is there anything you can think of that you can't make?


Pathfinder First Edition General Discussion

101 to 150 of 331 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

1 person marked this as a favorite.

A grilled cheese sandwich. Let's face it, PDFs are neither a griddle nor a fuel source. It's kind of difficult to make a grilled cheese sandwich using PF rules.

Especially at level 1 when you roll a nat 1 on your cooking skill check.

:)


Bandw2 wrote:
kyrt-ryder wrote:
A fighter or cavalier cutting a new pass into the mountains with one swing of his sword.

you can do this fine... just roleplay your wizard character as a fighter.

When he casts fireball he actually moves so fast that he heats up his sword and does fire damage.

Doesn't count.

(Also doesn't work. The spell your looking for is disintegrate.)


Pathfinder Lost Omens Subscriber
kyrt-ryder wrote:
Bandw2 wrote:
kyrt-ryder wrote:
A fighter or cavalier cutting a new pass into the mountains with one swing of his sword.

you can do this fine... just roleplay your wizard character as a fighter.

When he casts fireball he actually moves so fast that he heats up his sword and does fire damage.

Doesn't count.

(Also doesn't work. The spell your looking for is disintegrate.)

i know it doesn't count.

'3'

it's a metaphor for the pain i experience in this thread.


Grond wrote:
A life draining martial character in heavy armor that will get back in health a certain amount of the damage it inflicts. It is the classic Shadowknight/Dark Knight class or abilities you see in so many other games. I would pay them to make a class like this.

I was going to suggest Hungry Ghost Monk, but heavy armor precludes that.

Magus, maybe? Vampiric Touch is on the Magus spell list.

Dark Archive

What about a void kineticist with med and heavy armor proficiency feats? Focus on kinetic blade/whip and you'd have a pretty solid attack. Not sure off the top of my head, but I think the void element has some wild talents that would do this.


1 person marked this as a favorite.

Zoro from One Piece:
A non magic user wielding three different nonmagical swords, one of which in his mouth, attacking with all of them at once


Some would call this stupid. Me, I point to the dire flail and Barbazu Beard.


Cole Deschain wrote:
Deadmanwalking wrote:
What's needed to cut it? I'm curious.
Bardic Performance, access to Masterpieces, Bardic Knowledge, a lack of Sneak Attack... You can "cut it" by running a normal Bard and never casting a single spell, but I'd rather get more performance options to make up for consciously handicapping yourself like that..

http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo ---paladin-archetypes/martyr-paladin-archetype

Got pretty close.


Pathfinder Rulebook Subscriber

A character who one days he realizes he is a character in a fictional work, and starts demanding answers from a dispassionate narrator.


1 person marked this as a favorite.

life draining hmm why not have it be a combo of the anti paladins touch and the paladins touch at once so you do the damage and heal the same amount strong but not to strong replace spell casting for it or maybe lower the amount it damages and heals by half (since your getting twice the effect out of it)


Ok. I am pretty sure I have answers for some of these. See if I can help :) (my luck, fuel to the fire, and I get burnt -__-)

kyrt-ryder wrote:
Bandw2 wrote:
kyrt-ryder wrote:
A fighter or cavalier cutting a new pass into the mountains with one swing of his sword.

you can do this fine... just roleplay your wizard character as a fighter.

When he casts fireball he actually moves so fast that he heats up his sword and does fire damage.

Doesn't count.

(Also doesn't work. The spell your looking for is disintegrate.)

"But Goku can punch a planet to pieces, so why cant I? And whaadya mean I cant do it at lvl 3?"

:P Lvl 20 cant do that, Mythic cant do that. You need to go a lot higher up to do things like that. Look at The Genius Guide to Horrifically Overpowered Mythic Feats for a starting point. In there you can at least shoot the moon :p

Kahel Stormbender wrote:

A grilled cheese sandwich. Let's face it, PDFs are neither a griddle nor a fuel source. It's kind of difficult to make a grilled cheese sandwich using PF rules.

Especially at level 1 when you roll a nat 1 on your cooking skill check.

:)

Have you tried PDFs? Burning computers can generate enough heat to get a decent stove going :p Laptops are even flat enough to put a pan on!

D@rK-SePHiRoTH- wrote:

Zoro from One Piece:

A non magic user wielding three different nonmagical swords, one of which in his mouth, attacking with all of them at once

There is a bard archetype called the Juggler that should enable you to do exactly that :)

Now Zoro wasnt much of a singer, but you might be able to find a different archetype that is compatible with it that eliminates it. Dervish of Dawn would be good but they both replace Bardic Knowledge and Loremaster. Then Gestalt with fighter and there you go :)

Arbane the Terrible wrote:
Grond wrote:
A life draining martial character in heavy armor that will get back in health a certain amount of the damage it inflicts. It is the classic Shadowknight/Dark Knight class or abilities you see in so many other games. I would pay them to make a class like this.

I was going to suggest Hungry Ghost Monk, but heavy armor precludes that.

Magus, maybe? Vampiric Touch is on the Magus spell list.

I am pretty sure a bad touch Cleric of some kind could pull it off. There are spells that drain a target and then give you temp hps on the lists (I dont know any off by heart but they should be findable)

Otherwise a magus of some type should probably be able to do it? (never played a magus but it would seem a good place to start)
Also if you can get the Energy Drain ability somehow, maybe with a template?
Paizo is generally wary of unlimited healing due to its ability to trivialize multiple combats stretched throughout a day.
Edit: Annnd found the Souleater Prestige class that gets the ability :)

HyperMissingno wrote:
It's not something I can't make but it's something I can't do, and that's use my fly speed to just f*%#ing ram into the enemy and do damage to them. I don't care what recoil I take, it's a cool as s+!& mental image. BRAVE BIRD EVERYTHING!

You can still do a charge attack while flying. You can also do an "Unarmed Strike" (which absolutely does not have to be a fist) at the end of the charge using your head. Add in Vicious weapon enchantment and/or Bull Rush, Rideby attack, Flyby attack, overrun... Taking it as far as you want.

But I get the feeling ;)

Klara Meison wrote:
Cam James wrote:
...things...

Only first and fourth one have anything to do with mcgyvering, and even that is questionable. More importantly-no matter what you do, you still can't craft something on the spot. It takes days to make anything, no matter how small or how good you are at making things. For example, to make a single flask of alchemist fire in a day, you would need to roll 70 on your craft check. 70. To make something which is, pretty much, a molotov cocktail. To make it that fast, RAW, you would need to roll 33600.

You know that scene in the movies when main hero has been captured by the villain and brought to his base, but escapes his cell, finds a broom closet, combines a couple innoculous household chemicals and makes some handcrafted grenades?

Yeah. Completely impossible within Pathfinder ruleset.

Well... yes and no :(

Using Improvised weapons and Dirty trick together could quite possibly be you taking a sack of potatoes and beating someone over the head with it before jamming it over their head to blind them.
Or it could be using a broomstick and sticking it between someones legs to trip them up, then using the sharpened end to pick a lock (using the improvisational Equipment trait).
If there is a keg of gunpowder in a room, you dont need a special skill to balance it on top of a door and set it off with spark when someone comes through the door.
The point I am trying to make is that being a "McGyver" is largely a mindset and a product of the interaction between player and PC, not a function of the rules themselves per se. Same way you can make a left handed swordmaster without rules outlining the benefits/drawbacks.
There ARE rules and abilities that make it easier or more focused, but they are largely focused on combat due to the nature of Pathfinder being focused on that and the fact that coding (creating rules) how combat works is more achieveable then trying to code social interactions (beyond a d20 skill check).
Besides, how would you even write rules for a concept that by its very nature functions outside the rules and is entirely situational based?

As for Alchemy, Alchemists have an ability called Instant Alchemy that makes items as a full round action, but it is gained at a very high level.
Master Alchemist also helps a fair bit but remember that this is a system that assumes it takes an average (NPC) blacksmith 3-4 days to make a simple longsword and weeks to make a decent, Mwk sword that every fighter is assumed to have by lvl 2.
How do you stay in business at that rate? Anyways, point is mundane crafting (like mundane healing) is expected to be slow and painful, thats why we have Magic!

Dark Archive

Isn't there a skill unlock or feat in Unchained that would allow fast crafting?

And the blacksmith stays in business by having apprentices, and spending most of their time working in the forge. While any given sword might take 2 or 3 days, that blacksmith probably isn't working on just that sword during those 2 to 3 days. They might be working on 3 or 4 at a time, with apprentices doing the less skilled tasks such as making the normal quality blades.

A large part of the process of making masterwork weapons is folding and tempering the steel to remove impurities. So naturally that's going to take time and effort.

Anyway, one thing I just can't make in Pathfinder using any of the books I know of is... Han Solo. No, seriously. No real blasters, and no rules that I know of for owning/modifying a space ship like the Millennium Falcon. But it'd be amusing to watch him dealing with fantasy world problems.


i'm not really trying to say that all concepts people will think of already exist with some rules play i just want to see some new ideas for character concepts but if i can see an thematically appropriate way of doing and conveniently then i don't see a reason to make a new class for it. like the death knight thing i could see be a legitimate archetype for the Anti-paladin maybe add a few more thematic elements. as far as doing anime stuff that's really outside the DnD genre i feel like but i'm not opposed to someone putting out an ANIME style rule book (it would probably be third party i would imagine)

Dark Archive

Vidmaster7 wrote:
but i'm not opposed to someone putting out an ANIME style rule book (it would probably be third party i would imagine)

You mean like BESM tri-stat (big eyes small mouth) or BESM d20? Hmm, I need to look for another BESM d20 game. Haven't played that in a while.


A viable Shuriken build.


yes i am familiar with both of those i don't care much for tri-stat but the d20 had promise but i hated the combat skills and there was some major balance issues. i think you could make all that dbz style stuff in it however (still stupid highlevel as you would expect.)

Dark Archive

Actually, I saw someone make a 20d6 ranged special attack at level 1 in BESM d20. They did so by tacking on a lot of drawbacks and flaws such as it requiring six or seven rounds of charging before it goes off, being extremely inaccurate, and other things. One person complained the attack was overpowered and broken. Honestly, it was a finishing move. By the time you could actually pull it off in a fight, the fight's basically already won anyway.


spirit bomb!

i saw a build once for it supposedly with the right amount of flaws you can make yourself a god (something like while i'm standing on this one particular point at this certain time i have AALLL THIS power) then you just use your omnipotence to expand that domain to everywhere boom now your making pun pun look bad.

I think it can work you just have to be able to manipulate really well problem i had is i had two warriors well one martial artist one samurai and there difference between them in combat was like the difference between mr satan and goku.

Dark Archive

True, you do need to make characters that fit the game. Although even swordsmen can be pretty nasty if built right. Played an immortal gun bunny once with a custom advantage that her guns never needed to be reloaded during a fight. Course, after the fight she'd have to reload. Which was a pain with a revolver style chain gun that held 100 bullets in the cylinder. That was a fun game. Based the character on Vash the Stampede.


Guns everywhere and the GM ruling that all guns have the Brilliant Energy special ability by default and you have an empire wide Blaster.
In normal games an individual could build his own blaster given enough time and money (crafting a Brilliant pistol) and it would be a low tech version of it :)
Spaceship... well there is the Iron Gods campaign... and, I mean you could create something with an epic level Craft Construct/Animate Object... but this is the wrong setting for a "Space Travel via Science" trope.

Anyways, for myself, I keep trying to figure out how to make a bleed character work. even better if I can create someone who stabs a guy with 5 different blades, leaving them all in as he gushes out fountains of blood >:D
There are many bleed feats, but bleed doesnt stack, and there are feats that allow you to impale someone and leave the blade there but they all come online a fair bit later.
Heck, boar style lets you stick your hands in someone :p

And I keep trying to make an Steel Soul/Superstitious Dwarf Barbarian but it never seems to work.

A halfling wielding a human sized Bardiche with the lunge and cleave feats. Called her Gale and she fought by swinging a massively oversized weapon like a counterweight with large, sweeping strokes.

A barbarian/ranger or something who dual wields two two-handed Greataxes .

A Dwarf Creator. (or at least how I see it.) A dwarf who can create great structures like buildings or cannons, and who can create giant golems and senteries, but also one who fights with a hammer and is mainly melee focused (a dwarf dont "shoot from afar." Wheres the honor in that???) and also wore a stone golem like a suit of armor (via Construct Armor). Oh ya, with the Deep Earth bloodline.
It was possible, it just never seemed to come out right and it seemed to have too many varied parts :P
Dunno, might try to create him again :)


I might be wrong but can't you do the dual wielding barbarian with he titan mauler archetype?


Pathfinder Lost Omens Subscriber
RJGrady wrote:
A character who one days he realizes he is a character in a fictional work, and starts demanding answers from a dispassionate narrator.

normal summoner...??


Pathfinder Lost Omens Subscriber
Vrog Skyreaver wrote:
A viable Shuriken build.

well my friend made a build with the shadow assassin so that he could throw something like 10000 shurikens per round(i'm exaggerating but it was more than 100). Yes, I banned it obviously and no I am not going to look up how to do it. it involved a lot of multiclassing from several different 3pp stuff.


Pathfinder Lost Omens Subscriber
Cam James wrote:


"But Goku can punch a planet to pieces, so why cant I? And whaadya mean I cant do it at lvl 3?"
:P Lvl 20 cant do that, Mythic cant do that. You need to go a lot higher up to do things like that. Look at The Genius Guide to Horrifically Overpowered Mythic Feats for a starting point. In there you can at least shoot the moon :p

this booklet was worth it.

first feat in the book?

Acrobatic (Horrifically Overpowered,
Mythic)
Your lithe maneuvers are so amazing that they can
leave observers slack-jawed in shock.
Prerequisites: Acrobatic, Acrobatic (mythic).
benefit: You can only be required to actually
roll an Acrobatics or Fly skill check once per game
session (per skill), as determined by the GM. For
all other Acrobatics and Fly skill checks, you get a
result as if you had opted to take 20, except the skill
does not require any additional time to perform.
When you do roll an Acrobatics or Fly skill check,
if your die roll is a 15 or greater (the die shows a 15
or higher), non-mythic creatures with fewer HD than
you who witness you make the check must succeed
on a Will saving throw (DC 10 + 1/2 your HD +
mythic tier) or be stunned for 1 round.
Variations: A GM can use this pattern for every
feat/mythic feat that grants a bonus to 2 skills.

bahahahahahahahaha

also I think this should just be how the normal feat works...:
Two-Weapon Fighting (Horrifically
Overpowered, Mythic)
If the left don’t get them, the right one will.
Prerequisites: Two-Weapon Fighting, Two-
Weapon Fighting (Mythic).
Benefit: Each time you make a melee attack with your
primary weapon, you may also make a melee attack with
your secondary weapon at the same attack bonus -2.


Bandw2 wrote:
Cam James wrote:


"But Goku can punch a planet to pieces, so why cant I? And whaadya mean I cant do it at lvl 3?"
:P Lvl 20 cant do that, Mythic cant do that. You need to go a lot higher up to do things like that. Look at The Genius Guide to Horrifically Overpowered Mythic Feats for a starting point. In there you can at least shoot the moon :p

this booklet was worth it.

first feat in the book?

Acrobatic (Horrifically Overpowered,
Mythic)
Your lithe maneuvers are so amazing that they can
leave observers slack-jawed in shock.
Prerequisites: Acrobatic, Acrobatic (mythic).
benefit: You can only be required to actually
roll an Acrobatics or Fly skill check once per game
session (per skill), as determined by the GM. For
all other Acrobatics and Fly skill checks, you get a
result as if you had opted to take 20, except the skill
does not require any additional time to perform.
When you do roll an Acrobatics or Fly skill check,
if your die roll is a 15 or greater (the die shows a 15
or higher), non-mythic creatures with fewer HD than
you who witness you make the check must succeed
on a Will saving throw (DC 10 + 1/2 your HD +
mythic tier) or be stunned for 1 round.
Variations: A GM can use this pattern for every
feat/mythic feat that grants a bonus to 2 skills.

bahahahahahahahaha

** spoiler omitted **

WOW! I just Wow i would like to see the monsters in that book for when i want to TPK with style and I kind of agree with you about two weapon fighting


A truly effective alchemical item-poison specialist. Alchemist comes close, but really its just the actual items that can't keep up. Either being too expensive for poisons, or too low DC for the alchemical items..

If they lowered the cost for poisons a bit, and then created a formula for creating higher DC alchemical items,
or more preferably a bigger free form creation system for it.

X effects are X cost, etc. sorta like FFD20 and FFd6 did some of their alchemical items.

So its less a class problem and more just its a lesser portion of the game , and i wish it was higher. Granted I also wish there was a alchemical lord Prestige class that got free alchemical items and used them better than anyone else.


Zwordsman wrote:

A truly effective alchemical item-poison specialist. Alchemist comes close, but really its just the actual items that can't keep up. Either being too expensive for poisons, or too low DC for the alchemical items..

If they lowered the cost for poisons a bit, and then created a formula for creating higher DC alchemical items,
or more preferably a bigger free form creation system for it.

X effects are X cost, etc. sorta like FFD20 and FFd6 did some of their alchemical items.

So its less a class problem and more just its a lesser portion of the game , and i wish it was higher. Granted I also wish there was a alchemical lord Prestige class that got free alchemical items and used them better than anyone else.

hmm you could maybe do that with feats or maybe an archetype for alchemist i really like this one. maybe just an update to the poison and item creation rules make it so skill check can help determine dc.


Cam James wrote:

Ok. I am pretty sure I have answers for some of these. See if I can help :) (my luck, fuel to the fire, and I get burnt -__-)

kyrt-ryder wrote:
Bandw2 wrote:
kyrt-ryder wrote:
A fighter or cavalier cutting a new pass into the mountains with one swing of his sword.

you can do this fine... just roleplay your wizard character as a fighter.

When he casts fireball he actually moves so fast that he heats up his sword and does fire damage.

Doesn't count.

(Also doesn't work. The spell your looking for is disintegrate.)

"But Goku can punch a planet to pieces, so why cant I? And whaadya mean I cant do it at lvl 3?"

:P Lvl 20 cant do that, Mythic cant do that. You need to go a lot higher up to do things like that.

Forget Goku, forget level 20 and forget Mythic.

I'm talking about an ordinary Fighter or Cavalier of 13 to 16th level. (Alternatively, a level 9-12 Fighter/Cavalier in the possession of a weapon intended for a lecel 17-20 warrior type)

https:en.wikipedia.org/wiki/La_Brèche_de_Roland

I would be satisfied with PF if this could only be done starting around level 17.


A tinker gnome? Is that possible? Or is that more like the Macgyver option people were talking about earlier?

Basically someone who can make devices that _may_ do what they want them to do, but probably won't...

or an Artificer (makes one shot items like an Alchemist, but not alchemy)... the Occultist came close (possibly with a minor re-skin)


kyrt-ryder wrote:
Cam James wrote:

Ok. I am pretty sure I have answers for some of these. See if I can help :) (my luck, fuel to the fire, and I get burnt -__-)

kyrt-ryder wrote:
Bandw2 wrote:
kyrt-ryder wrote:
A fighter or cavalier cutting a new pass into the mountains with one swing of his sword.

you can do this fine... just roleplay your wizard character as a fighter.

When he casts fireball he actually moves so fast that he heats up his sword and does fire damage.

Doesn't count.

(Also doesn't work. The spell your looking for is disintegrate.)

"But Goku can punch a planet to pieces, so why cant I? And whaadya mean I cant do it at lvl 3?"

:P Lvl 20 cant do that, Mythic cant do that. You need to go a lot higher up to do things like that.

Forget Goku, forget level 20 and forget Mythic.

I'm talking about an ordinary Fighter or Cavalier of 13 to 16th level. (Alternatively, a level 9-12 Fighter/Cavalier in the possession of a weapon intended for a lecel 17-20 warrior type)

https:en.wikipedia.org/wiki/La_Brèche_de_Roland

I would be satisfied with PF if this could only be done starting around level 17.

That's a pretty unreasonable desire to have there. I could get wanting to do that at level 20, but wanting to cut a mountain in half with a single swing of your sword at level 13? Is it not enough that you can singlehandedly slaughter armies at level 20?


I did say I would be satisfied with it coming online at level 17.

And no, it's not at all unreasonable when you look at what the wizard and cleric and druid are doing. By level 13 a druid can do everything Zeus did (sans strange impregnation feats) and many other things to boot.


As a note though, while that is a single swing, it is not a casual swing but an immense effort to destroy the sword lest it fall into enemy hands. No way could Roland have made such a strike repeatedly. Maybe once an hout at most.


1 person marked this as a favorite.

An elementalist that can use his powers at will without cutting his wrists everyday.


Tyinyk wrote:
Is it not enough that you can singlehandedly slaughter armies at level 20?

Absolutely not. If all I wanted to do was slaughter armies I would play campaigns that do not exceed level 12.

Like dynasty warriors.


1 person marked this as a favorite.
Tyinyk wrote:
That's a pretty unreasonable desire to have there. I could get wanting to do that at level 20, but wanting to cut a mountain in half with a single swing of your sword at level 13? Is it not enough that you can singlehandedly slaughter armies at level 20?

What do you think level 13 is? A 13th level character could bet the crap out of Hercules!

Seriously, take a look at the bestiaries and see what fits CR 13. It's things like adult dragons, wish-granting demons, angelical archers and vicious undead. Things that could lay waste to a whole city.

Why are casters allowed to have all sorts of level-appropriate abilities, but 13th level martials are expected to be "level 1, but with slightly higher bonuses"?


1 person marked this as a favorite.

'Calibrating Your Expectations'

Look it up people.

The problem is people wanting their favorite low to lower middle level fictional characters (such as aragorn) to be high level.


Lemmy Z wrote:
Tyinyk wrote:
That's a pretty unreasonable desire to have there. I could get wanting to do that at level 20, but wanting to cut a mountain in half with a single swing of your sword at level 13? Is it not enough that you can singlehandedly slaughter armies at level 20?

What do you think level 13 is? A 13th level character could bet the crap out of Hercules!

Seriously, take a look at the bestiaries and see what fits CR 13. It's things like adult dragons, wish-granting demons, angelical archers and vicious undead. Things that could lay waste to a whole city.

Why are casters allowed to have all sorts of level-appropriate abilities, but 13th level martials are expected to be "level 1, but with slightly higher bonuses"?

But that's what 13th level is.

Unless you're a wizard.


Hey man, I love martials, I play them almost exclusively. Part of why I love them is because they're more grounded in reality, and CAN'T cut a mountain in half with a single swing of their sword. I like being the guy who can't rip apart reality, but god help anyone gets within their range, including the guys who CAN rip apart reality.

It's very satisfying to kill a powerful caster with just your weapon and your gumption.


And I'd like to play a guy who can rip apart reality with nothing but his weapon and gumption. At any rate, being grounded in reality is for Levels 1-6.


I said MORE grounded in reality. In comparison to casters, that's still not much at higher levels.


Pathfinder Lost Omens Subscriber
Zwordsman wrote:

A truly effective alchemical item-poison specialist. Alchemist comes close, but really its just the actual items that can't keep up. Either being too expensive for poisons, or too low DC for the alchemical items..

If they lowered the cost for poisons a bit, and then created a formula for creating higher DC alchemical items,
or more preferably a bigger free form creation system for it.

X effects are X cost, etc. sorta like FFD20 and FFd6 did some of their alchemical items.

So its less a class problem and more just its a lesser portion of the game , and i wish it was higher. Granted I also wish there was a alchemical lord Prestige class that got free alchemical items and used them better than anyone else.

alchemist to change what type of poison it is, change a low price poison to inhalation. Then watch as the doses stack up.

unfortunate that the only way to get poison to work is by making it a gas and thus poisoning half the party...


Tyinyk wrote:

Hey man, I love martials, I play them almost exclusively. Part of why I love them is because they're more grounded in reality, and CAN'T cut a mountain in half with a single swing of their sword. I like being the guy who can't rip apart reality, but god help anyone gets within their range, including the guys who CAN rip apart reality.

It's very satisfying to kill a powerful caster with just your weapon and your gumption.

Then stay away from higher levels. A level 13 character is a demigod at the very least in all but name.


Pathfinder Lost Omens Subscriber

I'm on the martials need to be great thread of thought.

I made these a while ago.


kyrt-ryder wrote:

'Calibrating Your Expectations'

Look it up people.

The problem is people wanting their favorite low to lower middle level fictional characters (such as aragorn) to be high level.

And at the other extreme, pretty much NO fictional magicians have the sheer breadth of omnipotence that we expect from a level 20 wizard,


Cam James wrote:

Ok. I am pretty sure I have answers for some of these. See if I can help :) (my luck, fuel to the fire, and I get burnt -__-)

kyrt-ryder wrote:
Bandw2 wrote:
kyrt-ryder wrote:
A fighter or cavalier cutting a new pass into the mountains with one swing of his sword.

you can do this fine... just roleplay your wizard character as a fighter.

When he casts fireball he actually moves so fast that he heats up his sword and does fire damage.

Doesn't count.

(Also doesn't work. The spell your looking for is disintegrate.)

"But Goku can punch a planet to pieces, so why cant I? And whaadya mean I cant do it at lvl 3?"

:P Lvl 20 cant do that, Mythic cant do that. You need to go a lot higher up to do things like that. Look at The Genius Guide to Horrifically Overpowered Mythic Feats for a starting point. In there you can at least shoot the moon :p

Kahel Stormbender wrote:

A grilled cheese sandwich. Let's face it, PDFs are neither a griddle nor a fuel source. It's kind of difficult to make a grilled cheese sandwich using PF rules.

Especially at level 1 when you roll a nat 1 on your cooking skill check.

:)

Have you tried PDFs? Burning computers can generate enough heat to get a decent stove going :p Laptops are even flat enough to put a pan on!

D@rK-SePHiRoTH- wrote:

Zoro from One Piece:

A non magic user wielding three different nonmagical swords, one of which in his mouth, attacking with all of them at once

There is a bard archetype called the Juggler that should enable you to do exactly that :)

Now Zoro wasnt much of a singer, but you might be able to find a different archetype that is compatible with it that eliminates it....

You have managed to completely miss my point.

>The point I am trying to make is that being a "McGyver" is largely a mindset and a product of the interaction between player and PC, not a function of the rules themselves per se.

Which it shouldn't be. If my friend Johny the Uncreative Sod who couldn't put an ikea chair together with a team of engineers wants to play a McGyver character, what does he do? If my other friend Sally the Rocket Engineer wants her character to make a rocket-propelled grenade and provides a detailed explanation of how that could be achieved with the materials her character has on hand(with 40 pages of calculations that prove that yes, it is in fact rather easy to do, they just need to follow this 3567 step manual), what do I make her roll so that it's not metagaming?

--

> coding (creating rules) how combat works is more achieveable then trying to code social interactions (beyond a d20 skill check).

What does this have to do with crafting?

--

>Besides, how would you even write rules for a concept that by its very nature functions outside the rules and is entirely situational based?

How should I know? I am not a game designer. Combat is entirely situational based, and we have rules for that. My point is, pathfinder does not handle crafting things well, if at all. Stop pretending like it does, this game system isn't the second coming of Jesus, it has flaws.

--

>As for Alchemy, Alchemists have an ability called Instant Alchemy...

Whooo. I'll have to put in 18 levels to get a thing I never asked for. Full-round action to craft anything is too fast for the character concepts I talked about. And given the level it is gained at, am I supposed to assume it's as fantastic as literally stopping time? Because that's what Wizards get to do at level 17-18.

--

>Master Alchemist also helps a fair bit...

More alchemy. What about craft(Weapons)?

--

>Anyways, point is mundane crafting (like mundane healing) is expected to be slow and painful, thats why we have Magic!

So give me a magical blacksmith then, smartass. If I want to recreate that scene from Lord of the Rings where they reforge the sword and not waste three months on it, what class do I have to be? If I want my very own Forging Scene, what do I do? If my character's concept calls for them to become this and forge this or create this to defeat this or that, am I supposed to use a different role-playing system, because this one just isn't up to the task of handling my incredibly unique(ha, you wish) character concept?


Tyinyk wrote:
Is it not enough that you can singlehandedly slaughter armies at level 20?

How do you go about doing that as a Fighter, given a finite number of hit points and the annoying tendency of enemies to roll 20s?


Pathfinder Rulebook Subscriber
Arbane the Terrible wrote:


How do you go about doing that as a Fighter, given a finite number of hit points and the annoying tendency of enemies to roll 20s?

Well, not just 20s, they have to roll two 20s in a row and even then aren't really guaranteed to pierce the fighter's DR either.


Arbane the Terrible wrote:
kyrt-ryder wrote:

'Calibrating Your Expectations'

Look it up people.

The problem is people wanting their favorite low to lower middle level fictional characters (such as aragorn) to be high level.

And at the other extreme, pretty much NO fictional magicians have the sheer breadth of omnipotence that we expect from a level 20 wizard,

Breadth no, though some fictional mages come close in raw power/potential.

Forsaken-class channelers from Wheel of Time and War Wizards from Sword of Truth come to mind.


Squiggit wrote:
Arbane the Terrible wrote:


How do you go about doing that as a Fighter, given a finite number of hit points and the annoying tendency of enemies to roll 20s?
Well, not just 20s, they have to roll two 20s in a row and even then aren't really guaranteed to pierce the fighter's DR either.

First, 20s are an auto hit regardless of crit or not.

Second, not all fighters acquire DR


Pathfinder Lost Omens Subscriber
Arbane the Terrible wrote:
Tyinyk wrote:
Is it not enough that you can singlehandedly slaughter armies at level 20?
How do you go about doing that as a Fighter, given a finite number of hit points and the annoying tendency of enemies to roll 20s?

mass combat rules.

a level 20 in mass combat rules has a ACR of 12, meaning he can take on 2000 CR 4 enemies.

101 to 150 of 331 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / is there anything you can think of that you can't make? All Messageboards

Want to post a reply? Sign in.