted. Surprise Followthrough and Improved Surprise Followthrough also make your opponents Flatfooted. If you go this route, you should take Precision Strike, levels in Vivisectionist Alchemist and Rogue or Ninja, and Accomplished Sneak Attacker, all things that give you Sneak Attack Damage. The Ominious Enchantment makes opponents Shaken when Critted: awesome for a Cruel Falchion and gives bonuses for Intimidate, awesome for a Half-Orc.

Thundering is great for a Falchion wielded by a Half Orc with Improved Crit. So is one of those Energy Burst Echantments like Flaming and Flaming Burst.

The Heartseeker Enchantment makes a lot of sense for a Half Orc. Take the Keen Scent Feat. That gives you the Scent Ability. Carry around an Eversmoking Bottle. Pop the cork, and everyone within 20' is Blind, yourself included, but with Scent, you can detect your enemies as a Move Action within 30' and know which direction to go in. When you are within 5', you have their square pinpointed. They still would enjoy a 50% Miss Chance from you due to Total Concealment, but the Heartseeker Enchantment eliminates this Miss Chance. Another way to do something similar is to take the Blind Fighting Feat, which lets you reroll Miss Chances.

Scent gives you Tracking. The Huntsman Enchantment gives you +1d6 vs. any target you've been Tracking.

I recommended levels in Inquisitor, so Jurist might make sense.

Ghost Touch is always a solid choice (See what I did there? (See what I did there?)!).

Anyway, which enchantmetns are best for your Falchion depend on how you develop your Half Orc.


Ultimate dream weapon? Ah, I suppose that you are going to have to do combat with creatures that invade your mind while you sleep. Or maybe this is a weird lovecraft thing where the goal is in the dreamscape. Got it.


Scott Wilhelm wrote:

So, Falchion has a Threat Range of 18-20. It's tempting to recommend Keen, but I recommend against it. Take the Improved Critical Feat, making your Threat Range 15-20. Take Crit Focus, giving you a +4 on attempts to Confirm a Crit.

Take Seize the Moment or Outflank via a level in Cavalier. The level in Cavalier will let you grant Seize the Moment or Outflank to your allies. These Feats grant Attacks of Opportunity to your allies whenever you score a Crit. While they have the Feat, they give AoOs to you whenever they score a Crit. If you plan on Flanking a lot, maybe take the Menacing Enchantment.

Take 3 levels in Inquisitor. With Solo Tactics, you gain the benefits of your Teamwork Feats as if your allies had the Feat. That means that Full-Time whenever an Ally gets a Crit, you get an Attack of Opportunity. Take Broken Wing Gambit. Whenever you hit someone, you can offer them a +2 attack and damage on their next attack, but if they take it, you and your allies get Attacks of Opportunity. So, take Combat Reflexes, too. If you take 2 more levels in Inquisitor, you can give your Falchion Bane, so maybe don't take the Bane Enchantment.

So, you might as well have your Falchion made out of something special. Living Steel repairs itself. Cold Iron bypasses the DR against Fey and Demons. Adamantine bypasses the DR against Devils and most Golems. Adamantine has much more Hardness and many more HP than other materials, and when used to Sunder, bypasses the first 20 points of objects' hardness. Stainless Steel is immune to Rust attacks.

I like the Cunning Enchantment for a Falchion. It looks to me that its bonus to Confirm Crits stacks with Crit Focus.

The Cruel Enchantment makes a lot of sense for a Half Orc, with your bonus to Intimidate Intimidate your opponents to make the Shaken, and the Cruel Enchantment also makes them Sickened. To go with this, you should take Dazzling Display Shatter Defenses, and Great Cleave. With Dazzling Display, as a Full Round Action, you can...

yeah thanks thats a start what are the highest level type enchantments any enchantments for my falchion.. Name em haha we want are dm to regret this part of it lol

Dark Archive

Think you can have up to a total of +10 enchantment bonus, would have to double check that though. With one of my characters, ideal dream weapon would be a +5 Large flaming mithral merciful scythe. Not that a normal human could use such a weapon, but if it's a dream sequence then you just might be allowed.

If that gives you any ideas


"One major thing, when you're building your characters I need each of you to create your ultimate weapon with all the bonuses, magic, add ons, etc. It has to be able to we used by your class though. I'll need to know that when we start." "By ultimate weapon you mean something that is completely beyond our means and that we could only aspire to?" "Yes, like if you had unlimited money and I let you start with whatever weapon you wanted regardless of how powerful it was. As long as your character can use it." This was part of theconvo if that helps.. So I could just tell the dm adamantine falchion of cruel cunning blood song.. Just load it with enchantments


For a really powerful weapon you'll want it to be intelligent and for the truly over the top it would have to be legendary.

Dark Archive

Anyone with a clue wouldn't want an intelligent weapon. There lies much badness. :) And potential hilarity.


Kahel Stormbender wrote:
Anyone with a clue wouldn't want an intelligent weapon. There lies much badness. :) And potential hilarity.

You're being a little harsh with Trimalchio. But even if you're right, badness and hilarity might be what the OP wants.

PrisonerWoodElf wrote:
horror campaign,

It might be just right for a horror campaign if the Intimidating Half Orc gets possessed by his magic sword. He might even become the monster. Actually, that might be the whole idea of the campaign, that the player characters get possessed by their own weapons and terrorize each other in turn.

On the other hand, I guess you are giving fair warning that intelligent weapons can be a real danger to the character.

Dark Archive

More being snarky. Everyone always wants an intelligent weapon/magic item. But they forget that said items have their own goals, and can potentially overwhelm the mind of the wielder to force the weapon's desires on the wielder.

Sensible adventures try to avoid sentient magic items. But that requires said adventurer to know about the dangers, which may be rare. It's kinda like how people always think immortality would be this great thing, without seeing the major drawbacks that would turn immortality into a curse.

EDIT To Expand: It's an amusing dichotomy to me. The player looks at an intelligent weapon and decides the reward is worth the risk. Things like the black blade magus archtype exemplify this. Meanwhile the character may not even realize there is a danger in using this fantastically powerful magic weapon.

On the flip side is the character who is knowledgeable enough to realize the danger of using a sentient weapon, but the player doesn't understand it. Yet again here is when the black blade archtype could be a good example. The magus presumably was fully aware of the risks and dangers when they took up their weapon. For one reason or another, they considered it worth the danger. But the player doesn't always grasp just how much trouble having a sentient weapon can bring them. Or maybe they overlooked the fact that they are getting a sentient weapon to begin with.


Kahel Stormbender wrote:

More being snarky. Everyone always wants an intelligent weapon/magic item. But they forget that said items have their own goals, and can potentially overwhelm the mind of the wielder to force the weapon's desires on the wielder.

Sensible adventures try to avoid sentient magic items. But that requires said adventurer to know about the dangers, which may be rare. It's kinda like how people always think immortality would be this great thing, without seeing the major drawbacks that would turn immortality into a curse.

EDIT To Expand: It's an amusing dichotomy to me. The player looks at an intelligent weapon and decides the reward is worth the risk. Things like the black blade magus archtype exemplify this. Meanwhile the character may not even realize there is a danger in using this fantastically powerful magic weapon.

On the flip side is the character who is knowledgeable enough to realize the danger of using a sentient weapon, but the player doesn't understand it. Yet again here is when the black blade archtype could be a good example. The magus presumably was fully aware of the risks and dangers when they took up their weapon. For one reason or another, they considered it worth the danger. But the player doesn't always grasp just how much trouble having a sentient weapon can bring them. Or maybe they overlooked the fact that they are getting a sentient weapon to begin with.

Yup. And the fact that the OP is going to be in a Horror campaign makes an intelligent weapon all the more dangerous.


So I think I'm going with an adamantine falchion of cruel cunning blood song for our campaign... Hopefully starting tonight


Sounds cool, but it's not too late to give it a little history... Perhaps was gifted to a lieutenant of Orcus who after a conversion to Desna was struck down in a failed betrayal and imprisoned into the weapon. Now has a special mission to destroy all demons, give it speak abyssal, dark vision, ability to fly, cast fly, proc vs evil, and dimensional anchor when hunting demons..., make it CG and don't sweat the ego checks, just roll with it.


Add 'Transformative'. GP-only enchant and useful for when you're holding that falchion and thinking 'Damn, I wish I had a polearm instead!'.


Qaianna wrote:
Add 'Transformative'. GP-only enchant and useful for when you're holding that falchion and thinking 'Damn, I wish I had a polearm instead!'.

lol I have a+5 to my 20 strength, weapon familiarity, weapon focus, weapon specialization, power attack, great cleave with weapon training we don't need no stinking polearm lol


PrisonerWoodElf wrote:
Qaianna wrote:
Add 'Transformative'. GP-only enchant and useful for when you're holding that falchion and thinking 'Damn, I wish I had a polearm instead!'.
lol I have a+5 to my 20 strength, weapon familiarity, weapon focus, weapon specialization, power attack, great cleave with weapon training we don't need no stinking polearm lol

Maybe. I still keep imagining the utility value. Suddenly you can cosplay as a monk (quarterstaff). Or fell a tree (greataxe). Or bring in the harvest (scythe). And one of these days I'm going to bring out a gnome hooked hammer, with NO proficiency, just so I have a hammer and a pickaxe all in one tool.


If you want to create your ultimate dream weapon, I strongly suggest you use this fun little system.

It may sound like cheap self-promotion, but I honestly believe this humble homebrew of mine works wonders to add weapon variety to the game without sacrificing balance. I'm rather proud of it. ^^

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